Player Matchup

Medusa
Medusa
Douglasmat08
Medusa
Level 3
God Stats
2W - 1L
1,705 SR
Queue Stats
2W - 2L
1,712 Elo+
Party 1
Kuzenbo
Kuzenbo
IIcauazitoII
Kuzenbo
Level 29
God Stats
2W - 6L
1,705 SR
Queue Stats
7W - 28L
1,260 Elo+
Party 1
Zeus
Zeus
IIgabrielzitoII
Zeus
Level 69
God Stats
1W - 4L
969 SR
Queue Stats
21W - 43L
1,182 Elo+
Party 1
Team Averages
Level 34
1,459 SR
1,385 Elo+

VS

Team Averages
Level 22
1,502 SR
1,323 Elo+
Izanami
Izanami
FiorittoDetona
Izanami
Level 22
God Stats
0W - 4L
1,306 SR
Queue Stats
65W - 85L
1,386 Elo+
Solo
Fenrir
Fenrir
S2Dark_SlayerS2
Fenrir
Level 20
God Stats
4W - 6L
1,699 SR
Queue Stats
189W - 220L
1,384 Elo+
Solo
Ra
Ra
eliezer2256
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 17
8,529
711
3,654
3,322
1,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
IIcauazitoII
Kuzenbo
11
2 / 2 / 16
8,687
724
4,251
9,143
7,168
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
16 / 2 / 3
11,142
929
20,862
6,320
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
7,451
621
3,484
12,067
3,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 7 / 2
8,320
693
5,421
14,082
5,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 3
7,400
617
3,427
8,570
2,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
19
Kills
4
4
Deaths
19
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
0
17
9.5
L
2
6
1
0.42
W
Kuzenbo
IIcauazitoII
Kuzenbo
2
2
16
5
W
16
2
3
8.75
L
2
7
2
0.43
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,767
Damage
12,332
18,785
Taken
34,719
10,399
Mitigated
12,815
3,090
Healing
4,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,654
2,222
0
510
3,322
1,216
1,266
1,535
1,787
0
16,270
L
3,484
1,917
0
1,593
12,067
3,997
703
8,851
2,766
0
19,000
W
Kuzenbo
IIcauazitoII
Kuzenbo
4,251
1,013
0
609
9,143
7,168
241
790
8,353
19,714
0
W
20,862
1,124
0
1,971
6,320
2,015
1,063
1,706
4,614
63,538
0
L
5,421
572
0
1,335
14,082
5,892
57
8,350
5,382
0
17,713
L
3,427
271
1,119
924
8,570
2,926
276
6,788
1,404
31,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
23,171
142
Minions Killed
115
0
Camps Cleared
0
620,683
Distance Traveled
589,656
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,529
711
25
2
0
219,154
0
L
Izanami
7,451
621
44
4
0
189,770
2
W
Kuzenbo
8,687
724
20
2
0
206,498
1
W
Zeus
11,142
929
97
8
0
195,031
2
L
Fenrir
8,320
693
34
3
0
212,373
1
L
Ra
7,400
617
37
3
0
187,513
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role