Player Matchup

Sobek
Sobek
Bronze III
LiberacesLover
Sobek
Bronze III
Level 154
God Stats
2W - 3L
1,504 SR
Queue Stats
7W - 22L
1,271 MMR
Solo
Cernunnos
Cernunnos
Gold V
RapStun
Cernunnos
Gold V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,315 MMR
Solo
Scylla
Scylla
Gold V
badtablemanners
Scylla
Gold V
Level 154
God Stats
10W - 6L
1,308 SR
Queue Stats
349W - 355L
1,253 MMR
Solo
Mercury
Mercury
Silver V
percyluis
Mercury
Silver V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,318 MMR
Solo
Odin
Odin
Silver V
richthekid05
Odin
Silver V
Level 119
God Stats
9W - 6L
1,881 SR
Queue Stats
139W - 128L
1,326 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,539 SR
1,297 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,389 SR
1,296 MMR
Serqet
Serqet
Silver I
AИDY
Serqet
Silver I
Level 140
God Stats
0W - 2L
1,145 SR
Queue Stats
114W - 108L
1,259 MMR
Solo
Achilles
Achilles
Gold III
KillerNacho
Achilles
Gold III
Level 125
God Stats
11W - 9L
1,589 SR
Queue Stats
517W - 503L
1,411 MMR
Solo
Apollo
Apollo
Gold V
Orezbus
Apollo
Gold V
Level 160
God Stats
4W - 6L
1,453 SR
Queue Stats
48W - 46L
1,289 MMR
Solo
Ares
Ares
Gold V
benb7
Ares
Gold V
Level 108
God Stats
11W - 5L
1,258 SR
Queue Stats
123W - 124L
1,236 MMR
Solo
Hel
Hel
Gold IV
seftoul11
Hel
Gold IV
Level 127
God Stats
4W - 4L
1,500 SR
Queue Stats
402W - 405L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 19
15,052
519
15,373
30,248
43,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
RapStun
Cernunnos
20
5 / 3 / 7
14,418
497
28,736
32,137
14,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
15 / 5 / 6
17,276
596
26,094
22,868
10,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
percyluis
Mercury
20
1 / 5 / 12
14,013
483
9,219
20,208
9,269
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
1 / 2 / 16
14,668
506
11,583
25,290
36,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
TsukuyomiSetCthulhuDanzaburouNu Wa

VS

Bans
TiamatCu ChulainnNemesisOsirisHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AИDY
Serqet
20
3 / 4 / 7
13,153
454
13,124
21,046
12,518
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
KillerNacho
Achilles
20
2 / 5 / 5
14,778
510
15,906
27,300
31,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
Orezbus
Apollo
20
2 / 4 / 6
13,920
480
23,668
25,109
11,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
benb7
Ares
18
4 / 6 / 7
13,221
456
21,552
29,257
42,460
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 7 / 2
13,472
465
15,810
22,977
16,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
42
26
Kills
15
15
Deaths
26
60
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Serqet
AИDY
Serqet
3
4
7
1.63
L
Achilles
KillerNacho
Achilles
2
5
5
0.9
W
4
0
19
13.5
L
Apollo
Orezbus
Apollo
2
4
6
1.25
W
Cernunnos
RapStun
Cernunnos
5
3
7
2.83
W
15
5
6
3.6
L
Ares
benb7
Ares
4
6
7
1.25
W
Mercury
percyluis
Mercury
1
5
12
1.4
W
1
2
16
4.5
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,005
Damage
90,060
130,751
Taken
125,689
114,199
Mitigated
113,491
51,962
Healing
44,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AИDY
Serqet
13,124
3,949
0
5,524
21,046
12,518
126
3,594
17,452
0
98,014
L
Achilles
KillerNacho
Achilles
15,906
4,910
0
9,132
27,300
31,235
504
6,558
20,742
0
107,293
W
15,373
1,130
1,993
10,111
30,248
43,985
166
10,608
19,418
53,115
0
L
Apollo
Orezbus
Apollo
23,668
12,536
0
11,512
25,109
11,058
1,918
6,820
18,289
0
137,268
W
Cernunnos
RapStun
Cernunnos
28,736
16,939
0
18,765
32,137
14,341
3,531
5,762
23,991
0
139,678
W
26,094
3,661
0
8,540
22,868
10,259
1,742
9,632
12,966
131,732
0
L
Ares
benb7
Ares
21,552
720
0
3,654
29,257
42,460
318
14,311
14,946
45,275
0
W
Mercury
percyluis
Mercury
9,219
3,464
0
3,408
20,208
9,269
7,317
7,036
12,892
0
87,653
W
11,583
2,134
1,276
7,869
25,290
36,345
424
5,078
19,825
0
86,000
L
15,810
1,081
4,611
10,407
22,977
16,220
415
10,184
12,793
100,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,427
Gold Earned
68,544
737
Minions Killed
713
0
Camps Cleared
0
2,755,681
Distance Traveled
2,666,147
42
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
13,153
454
136
5
0
616,287
7
L
Achilles
14,778
510
179
6
0
512,050
2
W
Sobek
15,052
519
46
2
0
604,876
18
L
Apollo
13,920
480
198
7
0
511,064
17
W
Cernunnos
14,418
497
175
6
0
502,560
4
W
Scylla
17,276
596
200
7
0
494,037
8
L
Ares
13,221
456
39
1
0
528,134
12
W
Mercury
14,013
483
160
6
0
570,202
5
W
Odin
14,668
506
156
5
0
584,006
7
L
Hel
13,472
465
161
6
0
498,612
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role