Player Matchup

Cerberus
Cerberus
Bassassin77
Cerberus
Level 17
God Stats
19W - 20L
1,660 SR
Queue Stats
96W - 97L
1,553 Elo+
Party 1
Janus
Janus
Dukey82306
Janus
Level 20
God Stats
17W - 29L
1,309 SR
Queue Stats
140W - 144L
1,435 Elo+
Party 1
Artemis
Artemis
JESUMACHU
Artemis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,536 Elo+
Solo
Pele
Pele
KidzSeeToast
Pele
Level 10
God Stats
8W - 3L
1,682 SR
Queue Stats
55W - 53L
1,472 Elo+
Solo
Arachne
Arachne
Smiter3
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,531 Elo+
Solo
Team Averages
Level 15
1,530 SR
1,505 Elo+

VS

Team Averages
Level 21
1,611 SR
1,498 Elo+
Hel
Hel
Done5766
Hel
Level 27
God Stats
24W - 26L
1,481 SR
Queue Stats
266W - 305L
1,490 Elo+
Solo
Fenrir
Fenrir
EL DROGAS 2020
Fenrir
Level 23
God Stats
3W - 3L
1,850 SR
Queue Stats
127W - 116L
1,471 Elo+
Solo
Danzaburou
Danzaburou
NoLove_Capone
Danzaburou
Level 8
God Stats
2W - 7L
1,500 SR
Queue Stats
37W - 44L
1,572 Elo+
Solo
Tyr
Tyr
OBUDA_DA_MARCONE
Tyr
Level 26
God Stats
4W - 3L
1,587 SR
Queue Stats
60W - 64L
1,440 Elo+
Solo
Ymir
Ymir
SK Casey
Ymir
Level 21
God Stats
2W - 2L
1,640 SR
Queue Stats
12W - 18L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bassassin77
Cerberus
14
0 / 4 / 10
10,606
424
6,177
20,608
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
17
7 / 4 / 1
12,341
494
12,893
14,624
5,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
JESUMACHU
Artemis
16
2 / 10 / 6
11,461
458
11,025
14,834
5,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
8 / 6 / 13
14,353
574
26,486
33,077
14,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Smiter3
Arachne
20
18 / 2 / 7
16,425
657
25,360
22,544
11,149
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 11 / 3
10,923
437
11,907
20,293
7,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 7 / 7
10,706
428
7,071
24,408
13,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
NoLove_Capone
Danzaburou
20
18 / 5 / 2
14,660
586
28,682
21,652
9,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 10 / 4
11,205
448
15,017
26,227
20,138
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
17
3 / 2 / 7
10,925
437
4,361
14,616
18,536
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
49
35
Kills
26
26
Deaths
35
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bassassin77
Cerberus
0
4
10
1.25
L
3
11
3
0.41
W
Janus
7
4
1
1.88
L
0
7
7
0.5
W
Artemis
JESUMACHU
Artemis
2
10
6
0.5
W
8
6
13
2.42
L
Danzaburou
NoLove_Capone
Danzaburou
18
5
2
3.8
L
2
10
4
0.4
L
Ymir
3
2
7
3.25
W
Arachne
Smiter3
Arachne
18
2
7
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,941
Damage
67,038
105,687
Taken
107,196
52,129
Mitigated
69,832
35,892
Healing
25,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bassassin77
Cerberus
6,177
144
648
3,233
20,608
14,750
560
5,817
14,713
24,782
0
L
11,907
793
1,386
6,959
20,293
7,968
0
6,777
13,082
54,397
0
W
Janus
12,893
448
0
679
14,624
5,500
506
3,125
11,157
68,515
0
L
7,071
1,395
0
8,232
24,408
13,932
395
3,353
20,939
0
68,346
W
Artemis
JESUMACHU
Artemis
11,025
6,101
0
936
14,834
5,902
2,170
1,497
13,337
0
55,488
W
26,486
6,770
0
15,475
33,077
14,828
1,180
5,341
27,574
0
123,073
L
Danzaburou
NoLove_Capone
Danzaburou
28,682
13,954
0
4,437
21,652
9,258
602
2,506
19,080
0
92,650
L
15,017
1,504
0
4,450
26,227
20,138
1,529
5,070
21,024
0
74,116
L
Ymir
4,361
1,135
0
250
14,616
18,536
72
615
14,001
43,277
0
W
Arachne
Smiter3
Arachne
25,360
18,100
0
14,921
22,544
11,149
4,104
3,331
19,081
0
107,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,186
Gold Earned
58,419
536
Minions Killed
487
0
Camps Cleared
0
2,226,363
Distance Traveled
2,122,014
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,606
424
39
2
0
445,091
0
L
Hel
10,923
437
97
4
0
391,432
2
W
Janus
12,341
494
115
5
0
462,373
0
L
Fenrir
10,706
428
108
4
0
464,999
2
W
Artemis
11,461
458
72
3
0
389,770
4
W
Pele
14,353
574
146
6
0
446,504
2
L
Danzaburou
14,660
586
92
4
0
426,826
0
L
Tyr
11,205
448
118
5
0
404,798
0
L
Ymir
10,925
437
72
3
0
433,959
6
W
Arachne
16,425
657
164
7
0
482,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role