Player Matchup

Nemesis
Nemesis
GloSoGodly-
Nemesis
Level 8
God Stats
26W - 24L
1,564 SR
Queue Stats
41W - 44L
1,544 Elo+
Party 1
Izanami
Izanami
GotTekz
Izanami
Level 24
God Stats
23W - 21L
1,649 SR
Queue Stats
151W - 138L
1,501 Elo+
Party 2
Jormungandr
Jormungandr
Nastafrian
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 71L
1,403 Elo+
Party 2
Fenrir
Fenrir
SPEEDMU
Fenrir
Level 26
God Stats
10W - 12L
1,646 SR
Queue Stats
29W - 32L
1,509 Elo+
Solo
Ra
Ra
illestAndrew
Ra
Level 28
God Stats
27W - 29L
1,610 SR
Queue Stats
27W - 29L
1,555 Elo+
Party 1
Team Averages
Level 21
1,594 SR
1,502 Elo+

VS

Team Averages
Level 23
1,560 SR
1,524 Elo+
Ares
Ares
CmoneyShoota114
Ares
Level 29
God Stats
18W - 9L
1,789 SR
Queue Stats
296W - 286L
1,539 Elo+
Party 3
Odin
Odin
OdinAsheric
Odin
Level 17
God Stats
27W - 25L
1,422 SR
Queue Stats
38W - 38L
1,389 Elo+
Solo
Kukulkan
Kukulkan
batistuta644
Kukulkan
Level 27
God Stats
17W - 10L
1,720 SR
Queue Stats
82W - 74L
1,494 Elo+
Solo
Apollo
Apollo
necroscope918
Apollo
Level 16
God Stats
47W - 44L
1,629 SR
Queue Stats
176W - 169L
1,678 Elo+
Solo
Fenrir
Fenrir
tooomanyshots
Fenrir
Level 27
God Stats
4W - 7L
1,238 SR
Queue Stats
206W - 213L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GloSoGodly-
Nemesis
16
5 / 8 / 4
10,452
454
10,783
20,575
10,676
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
GotTekz
Izanami
19
4 / 8 / 4
11,948
519
13,217
18,743
10,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Nastafrian
Jormungandr
9
1 / 6 / 2
7,799
339
1,620
9,192
3,980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
SPEEDMU
Fenrir
17
4 / 5 / 4
10,827
471
9,478
18,528
11,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 7 / 7
12,138
528
13,426
13,144
5,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 12
13,562
590
14,517
17,989
15,899
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 2 / 8
13,093
569
8,714
15,624
15,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
batistuta644
Kukulkan
17
3 / 7 / 6
11,887
517
9,523
12,380
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 2 / 10
17,630
767
21,449
22,731
9,766
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
1 / 5 / 5
11,268
490
3,853
12,584
5,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
19
Kills
34
34
Deaths
19
21
Assists
41
Player
Kills
Deaths
Assists
KDA
W
11
3
12
5.67
L
Nemesis
GloSoGodly-
Nemesis
5
8
4
0.88
L
Izanami
GotTekz
Izanami
4
8
4
0.75
L
Jormungandr
Nastafrian
Jormungandr
1
6
2
0.33
W
4
2
8
4
L
Fenrir
SPEEDMU
Fenrir
4
5
4
1.2
W
Kukulkan
batistuta644
Kukulkan
3
7
6
0.86
L
5
7
7
1.21
W
15
2
10
10
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,524
Damage
58,056
80,182
Taken
81,308
42,867
Mitigated
51,723
8,494
Healing
27,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,517
726
0
5,636
17,989
15,899
960
3,560
14,345
35,257
0
L
Nemesis
GloSoGodly-
Nemesis
10,783
5,190
0
1,633
20,575
10,676
0
7,462
12,824
0
68,443
L
Izanami
GotTekz
Izanami
13,217
10,211
0
2,426
18,743
10,926
1,024
2,862
15,869
0
94,548
L
Jormungandr
Nastafrian
Jormungandr
1,620
232
238
614
9,192
3,980
0
2,552
6,640
20,733
0
W
8,714
1,484
0
4,443
15,624
15,967
1,422
2,981
12,529
0
63,579
L
Fenrir
SPEEDMU
Fenrir
9,478
1,545
0
1,230
18,528
11,496
786
5,142
13,014
0
48,992
W
Kukulkan
batistuta644
Kukulkan
9,523
479
0
807
12,380
4,705
1,666
4,424
7,630
52,220
0
L
13,426
390
924
1,429
13,144
5,789
87
5,498
7,291
64,643
0
W
21,449
16,004
0
13,885
22,731
9,766
6,866
3,129
19,466
0
151,207
W
3,853
352
0
2,293
12,584
5,386
916
2,618
9,854
0
58,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,164
Gold Earned
67,440
533
Minions Killed
578
0
Camps Cleared
0
1,864,643
Distance Traveled
2,140,208
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
13,562
590
21
1
0
438,330
1
L
Nemesis
10,452
454
89
4
0
451,033
0
L
Izanami
11,948
519
187
8
0
354,831
4
L
Jormungandr
7,799
339
37
2
0
214,213
1
W
Odin
13,093
569
134
6
0
430,619
4
L
Fenrir
10,827
471
98
4
0
441,445
0
W
Kukulkan
11,887
517
116
5
0
382,571
0
L
Ra
12,138
528
122
5
0
403,121
1
W
Apollo
17,630
767
208
9
0
430,729
1
W
Fenrir
11,268
490
99
4
0
457,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role