Player Matchup

Guan Yu
Guan Yu
DuhFeg
Guan Yu
Level 120
God Stats
4W - 4L
1,471 SR
Queue Stats
15W - 28L
1,516 Elo+
Solo
He Bo
He Bo
HoboJoe327
He Bo
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,477 Elo+
Party 1
Rama
Rama
InvaliidError
Rama
Level 120
God Stats
3W - 4L
1,265 SR
Queue Stats
70W - 57L
1,543 Elo+
Party 1
Mercury
Mercury
InvaliidRage
Mercury
Level 125
God Stats
1W - 2L
1,251 SR
Queue Stats
147W - 140L
1,567 Elo+
Party 1
Hera
Hera
QuinyQueen
Hera
Level 156
God Stats
8W - 8L
1,658 SR
Queue Stats
190W - 168L
1,600 Elo+
Solo
Team Averages
Level 127
1,429 SR
1,541 Elo+

VS

Team Averages
Level 138
1,537 SR
1,609 Elo+
Ravana
Ravana
BallingOnbudget
Ravana
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 88L
1,743 Elo+
Solo
Cerberus
Cerberus
Ksparky11
Cerberus
Level 147
God Stats
3W - 2L
2,000 SR
Queue Stats
94W - 72L
1,621 Elo+
Party 2
Osiris
Osiris
LostMySanity363
Osiris
Level 136
God Stats
3W - 6L
1,377 SR
Queue Stats
37W - 37L
1,496 Elo+
Solo
Kukulkan
Kukulkan
RandomHour69
Kukulkan
Level 104
God Stats
2W - 1L
1,135 SR
Queue Stats
114W - 85L
1,629 Elo+
Party 2
Rama
Rama
edg51
Rama
Level 145
God Stats
6W - 2L
1,671 SR
Queue Stats
131W - 124L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DuhFeg
Guan Yu
14
3 / 1 / 10
7,778
778
5,476
8,556
7,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
13
5 / 3 / 6
8,174
817
6,308
5,198
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
4 / 2 / 9
8,134
813
10,410
8,150
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
InvaliidRage
Mercury
14
3 / 1 / 9
7,964
796
5,331
7,949
2,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 2 / 11
8,156
816
5,307
4,268
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
6,740
674
5,166
9,466
4,147
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Ksparky11
Cerberus
11
0 / 5 / 1
5,921
592
5,603
8,763
6,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
2 / 2 / 1
7,410
741
4,639
9,141
5,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
RandomHour69
Kukulkan
15
3 / 2 / 1
8,381
838
5,658
4,999
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
edg51
Rama
15
3 / 3 / 2
8,610
861
3,067
6,809
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
16
18
Kills
9
9
Deaths
18
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Guan Yu
DuhFeg
Guan Yu
3
1
10
8
W
He Bo
5
3
6
2.67
W
4
2
9
4.25
W
Mercury
InvaliidRage
Mercury
3
1
9
7.5
L
Cerberus
Ksparky11
Cerberus
0
5
1
0.1
L
2
2
1
1.25
W
3
2
11
4.25
L
Kukulkan
RandomHour69
Kukulkan
3
2
1
1.75
L
Rama
edg51
Rama
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,832
Damage
24,133
34,121
Taken
39,178
16,183
Mitigated
19,918
7,573
Healing
5,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,166
729
0
709
9,466
4,147
0
2,961
6,222
0
12,731
W
Guan Yu
DuhFeg
Guan Yu
5,476
807
2,080
3,073
8,556
7,393
264
3,133
5,397
0
15,476
W
He Bo
6,308
627
0
477
5,198
1,800
0
1,233
3,933
17,019
0
W
10,410
8,098
0
1,471
8,150
2,482
500
2,142
5,832
0
28,702
W
Mercury
InvaliidRage
Mercury
5,331
1,924
0
472
7,949
2,937
0
2,792
5,043
0
22,204
L
Cerberus
Ksparky11
Cerberus
5,603
44
171
1,665
8,763
6,779
0
2,079
6,478
12,542
0
L
4,639
586
0
950
9,141
5,644
0
2,086
6,582
0
25,255
W
5,307
1,279
0
0
4,268
1,571
580
2,137
2,107
26,561
0
L
Kukulkan
RandomHour69
Kukulkan
5,658
309
0
375
4,999
1,524
0
2,115
2,798
28,431
0
L
Rama
edg51
Rama
3,067
1,871
0
1,163
6,809
1,824
0
1,955
4,697
0
25,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,206
Gold Earned
37,062
218
Minions Killed
230
8
Camps Cleared
7
936,176
Distance Traveled
891,708
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,740
674
25
3
2
163,123
3
W
Guan Yu
7,778
778
28
3
0
217,291
0
W
He Bo
8,174
817
31
3
3
135,866
0
W
Rama
8,134
813
51
5
1
166,708
2
W
Mercury
7,964
796
53
5
1
242,406
2
L
Cerberus
5,921
592
21
2
1
162,957
4
L
Osiris
7,410
741
48
5
0
203,503
5
W
Hera
8,156
816
55
6
3
173,905
5
L
Kukulkan
8,381
838
62
6
2
180,405
0
L
Rama
8,610
861
74
7
2
181,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role