Player Matchup

Danzaburou
Danzaburou
ChurroVoador
Danzaburou
Level 33
God Stats
24W - 32L
1,548 SR
Queue Stats
362W - 339L
1,648 Elo+
Solo
Scylla
Scylla
GabrielBailke
Scylla
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
R0driguess
Set
Level 27
God Stats
18W - 24L
1,453 SR
Queue Stats
176W - 220L
1,382 Elo+
Party 1
Nike
Nike
RAVENS BR
Nike
Level 26
God Stats
40W - 52L
1,379 SR
Queue Stats
102W - 161L
1,281 Elo+
Party 2
Cerberus
Cerberus
marinhojrmarinho
Cerberus
Level 48
God Stats
30W - 33L
1,279 SR
Queue Stats
358W - 412L
1,337 Elo+
Party 2
Team Averages
Level 36
1,432 SR
1,430 Elo+

VS

Team Averages
Level 48
1,546 SR
1,489 Elo+
Sobek
Sobek
BichiSCL
Sobek
Level 36
God Stats
2W - 0L
1,313 SR
Queue Stats
333W - 204L
1,728 Elo+
Party 4
Janus
Janus
Douglas_Pirineu
Janus
Level 87
God Stats
6W - 1L
1,695 SR
Queue Stats
16W - 25L
1,274 Elo+
Party 3
Jing Wei
Jing Wei
EleGhe
Jing Wei
Level 66
God Stats
1W - 0L
1,749 SR
Queue Stats
329W - 192L
1,741 Elo+
Party 4
King Arthur
King Arthur
WARMAN2026
King Arthur
Level 17
God Stats
7W - 5L
1,509 SR
Queue Stats
11W - 18L
1,281 Elo+
Party 3
Thanatos
Thanatos
Waltyz
Thanatos
Level 34
God Stats
3W - 2L
1,463 SR
Queue Stats
107W - 114L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChurroVoador
Danzaburou
17
6 / 1 / 0
10,446
580
13,278
16,650
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 8 / 2
7,827
435
9,291
11,138
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 4
7,456
414
5,760
14,696
5,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
12
4 / 5 / 2
7,693
427
7,517
15,461
8,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 5 / 4
7,233
402
6,696
17,478
7,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BichiSCL
Sobek
14
6 / 2 / 7
10,040
558
8,283
18,431
17,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 3 / 8
9,198
511
15,707
8,725
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
EleGhe
Jing Wei
16
2 / 2 / 3
9,891
550
14,475
15,622
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
WARMAN2026
King Arthur
14
2 / 4 / 6
8,643
480
8,060
14,059
7,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Waltyz
Thanatos
15
11 / 3 / 0
9,889
549
7,544
13,310
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
14
Kills
24
24
Deaths
14
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sobek
BichiSCL
Sobek
6
2
7
4.75
L
Danzaburou
ChurroVoador
Danzaburou
6
1
0
6
W
3
3
8
2.33
W
Jing Wei
EleGhe
Jing Wei
2
2
3
1.75
L
2
8
2
0.38
L
0
5
4
0.4
L
Nike
4
5
2
1
W
King Arthur
WARMAN2026
King Arthur
2
4
6
1.25
W
Thanatos
Waltyz
Thanatos
11
3
0
3.67
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,542
Damage
54,069
75,423
Taken
70,147
30,271
Mitigated
38,924
25,756
Healing
33,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BichiSCL
Sobek
8,283
759
0
7,276
18,431
17,835
148
4,682
13,439
26,630
0
L
Danzaburou
ChurroVoador
Danzaburou
13,278
6,871
0
8,908
16,650
6,437
0
2,501
14,103
0
78,232
W
15,707
1,053
64
3,020
8,725
2,938
590
2,809
5,721
62,199
0
W
Jing Wei
EleGhe
Jing Wei
14,475
12,142
0
9,087
15,622
5,262
694
2,772
12,800
0
76,656
L
9,291
1,097
0
1,815
11,138
3,491
0
5,874
5,010
39,265
0
L
5,760
3,036
0
4,274
14,696
5,020
0
5,027
9,437
0
47,538
L
Nike
7,517
897
0
2,975
15,461
8,142
0
6,913
8,286
0
32,322
W
King Arthur
WARMAN2026
King Arthur
8,060
519
0
3,793
14,059
7,993
402
2,130
11,474
0
40,438
W
Thanatos
Waltyz
Thanatos
7,544
1,387
0
9,808
13,310
4,896
567
3,031
10,155
0
42,923
L
6,696
577
442
7,342
17,478
7,181
528
2,785
14,597
28,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,655
Gold Earned
47,661
395
Minions Killed
424
0
Camps Cleared
0
1,719,987
Distance Traveled
1,733,948
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,040
558
38
2
0
373,925
3
L
Danzaburou
10,446
580
130
7
0
353,731
0
W
Janus
9,198
511
91
5
0
351,146
1
W
Jing Wei
9,891
550
141
8
0
323,575
1
L
Scylla
7,827
435
71
4
0
301,700
4
L
Set
7,456
414
76
4
0
367,038
1
L
Nike
7,693
427
59
3
0
341,991
1
W
King Arthur
8,643
480
70
4
0
349,137
1
W
Thanatos
9,889
549
84
5
0
336,165
2
L
Cerberus
7,233
402
59
3
0
355,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role