Player Matchup

Hel
Hel
ChuyitoRik0o
Hel
Level 117
God Stats
5W - 4L
1,738 SR
Queue Stats
237W - 153L
1,670 Elo+
Party 1
Ganesha
Ganesha
Mausal_YT
Ganesha
Level 126
God Stats
2W - 4L
1,629 SR
Queue Stats
35W - 38L
1,503 Elo+
Party 1
Bakasura
Bakasura
Mexsi_
Bakasura
Level 122
God Stats
9W - 9L
1,572 SR
Queue Stats
479W - 367L
1,623 Elo+
Party 1
Anhur
Anhur
Will_Pendragon1k
Anhur
Level 155
God Stats
2W - 2L
1,953 SR
Queue Stats
45W - 31L
1,698 Elo+
Party 1
Tiamat
Tiamat
shroodybooty
Tiamat
Level 134
God Stats
1W - 5L
1,320 SR
Queue Stats
103W - 129L
1,547 Elo+
Solo
Team Averages
Level 131
1,643 SR
1,608 Elo+

VS

Team Averages
Level 150
1,543 SR
1,592 Elo+
Chiron
Chiron
 
Chiron
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Krispy8993
Sobek
Level 154
God Stats
55W - 40L
1,706 SR
Queue Stats
247W - 218L
1,584 Elo+
Party 2
Ra
Ra
SirStankyBooty
Ra
Level 160
God Stats
31W - 41L
1,416 SR
Queue Stats
447W - 395L
1,651 Elo+
Party 3
Chaac
Chaac
TH3M4JOR-N00B
Chaac
Level 149
God Stats
9W - 10L
1,558 SR
Queue Stats
368W - 335L
1,633 Elo+
Party 3
Erlang Shen
Erlang Shen
pro_ninjamonkey
Erlang Shen
Level 129
God Stats
3W - 2L
1,535 SR
Queue Stats
582W - 573L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,307
451
4,174
8,217
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ganesha
Mausal_YT
Ganesha
10
0 / 1 / 1
6,871
491
3,854
10,894
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Mexsi_
Bakasura
11
2 / 2 / 0
7,187
513
4,829
11,728
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 0
7,159
511
4,306
8,845
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
15
1 / 1 / 0
8,821
630
7,618
8,003
9,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
4 / 0 / 3
8,565
612
6,292
5,226
1,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
11
0 / 0 / 8
7,053
504
5,576
11,331
7,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 1 / 2
8,083
577
6,915
6,259
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 2
8,235
588
4,083
11,996
7,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
pro_ninjamonkey
Erlang Shen
13
3 / 1 / 3
7,497
536
6,323
8,976
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
12
12
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
0
3
5.5
L
0
4
0
0
W
Sobek
0
0
8
4
L
Ganesha
Mausal_YT
Ganesha
0
1
1
0.5
L
Bakasura
Mexsi_
Bakasura
2
2
0
1
W
5
1
2
6
W
0
1
2
1
L
0
4
0
0
W
Erlang Shen
pro_ninjamonkey
Erlang Shen
3
1
3
4.5
L
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,781
Damage
29,189
47,687
Taken
43,788
27,538
Mitigated
22,102
20,036
Healing
21,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,292
3,084
645
4,221
5,226
1,413
640
0
5,226
0
61,556
L
4,174
249
3,527
4,088
8,217
2,761
0
3,227
4,772
36,861
0
W
Sobek
5,576
293
0
3,546
11,331
7,212
0
3,623
7,182
18,629
0
L
Ganesha
Mausal_YT
Ganesha
3,854
365
0
3,361
10,894
7,665
0
4,346
6,358
24,215
0
L
Bakasura
Mexsi_
Bakasura
4,829
3,801
0
2,400
11,728
3,930
0
2,993
8,679
0
28,876
W
6,915
486
854
1,739
6,259
2,025
0
2,150
3,931
53,856
0
W
4,083
638
0
5,740
11,996
7,344
650
7,094
4,453
0
55,929
L
4,306
2,867
0
2,328
8,845
3,700
0
912
7,891
0
49,987
W
Erlang Shen
pro_ninjamonkey
Erlang Shen
6,323
3,474
0
4,523
8,976
4,108
0
2,075
6,480
0
46,183
L
Tiamat
7,618
1,657
0
4,332
8,003
9,482
0
467
7,496
61,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,345
Gold Earned
39,433
447
Minions Killed
507
0
Camps Cleared
0
1,357,656
Distance Traveled
1,422,323
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,565
612
120
9
0
271,561
6
L
Hel
6,307
451
100
7
0
283,132
5
W
Sobek
7,053
504
14
1
0
286,773
6
L
Ganesha
6,871
491
14
1
0
297,745
6
L
Bakasura
7,187
513
63
5
0
295,612
4
W
Ra
8,083
577
118
8
0
288,708
7
W
Chaac
8,235
588
163
12
0
281,902
2
L
Anhur
7,159
511
109
8
0
226,226
9
W
Erlang Shen
7,497
536
92
7
0
293,379
1
L
Tiamat
8,821
630
161
12
0
254,941
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role