Player Matchup

King Arthur
King Arthur
Felps_PL
King Arthur
Level 29
God Stats
3W - 0L
1,750 SR
Queue Stats
253W - 284L
1,466 Elo+
Party 1
Neith
Neith
Kyoruichi
Neith
Level 22
God Stats
1W - 1L
1,305 SR
Queue Stats
37W - 45L
1,383 Elo+
Party 1
Fenrir
Fenrir
Modrongo
Fenrir
Level 27
God Stats
7W - 3L
1,563 SR
Queue Stats
45W - 39L
1,416 Elo+
Party 1
Hades
Hades
lordotar00
Hades
Level 25
God Stats
10W - 11L
1,708 SR
Queue Stats
129W - 135L
1,546 Elo+
Party 1
Yemoja
Yemoja
yCryyZz_-
Yemoja
Level 29
God Stats
2W - 0L
1,701 SR
Queue Stats
168W - 147L
1,537 Elo+
Party 1
Team Averages
Level 26
1,605 SR
1,470 Elo+

VS

Team Averages
Level 18
1,529 SR
1,508 Elo+
Loki
Loki
Camillamanda
Loki
Level 25
God Stats
7W - 8L
1,525 SR
Queue Stats
75W - 98L
1,413 Elo+
Solo
Ra
Ra
GerXVIII
Ra
Level 10
God Stats
3W - 3L
1,492 SR
Queue Stats
29W - 32L
1,458 Elo+
Solo
Cernunnos
Cernunnos
GiovaniCS
Cernunnos
Level 18
God Stats
2W - 1L
1,480 SR
Queue Stats
93W - 116L
1,408 Elo+
Solo
Sylvanus
Sylvanus
NEWdim77
Sylvanus
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 3L
1,770 Elo+
Solo
Hades
Hades
RonanSoulx
Hades
Level 19
God Stats
32W - 21L
1,647 SR
Queue Stats
43W - 34L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Felps_PL
King Arthur
18
2 / 5 / 7
11,230
468
4,055
14,183
13,720
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Kyoruichi
Neith
18
3 / 3 / 10
11,577
482
6,531
13,340
5,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Modrongo
Fenrir
20
14 / 7 / 10
13,870
578
18,978
24,578
12,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
20
12 / 7 / 4
13,670
570
20,376
22,062
12,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
yCryyZz_-
Yemoja
20
8 / 2 / 20
13,562
565
18,878
21,394
20,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 10 / 3
11,011
459
13,510
19,467
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
4 / 5 / 8
12,213
509
14,152
13,447
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
GiovaniCS
Cernunnos
16
3 / 10 / 5
10,476
437
12,568
17,771
6,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
NEWdim77
Sylvanus
14
0 / 9 / 5
8,616
359
5,479
16,517
13,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hades
19
11 / 5 / 7
12,918
538
24,752
23,983
12,917
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
52
39
Kills
24
24
Deaths
39
51
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
10
3
0.75
W
King Arthur
Felps_PL
King Arthur
2
5
7
1.1
L
4
5
8
1.6
L
Cernunnos
GiovaniCS
Cernunnos
3
10
5
0.55
W
Neith
Kyoruichi
Neith
3
3
10
2.67
W
Fenrir
Modrongo
Fenrir
14
7
10
2.71
L
Sylvanus
NEWdim77
Sylvanus
0
9
5
0.28
L
Hades
11
5
7
2.9
W
Hades
12
7
4
2
W
Yemoja
yCryyZz_-
Yemoja
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,818
Damage
70,461
95,557
Taken
91,185
64,648
Mitigated
44,906
32,047
Healing
21,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,510
4,933
195
3,793
19,467
6,925
90
4,813
14,561
0
64,069
W
King Arthur
Felps_PL
King Arthur
4,055
24
0
0
14,183
13,720
347
7,505
6,537
0
47,474
L
14,152
1,850
1,335
1,974
13,447
5,000
120
7,327
5,910
63,557
0
L
Cernunnos
GiovaniCS
Cernunnos
12,568
6,997
0
1,082
17,771
6,506
1,789
9,471
8,190
0
48,209
W
Neith
Kyoruichi
Neith
6,531
3,817
0
4,072
13,340
5,214
2,561
3,625
9,575
0
65,837
W
Fenrir
Modrongo
Fenrir
18,978
4,915
0
6,278
24,578
12,699
5,188
9,427
14,953
0
72,380
L
Sylvanus
NEWdim77
Sylvanus
5,479
1,105
437
1,622
16,517
13,558
422
6,253
10,246
21,150
2,646
L
Hades
24,752
2,134
280
10,499
23,983
12,917
568
10,746
13,024
82,516
0
W
Hades
20,376
898
537
6,118
22,062
12,624
887
13,845
8,076
79,594
0
W
Yemoja
yCryyZz_-
Yemoja
18,878
4,348
6,377
8,665
21,394
20,391
1,024
8,774
12,256
66,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,909
Gold Earned
55,234
552
Minions Killed
450
0
Camps Cleared
0
2,043,065
Distance Traveled
2,010,662
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,011
459
94
4
0
415,823
0
W
King Arthur
11,230
468
89
4
0
441,081
1
L
Ra
12,213
509
115
5
0
423,375
0
L
Cernunnos
10,476
437
69
3
0
365,961
0
W
Neith
11,577
482
115
5
0
367,084
0
W
Fenrir
13,870
578
120
5
0
427,411
2
L
Sylvanus
8,616
359
22
1
0
398,949
1
L
Hades
12,918
538
150
6
0
406,554
0
W
Hades
13,670
570
154
6
0
399,452
9
W
Yemoja
13,562
565
74
3
0
408,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role