Player Matchup

Danzaburou
Danzaburou
RusSterPro
Danzaburou
Level 106
God Stats
9W - 10L
1,654 SR
Queue Stats
85W - 70L
1,501 Elo+
Party 3
Ymir
Ymir
XxStarxGodsXx
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
aportiarbol
Apollo
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,676 Elo+
Party 1
Ravana
Ravana
pantherbuc
Ravana
Level 144
God Stats
20W - 29L
1,324 SR
Queue Stats
350W - 335L
1,488 Elo+
Party 3
Baron Samedi
Baron Samedi
roncuevas
Baron Samedi
Level 114
God Stats
5W - 2L
1,632 SR
Queue Stats
153W - 128L
1,565 Elo+
Party 1
Team Averages
Level 106
1,522 SR
1,546 Elo+

VS

Team Averages
Level 115
1,654 SR
1,558 Elo+
Merlin
Merlin
CitrusPunch
Merlin
Level 136
God Stats
13W - 15L
1,561 SR
Queue Stats
362W - 338L
1,570 Elo+
Solo
Ullr
Ullr
Clayvillain
Ullr
Level 45
God Stats
1W - 3L
1,545 SR
Queue Stats
80W - 87L
1,531 Elo+
Solo
Guan Yu
Guan Yu
DuhFeg
Guan Yu
Level 120
God Stats
4W - 4L
1,573 SR
Queue Stats
15W - 28L
1,549 Elo+
Solo
Horus
Horus
TurtleChi
Horus
Level 142
God Stats
2W - 5L
1,763 SR
Queue Stats
21W - 19L
1,645 Elo+
Party 2
Sobek
Sobek
Zucks
Sobek
Level 131
God Stats
0W - 1L
1,827 SR
Queue Stats
7W - 9L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RusSterPro
Danzaburou
14
3 / 1 / 9
8,540
854
6,166
6,896
2,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 1 / 9
8,825
883
9,245
10,376
8,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
14
5 / 1 / 7
8,677
868
8,928
6,817
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
pantherbuc
Ravana
13
2 / 2 / 11
7,759
776
5,343
8,234
4,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
roncuevas
Baron Samedi
14
3 / 2 / 12
8,312
831
7,755
6,923
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 0 / 1
9,030
903
15,449
4,191
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 3
6,325
633
3,834
7,762
3,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Guan Yu
DuhFeg
Guan Yu
13
2 / 2 / 2
6,957
696
6,259
7,879
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
TurtleChi
Horus
12
0 / 5 / 4
6,863
686
2,873
12,446
8,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
Zucks
Sobek
10
0 / 6 / 2
6,123
612
1,550
12,110
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
17
Kills
7
7
Deaths
17
48
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
5
0
1
5.5
L
0
4
3
0.38
L
Guan Yu
DuhFeg
Guan Yu
2
2
2
1.5
W
Danzaburou
RusSterPro
Danzaburou
3
1
9
7.5
L
Horus
TurtleChi
Horus
0
5
4
0.4
W
4
1
9
8.5
L
Sobek
Zucks
Sobek
0
6
2
0.17
W
Apollo
5
1
7
8.5
W
Ravana
pantherbuc
Ravana
2
2
11
3.75
W
Baron Samedi
roncuevas
Baron Samedi
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,437
Damage
29,965
39,246
Taken
44,388
21,066
Mitigated
29,591
11,408
Healing
8,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
15,449
884
0
905
4,191
1,870
2
796
3,395
43,825
0
L
3,834
859
0
116
7,762
3,218
0
4,034
3,653
0
18,867
L
Guan Yu
DuhFeg
Guan Yu
6,259
221
2,100
2,172
7,879
7,107
0
3,347
4,482
0
15,083
W
Danzaburou
RusSterPro
Danzaburou
6,166
3,093
0
2,114
6,896
2,632
2,584
2,472
4,266
0
34,024
L
Horus
TurtleChi
Horus
2,873
1,042
734
916
12,446
8,979
0
4,091
8,155
0
7,890
W
9,245
1,054
0
0
10,376
8,056
351
5,414
4,547
21,193
0
L
Sobek
Zucks
Sobek
1,550
87
0
1,314
12,110
8,417
0
5,040
6,970
3,406
0
W
Apollo
8,928
6,312
0
2,297
6,817
2,707
2,575
2,790
3,841
0
31,380
W
Ravana
pantherbuc
Ravana
5,343
905
0
2,607
8,234
4,456
110
2,568
5,340
0
11,470
W
Baron Samedi
roncuevas
Baron Samedi
7,755
382
2,520
1,870
6,923
3,215
543
2,826
3,814
24,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,113
Gold Earned
35,298
236
Minions Killed
171
7
Camps Cleared
6
944,625
Distance Traveled
911,168
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,030
903
81
8
3
179,376
0
L
Ullr
6,325
633
42
4
2
156,985
1
L
Guan Yu
6,957
696
27
3
1
209,187
0
W
Danzaburou
8,540
854
84
8
3
190,911
2
L
Horus
6,863
686
18
2
0
184,451
6
W
Ymir
8,825
883
35
4
1
180,006
3
L
Sobek
6,123
612
3
0
0
181,169
3
W
Apollo
8,677
868
62
6
3
184,099
2
W
Ravana
7,759
776
10
1
0
198,954
4
W
Baron Samedi
8,312
831
45
5
0
190,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role