Player Matchup

Kumbhakarna
Kumbhakarna
DarkFuma
Kumbhakarna
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
WrathBear
Danzaburou
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 18L
1,500 Elo+
Party 2
Tiamat
Tiamat
Zomboid81
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,539 Elo+
Party 2
Team Averages
Level 143
1,500 SR
1,513 Elo+

VS

Team Averages
Level 140
1,787 SR
2,009 Elo+
Rama
Rama
Gamehugger73
Rama
Level 145
God Stats
7W - 2L
1,729 SR
Queue Stats
244W - 67L
2,064 Elo+
Party 1
Cthulhu
Cthulhu
King Shuugo
Cthulhu
Level 154
God Stats
203W - 52L
2,017 SR
Queue Stats
273W - 90L
1,943 Elo+
Party 1
Tiamat
Tiamat
jancarlossklk
Tiamat
Level 121
God Stats
5W - 0L
1,616 SR
Queue Stats
7W - 0L
2,021 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DarkFuma
Kumbhakarna
9
0 / 5 / 1
6,455
587
1,770
14,181
8,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
WrathBear
Danzaburou
10
1 / 3 / 0
7,159
651
7,143
8,070
2,833
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Zomboid81
Tiamat
9
0 / 6 / 1
6,416
583
6,171
12,030
6,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
8,958
814
7,217
6,587
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
King Shuugo
Cthulhu
12
2 / 0 / 12
9,234
839
9,934
12,835
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
8 / 1 / 6
9,166
833
9,822
5,661
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
DarkFuma
Kumbhakarna
0
5
1
0.1
W
4
0
8
8
W
Cthulhu
King Shuugo
Cthulhu
2
0
12
8
L
Danzaburou
WrathBear
Danzaburou
1
3
0
0.33
L
Tiamat
Zomboid81
Tiamat
0
6
1
0.08
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,084
Damage
26,973
34,281
Taken
25,083
17,966
Mitigated
16,857
6,001
Healing
9,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
DarkFuma
Kumbhakarna
1,770
0
526
675
14,181
8,587
0
7,561
6,620
10,527
0
W
7,217
5,231
0
2,741
6,587
2,470
2,106
2,208
4,169
0
56,017
W
Cthulhu
King Shuugo
Cthulhu
9,934
298
0
4,819
12,835
10,113
433
3,427
9,014
32,043
0
L
Danzaburou
WrathBear
Danzaburou
7,143
2,553
0
1,509
8,070
2,833
0
3,854
4,216
0
36,150
L
Tiamat
Zomboid81
Tiamat
6,171
597
0
3,291
12,030
6,546
0
8,377
3,653
13,530
0
W
9,822
822
207
1,685
5,661
4,274
550
1,735
3,815
27,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,030
Gold Earned
27,358
82
Minions Killed
173
0
Camps Cleared
0
589,230
Distance Traveled
648,113
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,455
587
7
1
0
212,986
9
W
Rama
8,958
814
101
9
0
201,179
5
W
Cthulhu
9,234
839
36
3
0
229,511
5
L
Danzaburou
7,159
651
59
5
0
177,008
2
L
Tiamat
6,416
583
16
1
0
199,236
2
W
Tiamat
9,166
833
36
3
0
217,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role