Player Matchup

Geb
Geb
Bronze III
Daipper
Geb
Bronze III
Level 106
God Stats
2W - 2L
1,657 SR
Queue Stats
12W - 7L
1,459 MMR
Party 3
Cthulhu
Cthulhu
Gold V
DismayDroxzy
Cthulhu
Gold V
Level 109
God Stats
10W - 7L
1,512 SR
Queue Stats
69W - 62L
1,519 MMR
Solo
Anhur
Anhur
Gold I
JMVB_Kairos
Anhur
Gold I
Level 158
God Stats
49W - 56L
1,600 SR
Queue Stats
458W - 465L
1,510 MMR
Party 3
Chronos
Chronos
Bronze III
MuzzledMidgets
Chronos
Bronze III
Level 121
God Stats
0W - 3L
1,465 SR
Queue Stats
80W - 97L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
Sh0tK1Lz
Arachne
Bronze III
Level 83
God Stats
1W - 1L
1,520 SR
Queue Stats
5W - 16L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,551 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,618 SR
1,495 MMR
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
KindaParty
Sun Wukong
Gold III
Level 123
God Stats
11W - 9L
1,728 SR
Queue Stats
556W - 544L
1,385 MMR
Party 1
Cerberus
Cerberus
Gold V
Maxbass drop
Cerberus
Gold V
Level 158
God Stats
14W - 6L
1,672 SR
Queue Stats
135W - 127L
1,339 MMR
Party 2
Raijin
Raijin
Platinum V
XSV o0 chaos 0o
Raijin
Platinum V
Level 95
God Stats
2W - 7L
1,590 SR
Queue Stats
276W - 260L
1,582 MMR
Party 1
Nemesis
Nemesis
Gold I
hipperthekiller
Nemesis
Gold I
Level 135
God Stats
8W - 11L
1,598 SR
Queue Stats
112W - 94L
1,667 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
7
0 / 1 / 1
5,609
374
1,031
5,032
1,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
DismayDroxzy
Cthulhu
13
0 / 1 / 1
7,507
500
6,581
10,891
8,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 6 / 1
6,816
454
7,063
11,490
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
6,221
415
2,662
11,066
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Sh0tK1Lz
Arachne
11
2 / 3 / 0
6,844
456
3,570
10,366
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetScyllaTiamatCu ChulainnDanzaburou

VS

Bans
ApolloGuan YuCupidJanusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
2 / 1 / 5
7,623
508
7,745
10,904
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
KindaParty
Sun Wukong
13
1 / 0 / 1
7,888
526
6,522
9,792
4,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Maxbass drop
Cerberus
13
1 / 1 / 6
7,575
505
5,711
11,801
9,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 0 / 3
8,760
584
8,602
4,235
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 1 / 2
8,364
558
5,763
6,025
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
15
15
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
5
4.5
L
Geb
0
1
1
0.5
L
Cthulhu
DismayDroxzy
Cthulhu
0
1
1
0.5
L
1
6
1
0.25
W
Sun Wukong
KindaParty
Sun Wukong
1
0
1
1.5
W
Cerberus
Maxbass drop
Cerberus
1
1
6
4
L
0
4
0
0
L
Arachne
Sh0tK1Lz
Arachne
2
3
0
0.67
W
5
0
3
6.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,907
Damage
34,343
48,845
Taken
42,757
18,624
Mitigated
22,261
16,680
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,745
3,946
0
5,944
10,904
3,194
168
883
10,021
0
50,430
L
Geb
1,031
218
0
730
5,032
1,969
0
1,552
3,428
7,395
0
L
Cthulhu
DismayDroxzy
Cthulhu
6,581
898
0
6,065
10,891
8,203
0
0
10,891
51,133
0
L
7,063
4,402
0
3,821
11,490
2,719
627
2,597
8,807
0
42,176
W
Sun Wukong
KindaParty
Sun Wukong
6,522
927
0
3,218
9,792
4,781
366
4,921
4,871
0
47,795
W
Cerberus
Maxbass drop
Cerberus
5,711
80
0
2,842
11,801
9,967
0
1,147
10,654
29,739
0
L
2,662
1,080
0
3,198
11,066
2,928
0
7,160
3,554
32,792
2,378
L
Arachne
Sh0tK1Lz
Arachne
3,570
2,042
0
2,866
10,366
2,805
0
2,416
7,852
0
39,811
W
8,602
280
0
233
4,235
1,806
578
1,368
2,867
63,702
0
W
5,763
2,407
0
636
6,025
2,513
0
1,822
4,203
0
58,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,997
Gold Earned
40,210
347
Minions Killed
501
0
Camps Cleared
0
1,240,811
Distance Traveled
1,425,804
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,623
508
91
6
0
230,393
6
L
Geb
5,609
374
5
0
0
180,474
0
L
Cthulhu
7,507
500
116
8
0
298,062
2
L
Anhur
6,816
454
89
6
0
217,116
5
W
Sun Wukong
7,888
526
105
7
0
296,492
0
W
Cerberus
7,575
505
67
4
0
273,629
5
L
Chronos
6,221
415
67
4
0
251,315
0
L
Arachne
6,844
456
70
5
0
293,844
5
W
Raijin
8,760
584
130
9
0
285,388
7
W
Nemesis
8,364
558
108
7
0
339,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role