Player Matchup

Fenrir
Fenrir
Beanostortinoes
Fenrir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 38L
1,374 Elo+
Party 2
Bellona
Bellona
Hypnoticcomet23
Bellona
Level 33
God Stats
9W - 16L
1,923 SR
Queue Stats
177W - 175L
1,402 Elo+
Solo
Tiamat
Tiamat
Soviet onion715
Tiamat
Level 53
God Stats
2W - 2L
1,571 SR
Queue Stats
66W - 88L
1,419 Elo+
Party 2
Cerberus
Cerberus
TDT500
Cerberus
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
199W - 218L
1,414 Elo+
Party 2
Skadi
Skadi
rlauxe on t
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 39
1,599 SR
1,422 Elo+

VS

Team Averages
Level 63
1,448 SR
1,449 Elo+
Jing Wei
Jing Wei
DoG Cryo SD
Jing Wei
Level 49
God Stats
2W - 0L
1,295 SR
Queue Stats
29W - 32L
1,422 Elo+
Party 1
Zeus
Zeus
DoG VVitchy
Zeus
Level 110
God Stats
10W - 11L
1,210 SR
Queue Stats
507W - 575L
1,348 Elo+
Party 1
Athena
Athena
DoG Xodee
Athena
Level 89
God Stats
10W - 5L
1,500 SR
Queue Stats
80W - 84L
1,475 Elo+
Party 1
Horus
Horus
Necromint1
Horus
Level 25
God Stats
1W - 0L
1,735 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
Uncaramelito712
Mercury
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,313
438
7,043
16,179
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 4 / 2
8,896
468
7,716
16,433
11,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 3 / 0
9,776
515
11,835
12,882
7,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TDT500
Cerberus
12
0 / 5 / 1
8,073
425
5,712
18,070
11,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 4 / 1
7,397
389
3,622
8,881
3,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DoG Cryo SD
Jing Wei
15
6 / 0 / 4
9,451
497
13,413
8,132
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
6 / 5 / 1
9,334
491
10,352
9,407
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
DoG Xodee
Athena
13
2 / 1 / 6
8,705
458
8,299
14,036
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
15
5 / 2 / 2
9,507
500
10,188
9,993
6,227
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 1 / 4
9,291
489
5,891
13,239
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
9
Kills
20
20
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Jing Wei
DoG Cryo SD
Jing Wei
6
0
4
8
W
6
5
1
1.3
W
Athena
DoG Xodee
Athena
2
1
6
5
L
2
4
2
0.75
W
Horus
5
2
2
3
L
5
3
0
1.67
L
Cerberus
TDT500
Cerberus
0
5
1
0.1
W
1
1
4
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,928
Damage
48,143
72,445
Taken
54,807
41,309
Mitigated
26,086
13,189
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,043
1,743
0
5,202
16,179
6,042
0
3,981
11,973
0
48,016
W
Jing Wei
DoG Cryo SD
Jing Wei
13,413
10,261
0
3,092
8,132
3,555
830
2,688
5,329
0
57,259
W
10,352
724
0
445
9,407
3,092
295
5,662
3,429
46,994
0
W
Athena
DoG Xodee
Athena
8,299
2,206
0
1,687
14,036
7,829
0
6,480
7,378
31,590
0
L
7,716
1,045
0
1,752
16,433
11,893
215
1,190
15,183
106
50,093
W
Horus
10,188
4,894
409
2,102
9,993
6,227
357
1,234
8,692
0
42,345
L
11,835
949
0
2,497
12,882
7,815
858
4,375
8,219
51,385
0
L
Cerberus
TDT500
Cerberus
5,712
518
0
3,738
18,070
11,991
0
6,040
11,862
46,230
0
W
5,891
2,652
0
1,527
13,239
5,383
643
889
12,326
0
71,581
L
3,622
2,155
0
0
8,881
3,568
0
2,242
6,557
0
25,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,455
Gold Earned
46,288
416
Minions Killed
416
0
Camps Cleared
0
1,744,815
Distance Traveled
1,839,960
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,313
438
74
4
0
359,742
1
W
Jing Wei
9,451
497
83
4
0
331,050
7
W
Zeus
9,334
491
85
4
0
294,489
2
W
Athena
8,705
458
52
3
0
393,664
2
L
Bellona
8,896
468
97
5
0
363,861
1
W
Horus
9,507
500
77
4
0
365,469
2
L
Tiamat
9,776
515
103
5
0
353,685
2
L
Cerberus
8,073
425
95
5
0
350,066
2
W
Mercury
9,291
489
119
6
0
455,288
7
L
Skadi
7,397
389
47
2
0
317,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role