Player Matchup

Zhong Kui
Zhong Kui
CastielXI
Zhong Kui
Level 141
God Stats
2W - 0L
1,302 SR
Queue Stats
84W - 42L
1,660 Elo+
Party 2
Fenrir
Fenrir
Rarmel
Fenrir
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
108W - 29L
1,500 Elo+
Party 2
Bacchus
Bacchus
Tonee
Bacchus
Level 146
God Stats
1W - 0L
1,529 SR
Queue Stats
120W - 73L
1,791 Elo+
Party 2
Team Averages
Level 100
1,443 SR
1,650 Elo+

VS

Team Averages
Level 52
1,430 SR
1,374 Elo+
Izanami
Izanami
CE Portero
Izanami
Level 88
God Stats
0W - 1L
1,454 SR
Queue Stats
89W - 79L
1,504 Elo+
Solo
Ymir
Ymir
MikkelAmdi1
Ymir
Level 60
God Stats
28W - 19L
1,525 SR
Queue Stats
225W - 208L
1,398 Elo+
Party 1
Ra
Ra
Schwencke10
Ra
Level 9
God Stats
7W - 11L
1,312 SR
Queue Stats
334W - 383L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CastielXI
Zhong Kui
13
9 / 1 / 14
9,350
935
12,566
8,225
6,161
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Rarmel
Fenrir
11
6 / 0 / 13
8,065
807
5,801
6,669
4,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tonee
Bacchus
12
8 / 0 / 12
9,025
903
4,348
9,043
8,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CE Portero
Izanami
9
1 / 4 / 0
6,316
632
6,132
7,511
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 7 / 1
5,828
583
5,195
9,559
6,016
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 12 / 1
5,562
556
2,906
9,332
3,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
23
Kills
1
1
Deaths
23
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
CE Portero
Izanami
1
4
0
0.25
W
Zhong Kui
CastielXI
Zhong Kui
9
1
14
16
L
0
7
1
0.07
W
Fenrir
Rarmel
Fenrir
6
0
13
12.5
L
0
12
1
0.04
W
Bacchus
Tonee
Bacchus
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,715
Damage
14,233
23,937
Taken
26,402
18,791
Mitigated
11,875
7,772
Healing
2,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CE Portero
Izanami
6,132
4,358
0
1,364
7,511
2,741
0
4,995
2,441
0
20,671
W
Zhong Kui
CastielXI
Zhong Kui
12,566
1,625
127
5,415
8,225
6,161
1,608
3,235
4,990
43,714
0
L
5,195
571
177
490
9,559
6,016
0
6,194
3,273
18,755
0
W
Fenrir
Rarmel
Fenrir
5,801
1,372
0
1,730
6,669
4,286
967
2,268
4,401
0
14,447
L
2,906
702
140
241
9,332
3,118
0
5,741
3,395
7,368
0
W
Bacchus
Tonee
Bacchus
4,348
580
0
500
9,043
8,344
230
2,720
6,323
18,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,440
Gold Earned
17,706
112
Minions Killed
82
0
Camps Cleared
0
506,833
Distance Traveled
428,573
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,316
632
42
4
0
138,224
1
W
Zhong Kui
9,350
935
66
7
0
153,671
2
L
Ymir
5,828
583
31
3
0
151,178
1
W
Fenrir
8,065
807
22
2
0
183,963
0
L
Ra
5,562
556
9
1
0
139,171
0
W
Bacchus
9,025
903
24
2
0
169,199
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role