Player Matchup

Ymir
Ymir
MaximusPlantus
Ymir
Level 24
God Stats
9W - 4L
1,742 SR
Queue Stats
58W - 32L
1,669 Elo+
Party 1
Janus
Janus
Tsusalah
Janus
Level 16
God Stats
1W - 2L
1,702 SR
Queue Stats
32W - 28L
1,706 Elo+
Party 1
Skadi
Skadi
VVilka
Skadi
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 93L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
pomerants
Baron Samedi
Level 30
God Stats
29W - 23L
1,599 SR
Queue Stats
77W - 70L
1,506 Elo+
Solo
Ne Zha
Ne Zha
xdCLuTcHez
Ne Zha
Level 36
God Stats
3W - 4L
1,849 SR
Queue Stats
228W - 231L
1,588 Elo+
Party 1
Team Averages
Level 25
1,679 SR
1,607 Elo+

VS

Team Averages
Level 36
1,641 SR
1,537 Elo+
Sol
Sol
AKRocker008
Sol
Level 144
God Stats
9W - 1L
1,500 SR
Queue Stats
160W - 115L
1,605 Elo+
Party 2
Thanatos
Thanatos
Bunnichae
Thanatos
Level 16
God Stats
3W - 2L
1,744 SR
Queue Stats
42W - 14L
1,761 Elo+
Party 2
Neith
Neith
Robsos
Neith
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 12L
1,500 Elo+
Party 2
Ymir
Ymir
SuperEpicBro
Ymir
Level 15
God Stats
9W - 3L
1,961 SR
Queue Stats
54W - 22L
1,782 Elo+
Party 2
Bellona
Bellona
rostikgamese307
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
7,051
441
4,127
14,791
9,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Tsusalah
Janus
13
1 / 4 / 0
7,445
465
5,024
8,438
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
VVilka
Skadi
10
1 / 6 / 1
6,731
421
6,287
8,360
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
pomerants
Baron Samedi
13
2 / 3 / 2
7,914
495
6,604
8,352
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
xdCLuTcHez
Ne Zha
11
1 / 4 / 0
6,808
426
2,062
13,520
4,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 4
10,641
665
9,853
9,253
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Bunnichae
Thanatos
15
8 / 0 / 5
9,218
576
7,311
9,878
3,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Robsos
Neith
15
4 / 2 / 1
9,233
577
5,183
6,087
2,193
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 1 / 13
8,199
512
8,543
11,416
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 4 / 0
8,359
522
5,823
11,588
9,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
22
22
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Thanatos
Bunnichae
Thanatos
8
0
5
10.5
L
2
5
1
0.5
W
Neith
Robsos
Neith
4
2
1
2.25
W
0
1
13
6.5
L
Janus
Tsusalah
Janus
1
4
0
0.25
L
Skadi
VVilka
Skadi
1
6
1
0.25
L
Baron Samedi
pomerants
Baron Samedi
2
3
2
1
W
3
4
0
0.75
L
Ne Zha
xdCLuTcHez
Ne Zha
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,104
Damage
36,713
53,461
Taken
48,222
23,716
Mitigated
25,490
12,167
Healing
26,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,853
2,524
0
7,111
9,253
3,424
888
3,360
5,617
80,503
0
W
Thanatos
Bunnichae
Thanatos
7,311
2,601
0
12,504
9,878
3,557
0
1,792
7,948
0
55,426
L
4,127
1,131
0
2,327
14,791
9,070
0
7,864
6,927
21,433
0
W
Neith
Robsos
Neith
5,183
3,211
0
3,707
6,087
2,193
0
1,189
4,898
0
58,935
W
8,543
2,276
0
1,816
11,416
7,126
0
2,555
8,754
34,077
0
L
Janus
Tsusalah
Janus
5,024
575
0
1,694
8,438
2,419
0
3,911
4,527
50,842
0
L
Skadi
VVilka
Skadi
6,287
3,530
0
0
8,360
2,556
0
3,258
5,102
0
32,534
L
Baron Samedi
pomerants
Baron Samedi
6,604
419
106
2,564
8,352
5,239
736
1,125
7,227
37,150
0
W
5,823
1,786
0
1,615
11,588
9,190
1,166
5,747
5,250
0
43,896
L
Ne Zha
xdCLuTcHez
Ne Zha
2,062
582
0
5,476
13,520
4,432
0
2,238
11,282
0
32,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,949
Gold Earned
45,650
352
Minions Killed
502
0
Camps Cleared
0
1,425,719
Distance Traveled
1,487,701
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,641
665
162
10
0
287,605
2
W
Thanatos
9,218
576
97
6
0
354,755
7
L
Ymir
7,051
441
17
1
0
282,088
2
W
Neith
9,233
577
106
7
0
263,287
1
W
Ymir
8,199
512
37
2
0
278,224
3
L
Janus
7,445
465
122
8
0
284,230
4
L
Skadi
6,731
421
66
4
0
261,916
0
L
Baron Samedi
7,914
495
80
5
0
276,264
1
W
Bellona
8,359
522
100
6
0
303,830
1
L
Ne Zha
6,808
426
67
4
0
321,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role