Player Matchup

Khepri
Khepri
 
Khepri
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Skelonius
Fenrir
Level 26
God Stats
90W - 117L
1,478 SR
Queue Stats
402W - 465L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
TheYesManHenry
Cthulhu
Level 16
God Stats
23W - 59L
1,183 SR
Queue Stats
57W - 115L
1,195 Elo+
Party 2
Hades
Hades
firstono
Hades
Level 18
God Stats
44W - 49L
1,378 SR
Queue Stats
106W - 118L
1,287 Elo+
Party 2
Team Averages
Level 20
1,408 SR
1,365 Elo+

VS

Team Averages
Level 9
1,511 SR
1,096 Elo+
Neith
Neith
StoneThought428
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,063 Elo+
Solo
Bastet
Bastet
TGmx Osiel21
Bastet
Level 28
God Stats
2W - 1L
1,802 SR
Queue Stats
261W - 311L
1,407 Elo+
Solo
Thanatos
Thanatos
aula-magrinho
Thanatos
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,078 Elo+
Party 1
Cthulhu
Cthulhu
bolahege
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,135 Elo+
Party 1
Cerberus
Cerberus
gabirufino
Cerberus
Level 7
God Stats
8W - 17L
1,254 SR
Queue Stats
11W - 32L
796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
7 / 3 / 13
10,749
566
6,904
14,013
10,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
 
Jormungandr
14
3 / 1 / 5
9,200
484
2,446
8,125
5,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
Skelonius
Fenrir
14
8 / 2 / 3
9,961
524
6,172
6,552
2,631
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 5 / 10
10,421
548
12,511
15,238
6,256
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hades
firstono
Hades
17
16 / 1 / 1
12,025
633
14,847
10,907
5,777
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 13 / 2
7,915
417
10,733
12,664
3,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
16
6 / 4 / 2
10,280
541
7,913
13,978
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
aula-magrinho
Thanatos
9
1 / 13 / 0
6,767
356
1,437
13,132
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
bolahege
Cthulhu
11
2 / 11 / 2
7,555
398
5,632
15,992
11,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
gabirufino
Cerberus
12
1 / 11 / 1
8,291
436
7,176
17,932
12,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
44
Kills
12
12
Deaths
52
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
7
3
13
4.5
W
Jormungandr
 
Jormungandr
3
1
5
5.5
W
Fenrir
Skelonius
Fenrir
8
2
3
4.75
L
2
13
2
0.23
L
Bastet
6
4
2
1.75
W
10
5
10
3
L
Thanatos
aula-magrinho
Thanatos
1
13
0
0.08
L
Cthulhu
bolahege
Cthulhu
2
11
2
0.27
W
Hades
firstono
Hades
16
1
1
16.5
L
Cerberus
gabirufino
Cerberus
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,880
Damage
32,891
54,835
Taken
73,698
31,152
Mitigated
36,376
7,428
Healing
11,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
6,904
955
0
755
14,013
10,756
1,321
2,366
11,597
25,223
0
W
Jormungandr
 
Jormungandr
2,446
1,152
0
100
8,125
5,732
1,314
440
7,660
36,978
0
W
Fenrir
Skelonius
Fenrir
6,172
1,261
0
1,353
6,552
2,631
3,525
154
6,373
0
49,420
L
10,733
5,312
0
730
12,664
3,867
607
6,803
5,703
0
32,425
L
Bastet
7,913
2,976
399
4,291
13,978
4,764
1,305
6,981
6,834
0
50,924
W
12,511
2,534
109
0
15,238
6,256
1,087
5,108
9,940
41,134
0
L
Thanatos
aula-magrinho
Thanatos
1,437
571
0
2,679
13,132
3,752
331
2,041
11,091
0
20,166
L
Cthulhu
bolahege
Cthulhu
5,632
1,118
0
994
15,992
11,334
364
7,558
8,215
36,279
0
W
Hades
firstono
Hades
14,847
2,135
0
5,111
10,907
5,777
2,547
4,327
6,457
49,064
0
L
Cerberus
gabirufino
Cerberus
7,176
1,402
0
2,854
17,932
12,659
474
12,515
5,147
28,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,356
Gold Earned
40,808
310
Minions Killed
298
0
Camps Cleared
0
1,812,613
Distance Traveled
1,676,122
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,749
566
27
1
0
370,881
4
W
Jormungandr
9,200
484
58
3
0
338,071
0
W
Fenrir
9,961
524
71
4
0
385,962
0
L
Neith
7,915
417
36
2
0
308,101
0
L
Bastet
10,280
541
97
5
0
312,407
0
W
Cthulhu
10,421
548
66
3
0
357,063
3
L
Thanatos
6,767
356
40
2
0
372,366
0
L
Cthulhu
7,555
398
68
4
0
352,428
1
W
Hades
12,025
633
88
5
0
360,636
0
L
Cerberus
8,291
436
57
3
0
330,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role