Player Matchup

Ymir
Ymir
Egypte-Antique
Ymir
Level 67
God Stats
2W - 0L
1,566 SR
Queue Stats
5W - 2L
1,644 Elo+
Party 3
The Morrigan
The Morrigan
Ghos1Face
The Morrigan
Level 47
God Stats
29W - 32L
1,363 SR
Queue Stats
514W - 564L
1,400 Elo+
Party 4
Izanami
Izanami
Samgenjy-Viking
Izanami
Level 48
God Stats
4W - 1L
1,696 SR
Queue Stats
4W - 2L
1,644 Elo+
Party 3
Erlang Shen
Erlang Shen
Stridagorn99
Erlang Shen
Level 64
God Stats
29W - 28L
1,505 SR
Queue Stats
405W - 424L
1,434 Elo+
Party 4
Bellona
Bellona
a_n_t_h_o_n_y197
Bellona
Level 29
God Stats
15W - 24L
1,475 SR
Queue Stats
463W - 549L
1,357 Elo+
Party 4
Team Averages
Level 51
1,521 SR
1,496 Elo+

VS

Team Averages
Level 58
1,562 SR
1,336 Elo+
Fenrir
Fenrir
Bolam98
Fenrir
Level 44
God Stats
3W - 10L
1,323 SR
Queue Stats
39W - 38L
1,225 Elo+
Party 2
Skadi
Skadi
Jrowell1
Skadi
Level 45
God Stats
2W - 4L
1,543 SR
Queue Stats
5W - 12L
1,488 Elo+
Party 2
Thoth
Thoth
SamHoby
Thoth
Level 106
God Stats
0W - 1L
1,686 SR
Queue Stats
82W - 95L
1,302 Elo+
Party 1
Khepri
Khepri
kikboxer_xd
Khepri
Level 16
God Stats
5W - 4L
1,756 SR
Queue Stats
35W - 46L
1,320 Elo+
Party 1
King Arthur
King Arthur
migel047
King Arthur
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 62L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 13
9,348
492
9,100
13,814
11,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
Ghos1Face
The Morrigan
16
6 / 4 / 5
10,071
530
6,742
8,746
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 2 / 5
10,013
527
10,741
14,915
5,444
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Stridagorn99
Erlang Shen
17
9 / 2 / 5
10,408
548
10,566
14,039
6,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 2 / 1
9,941
523
7,280
13,280
10,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bolam98
Fenrir
12
2 / 5 / 1
8,121
427
4,653
10,231
3,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
Jrowell1
Skadi
14
4 / 6 / 1
9,231
486
10,878
11,383
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
SamHoby
Thoth
16
6 / 5 / 1
10,459
550
16,578
10,148
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
12
0 / 9 / 4
7,784
410
3,786
14,859
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
migel047
King Arthur
14
1 / 5 / 0
9,018
475
9,591
11,336
7,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
30
Kills
13
13
Deaths
30
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bolam98
Fenrir
2
5
1
0.5
W
3
3
13
3.17
W
The Morrigan
Ghos1Face
The Morrigan
6
4
5
2.13
L
Skadi
Jrowell1
Skadi
4
6
1
0.75
L
Thoth
SamHoby
Thoth
6
5
1
1.3
W
8
2
5
5.25
W
Erlang Shen
Stridagorn99
Erlang Shen
9
2
5
5.75
W
4
2
1
2.25
L
Khepri
0
9
4
0.22
L
King Arthur
migel047
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,429
Damage
45,486
64,794
Taken
57,957
36,911
Mitigated
30,974
16,187
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bolam98
Fenrir
4,653
989
0
2,618
10,231
3,488
961
1,572
8,615
0
29,973
W
9,100
3,311
0
1,645
13,814
11,472
324
5,326
8,336
24,627
0
W
The Morrigan
Ghos1Face
The Morrigan
6,742
766
0
1,827
8,746
2,612
265
5,189
2,953
46,062
873
L
Skadi
Jrowell1
Skadi
10,878
5,314
0
2,316
11,383
4,443
881
3,729
7,576
0
44,914
L
Thoth
SamHoby
Thoth
16,578
740
0
2,030
10,148
3,621
544
3,339
6,393
72,438
0
W
10,741
6,570
869
6,264
14,915
5,444
749
3,219
11,646
0
66,466
W
Erlang Shen
Stridagorn99
Erlang Shen
10,566
5,252
294
2,436
14,039
6,921
0
4,834
9,073
0
76,660
W
7,280
1,832
0
2,852
13,280
10,462
205
768
12,422
0
50,066
L
Khepri
3,786
600
0
750
14,859
11,763
0
5,106
9,681
9,867
0
L
King Arthur
migel047
King Arthur
9,591
1,505
0
0
11,336
7,659
0
767
10,543
0
47,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,781
Gold Earned
44,613
450
Minions Killed
369
0
Camps Cleared
0
1,852,456
Distance Traveled
1,710,143
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,121
427
47
2
0
338,370
1
W
Ymir
9,348
492
23
1
0
321,612
3
W
The Morrigan
10,071
530
102
5
0
360,379
5
L
Skadi
9,231
486
63
3
0
328,062
0
L
Thoth
10,459
550
149
8
0
359,373
3
W
Izanami
10,013
527
110
6
0
339,702
3
W
Erlang Shen
10,408
548
110
6
0
427,123
0
W
Bellona
9,941
523
105
6
0
403,640
1
L
Khepri
7,784
410
10
1
0
328,702
1
L
King Arthur
9,018
475
100
5
0
355,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role