Player Matchup

Cupid
Cupid
Gold IV
 
Cupid
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold V
BIGDADDYSHAME
Cabrakan
Gold V
Level 153
God Stats
21W - 13L
1,810 SR
Queue Stats
84W - 69L
1,370 MMR
Solo
Baba Yaga
Baba Yaga
Gold IV
SuwooDemonTime
Baba Yaga
Gold IV
Level 153
God Stats
9W - 10L
1,401 SR
Queue Stats
696W - 707L
1,399 MMR
Solo
Bakasura
Bakasura
Gold IV
vX KiiRa Xv
Bakasura
Gold IV
Level 127
God Stats
12W - 12L
1,548 SR
Queue Stats
308W - 311L
1,393 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,552 SR
1,432 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,650 SR
1,384 MMR
Rama
Rama
Gold V
GaelZR_i05
Rama
Gold V
Level 54
God Stats
5W - 3L
1,745 SR
Queue Stats
33W - 43L
1,410 MMR
Solo
Vulcan
Vulcan
Gold V
Mendo-Viking
Vulcan
Gold V
Level 83
God Stats
4W - 6L
1,446 SR
Queue Stats
500W - 488L
1,411 MMR
Solo
Ymir
Ymir
Gold II
XxKiNgComaxX626
Ymir
Gold II
Level 109
God Stats
8W - 3L
1,976 SR
Queue Stats
270W - 282L
1,348 MMR
Solo
Tiamat
Tiamat
Gold V
masta ultime
Tiamat
Gold V
Level 154
God Stats
4W - 3L
1,581 SR
Queue Stats
45W - 52L
1,345 MMR
Solo
Susano
Susano
Bronze III
oXTheGreatDaneXo
Susano
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
9 / 1 / 5
14,415
627
13,418
20,106
8,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
 
Hercules
17
8 / 2 / 17
12,600
548
10,358
27,519
17,698
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cabrakan
BIGDADDYSHAME
Cabrakan
20
8 / 1 / 12
14,207
618
17,353
19,511
24,339
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baba Yaga
SuwooDemonTime
Baba Yaga
19
5 / 3 / 14
13,545
589
17,181
14,931
6,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
vX KiiRa Xv
Bakasura
20
5 / 2 / 10
14,055
611
11,175
19,007
9,014
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Nu WaSetJanusApolloDanzaburou

VS

Bans
ScyllaTsukuyomiFenrirNemesisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 5
10,670
464
11,459
14,756
5,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
16
5 / 8 / 3
10,929
475
16,385
15,185
6,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 5
9,113
396
6,191
25,255
21,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
16
2 / 6 / 1
9,631
419
14,478
20,290
14,350
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 8 / 2
8,333
362
3,484
16,107
6,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
25
35
Kills
9
9
Deaths
35
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
9
1
5
11.5
W
Hercules
 
Hercules
8
2
17
8.25
W
Cabrakan
BIGDADDYSHAME
Cabrakan
8
1
12
14
L
1
6
5
0.58
L
Vulcan
5
8
3
0.81
W
Baba Yaga
SuwooDemonTime
Baba Yaga
5
3
14
4
L
1
7
5
0.5
L
Tiamat
2
6
1
0.42
L
0
8
2
0.13
W
Bakasura
vX KiiRa Xv
Bakasura
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,485
Damage
51,997
101,074
Taken
91,593
66,435
Mitigated
53,826
53,649
Healing
17,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
13,418
8,440
1,379
14,574
20,106
8,432
6,881
5,941
14,063
0
125,227
W
Hercules
 
Hercules
10,358
3,256
0
12,813
27,519
17,698
859
10,686
16,511
0
33,094
W
Cabrakan
BIGDADDYSHAME
Cabrakan
17,353
1,932
136
8,887
19,511
24,339
1,305
8,437
10,957
79,589
0
L
11,459
7,694
0
1,674
14,756
5,294
0
4,953
9,378
0
79,049
L
Vulcan
16,385
3,900
0
1,732
15,185
6,262
0
5,077
9,210
59,984
0
W
Baba Yaga
SuwooDemonTime
Baba Yaga
17,181
675
0
6,732
14,931
6,952
2,618
5,788
8,889
89,584
0
L
6,191
1,473
0
3,458
25,255
21,528
0
9,780
14,748
38,601
0
L
Tiamat
14,478
1,027
0
7,284
20,290
14,350
0
9,513
10,228
69,769
0
L
3,484
0
0
3,388
16,107
6,392
0
4,334
11,572
0
42,614
W
Bakasura
vX KiiRa Xv
Bakasura
11,175
6,955
0
9,128
19,007
9,014
1,951
7,528
11,355
0
103,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,822
Gold Earned
48,676
649
Minions Killed
524
0
Camps Cleared
0
2,209,288
Distance Traveled
1,898,399
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
14,415
627
159
7
0
395,927
7
W
Hercules
12,600
548
39
2
0
494,991
3
W
Cabrakan
14,207
618
138
6
0
405,732
6
L
Rama
10,670
464
162
7
0
374,249
5
L
Vulcan
10,929
475
95
4
0
378,579
5
W
Baba Yaga
13,545
589
134
6
0
417,493
2
L
Ymir
9,113
396
65
3
0
385,031
6
L
Tiamat
9,631
419
122
5
0
321,836
6
L
Susano
8,333
362
80
3
0
438,704
2
W
Bakasura
14,055
611
179
8
0
495,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role