Player Matchup

Janus
Janus
KennethCP0609
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
NYCxLEGENDx
Danzaburou
Level 116
God Stats
4W - 6L
1,660 SR
Queue Stats
97W - 123L
1,434 Elo+
Party 3
Zhong Kui
Zhong Kui
TAZII93
Zhong Kui
Level 62
God Stats
0W - 1L
1,378 SR
Queue Stats
0W - 5L
1,311 Elo+
Party 3
Artio
Artio
Themauro00
Artio
Level 115
God Stats
0W - 1L
1,762 SR
Queue Stats
7W - 5L
1,626 Elo+
Party 1
Fenrir
Fenrir
ainuuchan
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 114
1,560 SR
1,474 Elo+

VS

Team Averages
Level 104
1,691 SR
1,655 Elo+
He Bo
He Bo
J-LON29
He Bo
Level 128
God Stats
2W - 1L
1,741 SR
Queue Stats
106W - 76L
1,690 Elo+
Party 2
Anhur
Anhur
RadiantRuben
Anhur
Level 136
God Stats
5W - 0L
1,725 SR
Queue Stats
103W - 76L
1,663 Elo+
Party 2
Kumbhakarna
Kumbhakarna
cjevick
Kumbhakarna
Level 83
God Stats
2W - 0L
1,736 SR
Queue Stats
10W - 6L
1,779 Elo+
Party 2
Nemesis
Nemesis
kris3002
Nemesis
Level 109
God Stats
2W - 1L
1,753 SR
Queue Stats
90W - 58L
1,614 Elo+
Party 2
Ne Zha
Ne Zha
xlD Rose
Ne Zha
Level 64
God Stats
14W - 6L
1,500 SR
Queue Stats
116W - 116L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 12
8,349
696
9,750
8,861
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
NYCxLEGENDx
Danzaburou
15
5 / 6 / 15
9,535
795
11,065
13,257
4,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
TAZII93
Zhong Kui
15
4 / 3 / 11
9,082
757
10,276
11,561
6,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
13
4 / 3 / 9
8,515
710
2,995
10,506
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
ainuuchan
Fenrir
16
7 / 5 / 10
10,187
849
11,134
16,121
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
J-LON29
He Bo
18
7 / 1 / 10
11,582
965
17,532
8,220
3,247
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 6 / 8
10,659
888
10,470
12,832
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
cjevick
Kumbhakarna
14
1 / 3 / 14
9,942
829
4,003
18,384
16,036
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
kris3002
Nemesis
17
5 / 5 / 9
10,730
894
11,351
11,588
5,850
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
xlD Rose
Ne Zha
15
2 / 7 / 9
9,337
778
7,618
12,162
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
70
21
Kills
20
20
Deaths
22
57
Assists
50
Player
Kills
Deaths
Assists
KDA
W
He Bo
J-LON29
He Bo
7
1
10
12
L
1
3
12
2.33
L
Danzaburou
NYCxLEGENDx
Danzaburou
5
6
15
2.08
W
5
6
8
1.5
L
Zhong Kui
TAZII93
Zhong Kui
4
3
11
3.17
L
Artio
4
3
9
2.83
L
Fenrir
ainuuchan
Fenrir
7
5
10
2.4
W
Kumbhakarna
cjevick
Kumbhakarna
1
3
14
2.67
W
Nemesis
kris3002
Nemesis
5
5
9
1.9
W
Ne Zha
xlD Rose
Ne Zha
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,220
Damage
50,974
60,306
Taken
63,186
26,128
Mitigated
35,576
14,063
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
J-LON29
He Bo
17,532
483
0
974
8,220
3,247
429
2,613
5,470
47,739
0
L
9,750
384
0
2,780
8,861
2,973
2
2,828
6,033
32,200
0
L
Danzaburou
NYCxLEGENDx
Danzaburou
11,065
3,128
0
2,507
13,257
4,599
380
6,806
6,451
0
27,551
W
10,470
7,902
0
1,435
12,832
5,155
1,780
3,311
9,392
0
35,908
L
Zhong Kui
TAZII93
Zhong Kui
10,276
364
0
2,471
11,561
6,618
0
1,886
9,675
23,716
0
L
Artio
2,995
0
571
2,098
10,506
6,030
0
5,618
4,888
11,017
0
L
Fenrir
ainuuchan
Fenrir
11,134
3,746
0
3,636
16,121
5,908
0
5,072
11,049
0
28,452
W
Kumbhakarna
cjevick
Kumbhakarna
4,003
357
0
3,428
18,384
16,036
423
7,867
10,209
15,264
0
W
Nemesis
kris3002
Nemesis
11,351
4,389
0
3,231
11,588
5,850
1,132
3,305
8,041
0
25,208
W
Ne Zha
xlD Rose
Ne Zha
7,618
2,011
0
928
12,162
5,288
1,044
5,283
6,751
0
22,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
52,250
217
Minions Killed
233
8
Camps Cleared
9
999,418
Distance Traveled
1,120,922
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,582
965
85
7
4
238,001
0
L
Janus
8,349
696
67
6
1
228,022
0
L
Danzaburou
9,535
795
47
4
0
180,499
1
W
Anhur
10,659
888
56
5
4
198,524
1
L
Zhong Kui
9,082
757
39
3
0
219,961
0
L
Artio
8,515
710
21
2
2
153,397
3
L
Fenrir
10,187
849
43
4
5
217,539
0
W
Kumbhakarna
9,942
829
24
2
0
227,705
0
W
Nemesis
10,730
894
36
3
0
244,301
0
W
Ne Zha
9,337
778
32
3
1
212,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role