Player Matchup

Merlin
Merlin
Aeobliv
Merlin
Level 17
God Stats
12W - 3L
1,792 SR
Queue Stats
223W - 43L
2,062 Elo+
Party 1
Thanatos
Thanatos
BrennanaJ
Thanatos
Level 88
God Stats
4W - 2L
1,659 SR
Queue Stats
505W - 143L
1,909 Elo+
Party 1
Geb
Geb
Tactical Feeds
Geb
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 0L
1,967 Elo+
Party 1
Team Averages
Level 42
1,650 SR
1,979 Elo+

VS

Team Averages
Level 84
1,584 SR
1,615 Elo+
Rama
Rama
OnTheDouizouz
Rama
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,658 Elo+
Party 2
Nike
Nike
SkeezN
Nike
Level 24
God Stats
1W - 1L
1,755 SR
Queue Stats
9W - 5L
1,616 Elo+
Party 2
Hera
Hera
monosourcil5976
Hera
Level 140
God Stats
2W - 8L
1,497 SR
Queue Stats
57W - 57L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aeobliv
Merlin
13
8 / 2 / 8
9,348
779
11,179
6,009
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
BrennanaJ
Thanatos
13
9 / 0 / 10
9,630
803
11,190
9,193
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 16
9,743
812
6,069
9,780
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
7,082
590
3,634
11,489
3,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
SkeezN
Nike
9
0 / 6 / 1
6,528
544
6,085
11,487
4,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 9 / 0
8,589
716
5,954
10,453
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
21
Kills
3
3
Deaths
21
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aeobliv
Merlin
8
2
8
6
W
Thanatos
BrennanaJ
Thanatos
9
0
10
14
L
0
6
2
0.17
L
Nike
SkeezN
Nike
0
6
1
0.08
W
4
1
16
12
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,438
Damage
15,673
24,982
Taken
33,429
19,279
Mitigated
10,875
12,182
Healing
2,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aeobliv
Merlin
11,179
617
0
750
6,009
1,960
1,069
1,108
4,843
49,832
0
W
Thanatos
BrennanaJ
Thanatos
11,190
2,264
0
9,979
9,193
7,749
1,254
1,230
7,889
0
35,682
L
3,634
2,485
501
1,265
11,489
3,320
32
6,794
4,520
0
20,639
L
Nike
SkeezN
Nike
6,085
1,630
0
400
11,487
4,518
0
5,411
5,926
0
20,335
W
6,069
780
0
1,453
9,780
9,570
371
3,395
6,185
15,766
0
L
5,954
1,477
0
114
10,453
3,037
0
5,063
5,211
21,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,721
Gold Earned
22,199
140
Minions Killed
97
0
Camps Cleared
0
621,491
Distance Traveled
565,096
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,348
779
75
6
0
160,433
2
W
Thanatos
9,630
803
49
4
0
228,075
3
L
Rama
7,082
590
35
3
0
192,652
1
L
Nike
6,528
544
18
2
0
202,036
1
W
Geb
9,743
812
16
1
0
232,983
3
L
Hera
8,589
716
44
4
0
170,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role