Player Matchup

Jormungandr
Jormungandr
Gandziarz_pl
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,242 Elo+
Solo
Tiamat
Tiamat
Sasor17
Tiamat
Level 35
God Stats
9W - 8L
1,442 SR
Queue Stats
182W - 186L
1,378 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ShaneisCute
Cu Chulainn
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Zurxido
Nemesis
Level 16
God Stats
18W - 23L
1,309 SR
Queue Stats
212W - 222L
1,307 Elo+
Party 2
Skadi
Skadi
blingmanwho
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
955 Elo+
Solo
Team Averages
Level 18
1,450 SR
1,276 Elo+

VS

Team Averages
Level 23
1,515 SR
1,295 Elo+
Chronos
Chronos
Kingsavage137
Chronos
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,428 Elo+
Party 1
Apollo
Apollo
Sekyx85
Apollo
Level 27
God Stats
13W - 21L
1,303 SR
Queue Stats
43W - 61L
1,309 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThickestGull4
Tsukuyomi
Level 25
God Stats
10W - 9L
1,378 SR
Queue Stats
71W - 84L
1,163 Elo+
Solo
Arachne
Arachne
WhiteFangX44
Arachne
Level 28
God Stats
23W - 13L
1,615 SR
Queue Stats
80W - 93L
1,418 Elo+
Party 1
Skadi
Skadi
iglu-surdo
Skadi
Level 12
God Stats
5W - 7L
1,780 SR
Queue Stats
12W - 26L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gandziarz_pl
Jormungandr
5
0 / 2 / 0
8,078
261
340
2,744
1,141
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Sasor17
Tiamat
20
12 / 9 / 1
16,782
541
31,475
25,223
20,385
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
ShaneisCute
Cu Chulainn
11
3 / 2 / 1
10,015
323
4,608
8,273
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Zurxido
Nemesis
20
13 / 6 / 6
16,857
544
27,156
26,434
13,040
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 16 / 5
12,495
403
19,962
27,540
12,800
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
6 / 5 / 10
15,053
486
13,038
25,901
13,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
Sekyx85
Apollo
19
0 / 10 / 2
13,931
449
2,957
22,111
8,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
ThickestGull4
Tsukuyomi
20
17 / 4 / 3
17,139
553
26,369
23,406
12,069
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
WhiteFangX44
Arachne
20
10 / 5 / 9
17,384
561
20,628
33,452
13,496
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Skadi
18
1 / 7 / 6
12,552
405
6,096
22,832
8,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
64
31
Kills
34
35
Deaths
31
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Gandziarz_pl
Jormungandr
0
2
0
0
W
Chronos
6
5
10
2.2
L
Tiamat
Sasor17
Tiamat
12
9
1
1.39
W
Apollo
Sekyx85
Apollo
0
10
2
0.1
L
Cu Chulainn
ShaneisCute
Cu Chulainn
3
2
1
1.75
W
Tsukuyomi
ThickestGull4
Tsukuyomi
17
4
3
4.63
W
Arachne
WhiteFangX44
Arachne
10
5
9
2.9
L
Nemesis
Zurxido
Nemesis
13
6
6
2.67
L
3
16
5
0.34
W
Skadi
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,541
Damage
69,088
90,214
Taken
127,702
50,209
Mitigated
56,092
15,376
Healing
49,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Gandziarz_pl
Jormungandr
340
90
0
0
2,744
1,141
0
942
1,802
6,889
0
W
Chronos
13,038
5,417
861
9,605
25,901
13,153
5,556
4,467
21,434
89,695
5,928
L
Tiamat
Sasor17
Tiamat
31,475
3,919
366
6,584
25,223
20,385
880
2,779
22,284
124,013
0
W
Apollo
Sekyx85
Apollo
2,957
1,858
0
5,252
22,111
8,618
4,996
5,623
16,488
0
75,529
L
Cu Chulainn
ShaneisCute
Cu Chulainn
4,608
1,410
294
3,554
8,273
2,843
530
0
8,273
0
26,018
W
Tsukuyomi
ThickestGull4
Tsukuyomi
26,369
5,257
398
5,646
23,406
12,069
740
6,318
17,088
0
108,099
W
Arachne
WhiteFangX44
Arachne
20,628
14,983
708
17,741
33,452
13,496
2,586
10,597
22,709
0
105,498
L
Nemesis
Zurxido
Nemesis
27,156
13,697
0
3,448
26,434
13,040
597
3,213
23,141
28
122,013
L
19,962
11,965
0
1,130
27,540
12,800
344
5,484
22,056
0
76,557
W
Skadi
6,096
3,322
0
9,178
22,832
8,756
654
4,664
18,168
0
76,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,227
Gold Earned
76,059
526
Minions Killed
737
0
Camps Cleared
0
1,827,171
Distance Traveled
2,545,762
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,078
261
13
0
0
125,951
0
W
Chronos
15,053
486
133
4
0
546,128
3
L
Tiamat
16,782
541
176
6
0
520,286
5
W
Apollo
13,931
449
163
5
0
515,631
0
L
Cu Chulainn
10,015
323
56
2
0
169,614
3
W
Tsukuyomi
17,139
553
177
6
0
569,924
1
W
Arachne
17,384
561
171
6
0
535,719
0
L
Nemesis
16,857
544
174
6
0
601,960
5
L
Skadi
12,495
403
107
3
0
409,360
0
W
Skadi
12,552
405
93
3
0
378,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role