Player Matchup

Tiamat
Tiamat
VanDerLindeFang
Tiamat
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 41L
1,509 Elo+
Solo
Da Ji
Da Ji
iveune
Da Ji
Level 27
God Stats
29W - 15L
1,695 SR
Queue Stats
113W - 106L
1,466 Elo+
Solo
Ymir
Ymir
jonahtv
Ymir
Level 30
God Stats
61W - 63L
1,583 SR
Queue Stats
273W - 331L
1,445 Elo+
Party 2
Ra
Ra
matraca-220
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Neith
Neith
rachelg
Neith
Level 29
God Stats
221W - 232L
1,516 SR
Queue Stats
287W - 343L
1,439 Elo+
Party 2
Team Averages
Level 23
1,559 SR
1,472 Elo+

VS

Team Averages
Level 20
1,591 SR
1,425 Elo+
Janus
Janus
HiTo_ElBrayan
Janus
Level 17
God Stats
13W - 20L
1,500 SR
Queue Stats
205W - 201L
1,278 Elo+
Solo
Guan Yu
Guan Yu
RedBull4585
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Thomasthe6th
Izanami
Level 27
God Stats
39W - 25L
1,664 SR
Queue Stats
150W - 164L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
XxPrecizionxX7
Cthulhu
Level 25
God Stats
3W - 5L
1,752 SR
Queue Stats
89W - 115L
1,423 Elo+
Solo
Ganesha
Ganesha
x0Spazmatic0x
Ganesha
Level 25
God Stats
27W - 17L
1,537 SR
Queue Stats
81W - 96L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
8,850
553
8,144
6,633
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
iveune
Da Ji
16
9 / 0 / 4
9,875
617
10,122
12,170
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
jonahtv
Ymir
12
3 / 4 / 7
7,947
497
5,830
13,544
8,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 8 / 1
6,375
398
907
6,981
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
rachelg
Neith
12
2 / 1 / 6
7,176
449
6,348
8,897
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 0
7,834
490
3,768
8,676
2,977
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
RedBull4585
Guan Yu
12
1 / 6 / 0
7,154
447
2,458
10,288
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Thomasthe6th
Izanami
11
3 / 5 / 2
7,186
449
11,454
12,164
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
3 / 2 / 0
6,347
397
1,598
4,992
1,854
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
12
1 / 3 / 3
7,347
459
5,675
11,281
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
20
Kills
11
14
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Guan Yu
RedBull4585
Guan Yu
1
6
0
0.17
L
Izanami
Thomasthe6th
Izanami
3
5
2
0.8
W
5
1
4
7
L
3
2
0
1.5
W
Da Ji
iveune
Da Ji
9
0
4
11
W
Ymir
jonahtv
Ymir
3
4
7
1.63
W
1
8
1
0.19
W
Neith
rachelg
Neith
2
1
6
5
L
Ganesha
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,351
Damage
24,953
48,225
Taken
47,401
20,855
Mitigated
24,848
19,008
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,768
533
110
1,116
8,676
2,977
847
4,357
4,131
45,917
0
L
Guan Yu
RedBull4585
Guan Yu
2,458
612
120
1,744
10,288
7,730
229
838
9,404
0
30,686
L
Izanami
Thomasthe6th
Izanami
11,454
7,692
0
3,377
12,164
4,029
1,323
4,559
7,459
0
47,045
W
8,144
1,445
0
2,745
6,633
3,206
520
2,180
4,433
51,541
0
L
1,598
432
0
123
4,992
1,854
285
778
4,130
15,127
0
W
Da Ji
iveune
Da Ji
10,122
3,720
195
7,823
12,170
4,579
0
717
11,278
0
67,992
W
Ymir
jonahtv
Ymir
5,830
2,144
0
4,003
13,544
8,360
0
3,539
9,955
21,182
0
W
907
535
0
510
6,981
2,154
22
1,687
5,269
16,029
0
W
Neith
rachelg
Neith
6,348
1,919
0
3,732
8,897
2,556
1,002
2,918
5,929
0
39,251
L
Ganesha
5,675
206
0
3,715
11,281
8,258
360
3,691
7,396
20,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,223
Gold Earned
35,868
360
Minions Killed
277
0
Camps Cleared
0
1,480,754
Distance Traveled
1,202,424
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,834
490
86
5
0
245,834
0
L
Guan Yu
7,154
447
68
4
0
297,562
0
L
Izanami
7,186
449
84
5
0
222,682
2
W
Tiamat
8,850
553
105
7
0
322,363
0
L
Cthulhu
6,347
397
22
1
0
146,467
3
W
Da Ji
9,875
617
132
8
0
317,226
2
W
Ymir
7,947
497
29
2
0
287,203
4
W
Ra
6,375
398
34
2
0
255,703
0
W
Neith
7,176
449
60
4
0
298,259
0
L
Ganesha
7,347
459
17
1
0
289,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role