Player Matchup

Jing Wei
Jing Wei
Beelzeboss Kid
Jing Wei
Level 53
God Stats
38W - 42L
1,827 SR
Queue Stats
311W - 286L
1,502 Elo+
Party 2
Ares
Ares
Echo_XN
Ares
Level 100
God Stats
33W - 25L
1,635 SR
Queue Stats
439W - 461L
1,495 Elo+
Solo
Horus
Horus
JuanCGodina
Horus
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 165L
1,532 Elo+
Solo
Hun Batz
Hun Batz
Retro Alex
Hun Batz
Level 103
God Stats
25W - 15L
1,729 SR
Queue Stats
558W - 515L
1,550 Elo+
Party 2
Ra
Ra
rukuss1975
Ra
Level 156
God Stats
1W - 1L
1,503 SR
Queue Stats
74W - 58L
1,483 Elo+
Solo
Team Averages
Level 99
1,639 SR
1,512 Elo+

VS

Team Averages
Level 94
1,444 SR
1,500 Elo+
Hercules
Hercules
ATinyIrishMan
Hercules
Level 65
God Stats
7W - 5L
1,475 SR
Queue Stats
120W - 104L
1,553 Elo+
Party 3
Sol
Sol
Blaxx15
Sol
Level 108
God Stats
7W - 4L
1,576 SR
Queue Stats
136W - 128L
1,517 Elo+
Solo
Fenrir
Fenrir
HeavyLimes
Fenrir
Level 83
God Stats
1W - 5L
1,252 SR
Queue Stats
188W - 200L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
Playboy75
Nu Wa
Level 126
God Stats
159W - 98L
1,575 SR
Queue Stats
635W - 620L
1,468 Elo+
Party 1
Ganesha
Ganesha
YourLovedBeaver
Ganesha
Level 89
God Stats
3W - 7L
1,341 SR
Queue Stats
252W - 229L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
2 / 4 / 2
9,105
506
5,111
10,107
3,095
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Echo_XN
Ares
15
2 / 1 / 6
8,995
500
9,028
14,304
10,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 2
8,831
491
7,977
13,088
11,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Retro Alex
Hun Batz
16
3 / 1 / 7
9,653
536
8,045
10,991
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
7 / 0 / 4
11,200
622
15,140
15,573
6,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ATinyIrishMan
Hercules
17
2 / 0 / 1
9,764
542
8,163
14,969
10,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
14
4 / 2 / 1
8,373
465
12,450
11,483
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
HeavyLimes
Fenrir
14
3 / 3 / 0
8,163
454
7,835
15,300
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Playboy75
Nu Wa
12
0 / 5 / 1
7,602
422
11,642
9,359
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 3
7,721
429
3,444
16,793
14,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
9
9
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
ATinyIrishMan
Hercules
2
0
1
2.5
W
Jing Wei
2
4
2
0.75
L
Sol
4
2
1
2.25
W
Ares
Echo_XN
Ares
2
1
6
5
L
Fenrir
HeavyLimes
Fenrir
3
3
0
1
W
0
3
2
0.33
L
Nu Wa
Playboy75
Nu Wa
0
5
1
0.1
W
Hun Batz
Retro Alex
Hun Batz
3
1
7
6.5
L
0
4
3
0.38
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,301
Damage
43,534
64,063
Taken
67,904
35,569
Mitigated
39,049
29,191
Healing
28,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ATinyIrishMan
Hercules
8,163
2,695
0
9,683
14,969
10,531
105
656
14,269
0
57,867
W
Jing Wei
5,111
3,566
0
625
10,107
3,095
2,062
5,615
4,342
0
50,195
L
Sol
12,450
4,751
636
6,581
11,483
4,128
560
4,499
6,870
61,012
0
W
Ares
Echo_XN
Ares
9,028
581
0
3,895
14,304
10,432
242
8,486
5,610
35,079
0
L
Fenrir
HeavyLimes
Fenrir
7,835
1,588
804
6,237
15,300
6,131
48
5,831
9,245
0
54,180
W
7,977
3,466
233
5,249
13,088
11,388
0
1,598
10,769
0
42,887
L
Nu Wa
Playboy75
Nu Wa
11,642
1,953
0
1,367
9,359
3,350
1,086
4,464
4,726
56,369
0
W
Hun Batz
Retro Alex
Hun Batz
8,045
2,502
0
4,916
10,991
4,380
577
3,443
7,276
0
73,494
L
3,444
621
0
2,949
16,793
14,909
57
8,071
8,626
21,736
0
W
15,140
3,231
2,675
11,598
15,573
6,274
2,429
7,343
7,890
93,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,784
Gold Earned
41,623
554
Minions Killed
475
0
Camps Cleared
0
1,678,867
Distance Traveled
1,545,699
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,764
542
129
7
0
341,415
0
W
Jing Wei
9,105
506
101
6
0
306,883
3
L
Sol
8,373
465
136
8
0
306,136
4
W
Ares
8,995
500
45
3
0
357,440
0
L
Fenrir
8,163
454
91
5
0
336,526
1
W
Horus
8,831
491
92
5
0
320,065
0
L
Nu Wa
7,602
422
118
7
0
270,513
4
W
Hun Batz
9,653
536
121
7
0
392,986
11
L
Ganesha
7,721
429
1
0
0
291,109
2
W
Ra
11,200
622
195
11
0
301,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role