Player Matchup

Loki
Loki
Deathveawer
Loki
Level 3
God Stats
3W - 2L
1,697 SR
Queue Stats
12W - 7L
1,637 Elo+
Solo
Fenrir
Fenrir
GottaWee
Fenrir
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
153W - 145L
1,580 Elo+
Solo
Tiamat
Tiamat
Hushabee
Tiamat
Level 6
God Stats
3W - 6L
1,656 SR
Queue Stats
84W - 74L
1,546 Elo+
Solo
Izanami
Izanami
Snowrider1
Izanami
Level 15
God Stats
14W - 12L
1,478 SR
Queue Stats
33W - 28L
1,463 Elo+
Party 1
Nox
Nox
thundercatld
Nox
Level 29
God Stats
7W - 5L
1,595 SR
Queue Stats
54W - 52L
1,411 Elo+
Party 1
Team Averages
Level 16
1,585 SR
1,527 Elo+

VS

Team Averages
Level 19
1,440 SR
1,543 Elo+
Medusa
Medusa
AlaskanBullWerm
Medusa
Level 29
God Stats
13W - 28L
1,234 SR
Queue Stats
101W - 107L
1,428 Elo+
Solo
Hachiman
Hachiman
DLetemplier
Hachiman
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
175W - 134L
1,578 Elo+
Solo
Thanatos
Thanatos
DanteRenardYT
Thanatos
Level 16
God Stats
4W - 4L
1,304 SR
Queue Stats
17W - 13L
1,593 Elo+
Solo
The Morrigan
The Morrigan
Playcation
The Morrigan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,598 Elo+
Solo
Fafnir
Fafnir
Saebjorn
Fafnir
Level 23
God Stats
4W - 5L
1,661 SR
Queue Stats
30W - 32L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,427
495
2,499
9,686
3,134
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
GottaWee
Fenrir
10
0 / 4 / 1
6,380
425
2,826
10,623
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Tiamat
Hushabee
Tiamat
14
3 / 3 / 0
8,785
586
6,613
8,428
6,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Snowrider1
Izanami
11
1 / 4 / 1
6,513
434
4,081
10,070
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 4 / 2
7,500
500
4,434
8,242
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
9,488
633
7,334
5,851
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
DLetemplier
Hachiman
13
3 / 1 / 4
7,969
531
8,314
8,996
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
DanteRenardYT
Thanatos
16
14 / 2 / 1
10,252
683
8,703
7,875
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Playcation
The Morrigan
15
1 / 2 / 4
8,697
580
6,607
7,074
2,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
Saebjorn
Fafnir
12
0 / 1 / 7
7,843
523
2,372
7,337
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
20
20
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Hachiman
DLetemplier
Hachiman
3
1
4
5
W
Thanatos
DanteRenardYT
Thanatos
14
2
1
7.25
L
2
5
0
0.4
L
Fenrir
GottaWee
Fenrir
0
4
1
0.13
L
Tiamat
Hushabee
Tiamat
3
3
0
1
W
The Morrigan
Playcation
The Morrigan
1
2
4
1.5
W
Fafnir
Saebjorn
Fafnir
0
1
7
3.5
L
Izanami
Snowrider1
Izanami
1
4
1
0.38
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,453
Damage
33,330
47,049
Taken
37,133
20,658
Mitigated
15,004
7,602
Healing
20,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,334
3,958
0
2,822
5,851
2,089
2,292
209
5,642
0
54,905
W
Hachiman
DLetemplier
Hachiman
8,314
4,508
0
5,231
8,996
2,378
1,899
2,522
6,474
0
51,016
W
Thanatos
DanteRenardYT
Thanatos
8,703
1,933
0
7,146
7,875
2,770
0
2,113
5,762
0
55,356
L
2,499
651
0
692
9,686
3,134
0
0
9,686
0
38,474
L
Fenrir
GottaWee
Fenrir
2,826
655
0
3,360
10,623
4,144
0
1,751
8,872
0
32,211
L
Tiamat
Hushabee
Tiamat
6,613
256
0
1,211
8,428
6,092
0
4,000
4,428
49,603
0
W
The Morrigan
Playcation
The Morrigan
6,607
607
0
1,592
7,074
2,543
596
4,030
3,044
54,383
986
W
Fafnir
Saebjorn
Fafnir
2,372
284
0
3,639
7,337
5,224
473
2,173
5,164
21,376
0
L
Izanami
Snowrider1
Izanami
4,081
2,918
0
1,129
10,070
3,226
0
1,742
8,328
0
39,400
L
4,434
339
0
1,210
8,242
4,062
0
829
7,413
23,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,605
Gold Earned
44,249
361
Minions Killed
422
0
Camps Cleared
0
1,353,581
Distance Traveled
1,348,057
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,488
633
108
7
0
249,336
0
W
Hachiman
7,969
531
94
6
0
240,627
3
W
Thanatos
10,252
683
94
6
0
318,188
1
L
Loki
7,427
495
81
5
0
238,013
3
L
Fenrir
6,380
425
64
4
0
284,822
0
L
Tiamat
8,785
586
104
7
0
304,496
0
W
The Morrigan
8,697
580
99
7
0
292,357
0
W
Fafnir
7,843
523
27
2
0
247,549
3
L
Izanami
6,513
434
81
5
0
243,292
0
L
Nox
7,500
500
31
2
0
282,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role