Player Matchup

Hachiman
Hachiman
DARC_9shots
Hachiman
Level 13
God Stats
0W - 1L
1,329 SR
Queue Stats
2W - 6L
1,032 Elo+
Solo
Ah Puch
Ah Puch
KoroI29
Ah Puch
Level 22
God Stats
3W - 5L
1,405 SR
Queue Stats
158W - 189L
1,307 Elo+
Party 1
Nemesis
Nemesis
Muteink
Nemesis
Level 8
God Stats
1W - 3L
1,176 SR
Queue Stats
23W - 24L
1,224 Elo+
Solo
Sobek
Sobek
PhatCat54
Sobek
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 7L
1,246 Elo+
Solo
Cthulhu
Cthulhu
eljsergio
Cthulhu
Level 15
God Stats
3W - 12L
1,514 SR
Queue Stats
51W - 70L
1,143 Elo+
Party 1
Team Averages
Level 13
1,385 SR
1,190 Elo+

VS

Team Averages
Level 19
1,528 SR
1,362 Elo+
Ah Muzen Cab
Ah Muzen Cab
DanielStorm
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,443 SR
Queue Stats
13W - 22L
1,300 Elo+
Solo
Tiamat
Tiamat
DefitDRX
Tiamat
Level 26
God Stats
4W - 0L
1,819 SR
Queue Stats
37W - 53L
1,329 Elo+
Solo
Mercury
Mercury
Hitmandre18
Mercury
Level 9
God Stats
15W - 20L
1,367 SR
Queue Stats
22W - 29L
1,346 Elo+
Solo
Bellona
Bellona
K1ller_Luii3
Bellona
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Solo
Izanami
Izanami
malhavik93
Izanami
Level 28
God Stats
111W - 112L
1,511 SR
Queue Stats
278W - 365L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DARC_9shots
Hachiman
16
4 / 16 / 4
11,481
396
13,753
22,681
9,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
KoroI29
Ah Puch
16
4 / 13 / 9
11,825
408
18,258
18,530
7,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Muteink
Nemesis
20
5 / 9 / 4
13,804
476
10,922
28,804
18,120
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
PhatCat54
Sobek
17
4 / 10 / 5
12,178
420
11,848
35,036
50,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
eljsergio
Cthulhu
17
7 / 8 / 8
11,873
409
15,228
34,600
36,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DanielStorm
Ah Muzen Cab
14
3 / 4 / 5
11,588
400
8,365
12,932
4,924
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
DefitDRX
Tiamat
19
6 / 9 / 15
13,977
482
16,276
20,752
11,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
Hitmandre18
Mercury
20
8 / 5 / 4
14,846
512
8,804
21,461
8,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
K1ller_Luii3
Bellona
20
25 / 2 / 8
18,280
630
41,507
31,584
21,776
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
malhavik93
Izanami
20
13 / 6 / 9
16,640
574
36,995
21,899
8,546
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
96
24
Kills
55
56
Deaths
26
30
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DARC_9shots
Hachiman
4
16
4
0.38
W
Ah Muzen Cab
DanielStorm
Ah Muzen Cab
3
4
5
1.38
W
Tiamat
DefitDRX
Tiamat
6
9
15
1.5
W
Mercury
Hitmandre18
Mercury
8
5
4
2
W
Bellona
K1ller_Luii3
Bellona
25
2
8
14.5
L
Ah Puch
KoroI29
Ah Puch
4
13
9
0.65
L
Nemesis
Muteink
Nemesis
5
9
4
0.78
L
Sobek
PhatCat54
Sobek
4
10
5
0.65
L
Cthulhu
eljsergio
Cthulhu
7
8
8
1.38
W
Izanami
malhavik93
Izanami
13
6
9
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,009
Damage
111,947
139,651
Taken
108,628
121,750
Mitigated
55,323
12,398
Healing
29,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DARC_9shots
Hachiman
13,753
7,280
0
0
22,681
9,533
444
2,438
20,108
0
55,426
W
Ah Muzen Cab
DanielStorm
Ah Muzen Cab
8,365
3,412
0
1,897
12,932
4,924
1,341
7,169
5,692
0
42,351
W
Tiamat
DefitDRX
Tiamat
16,276
2,452
805
4,186
20,752
11,504
770
8,972
11,685
63,396
0
W
Mercury
Hitmandre18
Mercury
8,804
4,888
0
3,305
21,461
8,573
1,581
6,812
14,599
0
87,696
W
Bellona
K1ller_Luii3
Bellona
41,507
23,929
0
14,957
31,584
21,776
5,534
13,421
17,780
0
117,905
L
Ah Puch
KoroI29
Ah Puch
18,258
1,088
1,116
2,066
18,530
7,109
1,031
2,213
16,141
54,968
0
L
Nemesis
Muteink
Nemesis
10,922
4,106
0
3,040
28,804
18,120
0
2,866
25,692
0
98,652
L
Sobek
PhatCat54
Sobek
11,848
1,548
0
4,224
35,036
50,007
0
2,888
31,828
42,287
0
L
Cthulhu
eljsergio
Cthulhu
15,228
944
0
1,952
34,600
36,981
0
4,797
29,606
43,656
0
W
Izanami
malhavik93
Izanami
36,995
29,983
0
4,596
21,899
8,546
4,173
10,789
10,272
0
132,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,161
Gold Earned
75,331
461
Minions Killed
613
0
Camps Cleared
0
2,260,838
Distance Traveled
2,488,584
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,481
396
92
3
0
415,492
4
W
Ah Muzen Cab
11,588
400
55
2
0
413,143
1
W
Tiamat
13,977
482
76
3
0
466,364
2
W
Mercury
14,846
512
123
4
0
583,828
0
W
Bellona
18,280
630
175
6
0
552,114
0
L
Ah Puch
11,825
408
96
3
0
378,388
0
L
Nemesis
13,804
476
153
5
0
541,188
1
L
Sobek
12,178
420
58
2
0
479,911
3
L
Cthulhu
11,873
409
62
2
0
445,859
2
W
Izanami
16,640
574
184
6
0
473,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role