Player Matchup

Sun Wukong
Sun Wukong
Cannares
Sun Wukong
Level 106
God Stats
1W - 3L
1,625 SR
Queue Stats
11W - 17L
1,420 Elo+
Party 2
Ymir
Ymir
JonBoyTheBoss
Ymir
Level 27
God Stats
8W - 10L
1,667 SR
Queue Stats
10W - 16L
1,419 Elo+
Party 2
Ra
Ra
Olerupe
Ra
Level 20
God Stats
0W - 5L
1,446 SR
Queue Stats
4W - 10L
1,385 Elo+
Party 2
Heimdallr
Heimdallr
Psalodran
Heimdallr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,420 Elo+
Party 2
Team Averages
Level 75
1,559 SR
1,411 Elo+

VS

Team Averages
Level 94
1,453 SR
1,523 Elo+
Rama
Rama
Maguitchi
Rama
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,519 Elo+
Party 1
Nemesis
Nemesis
PeaceOffers
Nemesis
Level 28
God Stats
1W - 0L
1,269 SR
Queue Stats
13W - 15L
1,454 Elo+
Party 1
Athena
Athena
SNEAKYB34ST
Athena
Level 158
God Stats
2W - 1L
1,593 SR
Queue Stats
73W - 80L
1,529 Elo+
Solo
Merlin
Merlin
Wesrtix
Merlin
Level 123
God Stats
2W - 2L
1,451 SR
Queue Stats
93W - 102L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cannares
Sun Wukong
15
0 / 4 / 2
9,177
706
6,797
15,081
9,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 2
8,649
665
3,624
15,409
6,478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 2 / 0
9,534
733
3,037
8,274
2,794
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Psalodran
Heimdallr
15
3 / 3 / 0
9,701
746
10,269
11,446
3,966
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
3 / 1 / 1
10,389
799
7,287
8,085
3,478
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
PeaceOffers
Nemesis
14
0 / 2 / 2
9,264
713
5,047
8,271
3,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
17
5 / 1 / 8
11,699
900
11,381
13,594
13,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Wesrtix
Merlin
18
7 / 0 / 4
11,481
883
20,350
6,328
2,861
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
15
15
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Cannares
Sun Wukong
0
4
2
0.25
L
0
6
2
0.17
W
Rama
3
1
1
3.5
L
1
2
0
0.5
W
Nemesis
PeaceOffers
Nemesis
0
2
2
0.5
L
Heimdallr
Psalodran
Heimdallr
3
3
0
1
W
Athena
5
1
8
9
W
Merlin
Wesrtix
Merlin
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,727
Damage
44,065
50,210
Taken
36,278
22,993
Mitigated
23,631
5,973
Healing
6,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Cannares
Sun Wukong
6,797
1,126
0
1,125
15,081
9,755
288
8,442
6,639
0
28,524
L
3,624
387
0
1,628
15,409
6,478
0
11,917
3,492
11,019
0
W
Rama
7,287
5,611
243
1,146
8,085
3,478
2,744
1,696
6,389
0
51,013
L
3,037
560
68
1,933
8,274
2,794
108
4,581
3,693
30,286
0
W
Nemesis
PeaceOffers
Nemesis
5,047
1,629
0
8
8,271
3,938
503
1,364
6,907
0
16,717
L
Heimdallr
Psalodran
Heimdallr
10,269
5,424
0
1,219
11,446
3,966
755
7,066
4,380
0
38,425
W
Athena
11,381
3,016
0
2,030
13,594
13,354
952
2,382
11,212
26,034
0
W
Merlin
Wesrtix
Merlin
20,350
416
0
2,834
6,328
2,861
1,274
1,678
4,650
59,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
42,833
196
Minions Killed
245
6
Camps Cleared
11
961,660
Distance Traveled
1,157,718
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,177
706
57
4
2
270,421
4
L
Ymir
8,649
665
19
1
2
226,359
1
W
Rama
10,389
799
87
7
4
229,077
2
L
Ra
9,534
733
58
4
1
208,041
2
W
Nemesis
9,264
713
34
3
2
354,227
3
L
Heimdallr
9,701
746
62
5
1
256,839
0
W
Athena
11,699
900
28
2
1
321,600
4
W
Merlin
11,481
883
96
7
4
252,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role