Player Matchup

Ymir
Ymir
K0V1DPOSITIV
Ymir
Level 39
God Stats
96W - 98L
1,468 SR
Queue Stats
651W - 704L
1,362 Elo+
Party 2
Hades
Hades
OlympianAce
Hades
Level 49
God Stats
4W - 4L
1,839 SR
Queue Stats
164W - 180L
1,394 Elo+
Solo
Ra
Ra
ThaoNDVKT
Ra
Level 57
God Stats
2W - 1L
1,595 SR
Queue Stats
137W - 163L
1,394 Elo+
Solo
Fenrir
Fenrir
Yerths
Fenrir
Level 35
God Stats
35W - 37L
1,472 SR
Queue Stats
99W - 147L
1,254 Elo+
Solo
Izanami
Izanami
o zWinnen14 o
Izanami
Level 43
God Stats
127W - 146L
1,464 SR
Queue Stats
369W - 437L
1,337 Elo+
Party 2
Team Averages
Level 45
1,568 SR
1,348 Elo+

VS

Team Averages
Level 78
1,574 SR
1,456 Elo+
Izanami
Izanami
FR_STi
Izanami
Level 29
God Stats
8W - 4L
1,692 SR
Queue Stats
51W - 62L
1,402 Elo+
Party 1
Chaac
Chaac
LiT_x_GoD
Chaac
Level 43
God Stats
7W - 5L
1,624 SR
Queue Stats
115W - 131L
1,468 Elo+
Party 1
Athena
Athena
TheMARTINIKID
Athena
Level 149
God Stats
15W - 13L
1,485 SR
Queue Stats
305W - 332L
1,412 Elo+
Solo
Merlin
Merlin
UxGOTxCAGED
Merlin
Level 64
God Stats
3W - 0L
1,598 SR
Queue Stats
102W - 104L
1,473 Elo+
Party 1
King Arthur
King Arthur
senior_guy3
King Arthur
Level 103
God Stats
13W - 11L
1,471 SR
Queue Stats
224W - 216L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
4,308
431
2,395
9,368
2,755
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
0 / 5 / 0
4,314
431
3,238
8,156
2,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 1
5,010
501
1,186
3,629
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
Yerths
Fenrir
9
3 / 3 / 0
5,701
570
3,376
5,819
1,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
8
0 / 2 / 2
4,824
482
4,553
4,949
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FR_STi
Izanami
10
6 / 1 / 2
5,913
591
5,868
4,092
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
LiT_x_GoD
Chaac
10
2 / 0 / 1
5,866
587
2,079
5,804
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 1 / 6
5,921
592
4,167
6,884
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
10
0 / 2 / 3
5,815
582
1,921
4,013
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
senior_guy3
King Arthur
10
8 / 0 / 0
6,681
668
8,202
6,364
2,371
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
18
18
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
FR_STi
Izanami
6
1
2
7
L
0
6
2
0.17
W
Chaac
LiT_x_GoD
Chaac
2
0
1
2.5
L
0
5
0
0
L
1
2
1
0.75
W
2
1
6
5
W
Merlin
0
2
3
0.75
L
Fenrir
Yerths
Fenrir
3
3
0
1
L
Izanami
0
2
2
0.5
W
King Arthur
senior_guy3
King Arthur
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,748
Damage
22,237
31,921
Taken
27,157
9,657
Mitigated
11,887
6,119
Healing
9,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FR_STi
Izanami
5,868
4,273
0
858
4,092
1,576
175
742
3,350
0
36,456
L
2,395
700
138
228
9,368
2,755
0
2,802
6,566
15,748
0
W
Chaac
LiT_x_GoD
Chaac
2,079
215
0
2,911
5,804
2,617
0
420
5,332
0
28,254
L
3,238
732
198
1,624
8,156
2,833
0
90
8,036
19,174
0
L
1,186
109
0
882
3,629
1,113
0
1,012
2,523
18,744
0
W
4,167
953
386
2,772
6,884
4,091
186
1,653
5,231
14,299
0
W
Merlin
1,921
260
0
480
4,013
1,232
346
763
3,204
29,525
0
L
Fenrir
Yerths
Fenrir
3,376
1,175
0
2,092
5,819
1,750
0
803
4,990
0
16,597
L
Izanami
4,553
3,628
0
957
4,949
1,206
0
1,231
3,718
0
26,176
W
King Arthur
senior_guy3
King Arthur
8,202
2,474
0
1,923
6,364
2,371
76
3,143
3,221
0
32,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,157
Gold Earned
30,196
204
Minions Killed
306
0
Camps Cleared
0
816,016
Distance Traveled
903,739
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,913
591
68
7
0
139,798
1
L
Ymir
4,308
431
23
2
0
192,649
0
W
Chaac
5,866
587
73
7
0
203,116
0
L
Hades
4,314
431
46
5
0
161,609
1
L
Ra
5,010
501
44
4
0
124,796
0
W
Athena
5,921
592
27
3
0
182,371
1
W
Merlin
5,815
582
71
7
0
162,471
0
L
Fenrir
5,701
570
33
3
0
201,373
2
L
Izanami
4,824
482
58
6
0
135,589
0
W
King Arthur
6,681
668
67
7
0
215,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role