Player Matchup

Thanatos
Thanatos
ISRAELMEC
Thanatos
Level 18
God Stats
13W - 21L
1,459 SR
Queue Stats
14W - 28L
1,289 Elo+
Party 1
Merlin
Merlin
JHONXLY
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,202 Elo+
Party 1
Nemesis
Nemesis
Moonlit_Sweet
Nemesis
Level 15
God Stats
2W - 6L
1,453 SR
Queue Stats
14W - 20L
1,327 Elo+
Solo
Mulan
Mulan
NOT yEzk7
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,249 Elo+
Party 1
Hachiman
Hachiman
Rafamata
Hachiman
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,330 Elo+
Solo
Team Averages
Level 15
1,482 SR
1,279 Elo+

VS

Team Averages
Level 16
1,463 SR
1,326 Elo+
Ra
Ra
AbnerFodao
Ra
Level 10
God Stats
5W - 9L
1,402 SR
Queue Stats
81W - 95L
1,450 Elo+
Solo
Medusa
Medusa
Fily96
Medusa
Level 3
God Stats
1W - 3L
1,270 SR
Queue Stats
2W - 4L
1,095 Elo+
Solo
Pele
Pele
JGUIMARAESJR
Pele
Level 29
God Stats
12W - 18L
1,388 SR
Queue Stats
162W - 209L
1,390 Elo+
Solo
Achilles
Achilles
Sats13
Achilles
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,266 Elo+
Solo
Cthulhu
Cthulhu
begamu
Cthulhu
Level 29
God Stats
7W - 4L
1,753 SR
Queue Stats
67W - 71L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ISRAELMEC
Thanatos
13
4 / 4 / 1
7,725
454
6,669
12,281
5,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
JHONXLY
Merlin
9
0 / 6 / 3
5,718
336
1,179
6,832
1,850
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
11
1 / 7 / 2
6,966
410
4,020
15,132
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
NOT yEzk7
Mulan
11
2 / 7 / 1
6,810
401
3,723
12,736
4,825
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
Rafamata
Hachiman
12
3 / 10 / 1
7,671
451
9,304
13,483
4,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
10,161
598
11,300
10,285
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Fily96
Medusa
15
8 / 2 / 1
9,782
575
7,840
7,268
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
12 / 0 / 4
11,523
678
11,479
7,984
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Sats13
Achilles
14
1 / 3 / 6
8,660
509
2,949
10,691
11,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
begamu
Cthulhu
15
3 / 3 / 9
9,922
584
11,440
10,351
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
10
Kills
34
34
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
W
Medusa
Fily96
Medusa
8
2
1
4.25
L
Thanatos
ISRAELMEC
Thanatos
4
4
1
1.13
W
12
0
4
14
L
Merlin
JHONXLY
Merlin
0
6
3
0.25
L
Nemesis
1
7
2
0.29
L
Mulan
NOT yEzk7
Mulan
2
7
1
0.36
L
Hachiman
Rafamata
Hachiman
3
10
1
0.35
W
Achilles
Sats13
Achilles
1
3
6
1.33
W
Cthulhu
begamu
Cthulhu
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,895
Damage
45,008
60,464
Taken
46,579
20,977
Mitigated
28,766
9,874
Healing
12,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,300
1,784
739
5,462
10,285
4,249
88
450
9,835
55,044
0
W
Medusa
Fily96
Medusa
7,840
3,481
0
600
7,268
2,441
3,111
251
7,017
0
50,422
L
Thanatos
ISRAELMEC
Thanatos
6,669
2,649
0
7,151
12,281
5,371
0
4,041
8,168
0
44,361
W
11,479
2,871
0
3,864
7,984
2,913
409
0
7,984
0
68,414
L
Merlin
JHONXLY
Merlin
1,179
613
0
95
6,832
1,850
234
3,405
3,205
6,301
0
L
Nemesis
4,020
1,427
0
1,752
15,132
4,700
0
3,590
11,406
0
28,223
L
Mulan
NOT yEzk7
Mulan
3,723
1,365
0
526
12,736
4,825
121
4,506
8,082
0
23,767
L
Hachiman
Rafamata
Hachiman
9,304
7,306
0
350
13,483
4,231
987
6,438
6,863
0
28,931
W
Achilles
Sats13
Achilles
2,949
1,551
0
741
10,691
11,051
975
0
10,691
0
37,216
W
Cthulhu
begamu
Cthulhu
11,440
447
72
1,026
10,351
8,112
1,177
478
9,873
49,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,890
Gold Earned
50,048
229
Minions Killed
468
0
Camps Cleared
0
1,441,741
Distance Traveled
1,630,410
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,161
598
89
5
0
337,671
3
W
Medusa
9,782
575
82
5
0
312,233
1
L
Thanatos
7,725
454
78
5
0
334,376
0
W
Pele
11,523
678
130
8
0
362,800
4
L
Merlin
5,718
336
16
1
0
266,928
0
L
Nemesis
6,966
410
42
2
0
317,949
0
L
Mulan
6,810
401
39
2
0
250,509
2
L
Hachiman
7,671
451
54
3
0
271,979
1
W
Achilles
8,660
509
73
4
0
307,742
0
W
Cthulhu
9,922
584
94
6
0
309,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role