Player Matchup

Hun Batz
Hun Batz
BS LegendKiller
Hun Batz
Level 145
God Stats
6W - 2L
1,713 SR
Queue Stats
238W - 235L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
ElChapposLazyEye
Zhong Kui
Level 115
God Stats
10W - 8L
1,593 SR
Queue Stats
1,048W - 976L
1,495 Elo+
Solo
Skadi
Skadi
KI113Rx1NST1NCT
Skadi
Level 105
God Stats
2W - 0L
1,738 SR
Queue Stats
2W - 1L
1,494 Elo+
Solo
Fafnir
Fafnir
Phlaffy
Fafnir
Level 121
God Stats
4W - 1L
1,493 SR
Queue Stats
256W - 252L
1,527 Elo+
Party 2
Hercules
Hercules
T_M31a1-_-2364
Hercules
Level 88
God Stats
1W - 3L
1,160 SR
Queue Stats
167W - 158L
1,430 Elo+
Party 2
Team Averages
Level 115
1,539 SR
1,482 Elo+

VS

Team Averages
Level 94
1,621 SR
1,527 Elo+
Cupid
Cupid
Bonjulio99
Cupid
Level 101
God Stats
4W - 5L
1,650 SR
Queue Stats
306W - 275L
1,548 Elo+
Solo
Ra
Ra
SMALLPERSON818
Ra
Level 69
God Stats
3W - 5L
1,810 SR
Queue Stats
32W - 17L
1,654 Elo+
Party 1
Osiris
Osiris
Topillo2002
Osiris
Level 106
God Stats
3W - 2L
1,453 SR
Queue Stats
183W - 179L
1,492 Elo+
Solo
Tyr
Tyr
Weeejee
Tyr
Level 125
God Stats
0W - 3L
1,692 SR
Queue Stats
136W - 127L
1,554 Elo+
Solo
Bastet
Bastet
grmreaper01
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
1 / 4 / 8
7,720
515
4,447
11,553
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zhong Kui
16
8 / 1 / 3
9,124
608
15,376
11,934
7,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 2
7,180
479
5,384
7,620
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Phlaffy
Fafnir
12
2 / 0 / 3
7,829
522
3,968
9,763
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
15
2 / 2 / 0
7,692
513
4,027
12,683
7,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
3 / 1 / 2
7,756
517
6,377
7,329
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 4
7,776
518
7,572
12,876
4,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
15
2 / 1 / 0
8,862
591
7,329
8,600
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
11
1 / 1 / 3
6,866
458
4,644
10,147
6,308
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bastet
11
3 / 6 / 1
7,059
471
7,516
13,319
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
14
Kills
10
11
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
1
4
8
1.25
L
Cupid
3
1
2
4
W
Zhong Kui
8
1
3
9.5
W
1
4
2
0.5
W
Fafnir
Phlaffy
Fafnir
2
0
3
3.5
L
1
5
4
0.6
W
Hercules
2
2
0
1
L
Osiris
2
1
0
2
L
Tyr
1
1
3
2.5
L
Bastet
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,202
Damage
33,438
53,553
Taken
52,271
28,330
Mitigated
23,446
23,645
Healing
21,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
4,447
1,689
0
5,086
11,553
3,940
244
1,704
9,683
0
49,723
L
Cupid
6,377
3,983
27
3,048
7,329
3,068
0
2,503
4,826
0
53,081
W
Zhong Kui
15,376
1,605
0
7,599
11,934
7,694
522
2,794
8,888
67,686
0
W
5,384
2,692
0
670
7,620
1,812
0
1,477
6,079
0
39,486
W
Fafnir
Phlaffy
Fafnir
3,968
1,079
0
5,544
9,763
7,741
0
1,067
8,648
25,862
0
L
7,572
828
1,377
4,292
12,876
4,397
188
7,711
5,165
46,173
0
W
Hercules
4,027
1,100
0
4,746
12,683
7,143
0
609
12,074
0
44,593
L
Osiris
7,329
2,571
0
5,571
8,600
5,797
672
236
8,364
5,271
53,209
L
Tyr
4,644
344
348
5,125
10,147
6,308
0
4,610
5,537
0
27,924
L
Bastet
7,516
2,244
0
1,306
13,319
3,876
0
4,284
9,035
0
44,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
38,319
425
Minions Killed
423
0
Camps Cleared
0
1,354,821
Distance Traveled
1,446,429
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,720
515
89
6
0
311,426
3
L
Cupid
7,756
517
97
6
0
261,520
5
W
Zhong Kui
9,124
608
116
8
0
270,488
0
W
Skadi
7,180
479
88
6
0
244,391
4
W
Fafnir
7,829
522
41
3
0
252,825
0
L
Ra
7,776
518
99
7
0
295,466
1
W
Hercules
7,692
513
91
6
0
275,691
2
L
Osiris
8,862
591
114
8
0
284,501
1
L
Tyr
6,866
458
48
3
0
311,792
2
L
Bastet
7,059
471
65
4
0
293,150
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role