Player Matchup

Hercules
Hercules
Abylol
Hercules
Level 26
God Stats
23W - 22L
1,807 SR
Queue Stats
155W - 147L
1,534 Elo+
Party 1
Cupid
Cupid
Chofaesse
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,523 Elo+
Party 1
Loki
Loki
Koncsa
Loki
Level 6
God Stats
4W - 3L
1,890 SR
Queue Stats
7W - 10L
1,735 Elo+
Solo
Kuzenbo
Kuzenbo
Kushikova
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,597 Elo+
Party 1
Scylla
Scylla
Ørage
Scylla
Level 29
God Stats
19W - 14L
1,615 SR
Queue Stats
29W - 26L
1,548 Elo+
Party 1
Team Averages
Level 20
1,662 SR
1,588 Elo+

VS

Team Averages
Level 24
1,540 SR
1,527 Elo+
Nemesis
Nemesis
Alzeid
Nemesis
Level 27
God Stats
8W - 7L
1,685 SR
Queue Stats
36W - 36L
1,541 Elo+
Party 2
Sobek
Sobek
AtticEvenings
Sobek
Level 14
God Stats
6W - 10L
1,245 SR
Queue Stats
17W - 15L
1,525 Elo+
Solo
Mulan
Mulan
Gneven
Mulan
Level 28
God Stats
32W - 37L
1,700 SR
Queue Stats
291W - 289L
1,579 Elo+
Solo
Izanami
Izanami
Homyachok
Izanami
Level 23
God Stats
5W - 8L
1,538 SR
Queue Stats
33W - 36L
1,526 Elo+
Party 2
Sol
Sol
SilexX666
Sol
Level 29
God Stats
38W - 34L
1,531 SR
Queue Stats
70W - 66L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Abylol
Hercules
10
0 / 4 / 1
5,718
477
5,109
10,630
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cupid
Chofaesse
Cupid
9
1 / 4 / 0
5,339
445
4,507
6,955
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
Koncsa
Loki
11
5 / 3 / 0
7,054
588
4,072
7,270
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Kushikova
Kuzenbo
8
0 / 4 / 1
4,505
375
3,387
6,638
4,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Ørage
Scylla
10
0 / 3 / 2
6,030
503
2,322
5,022
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alzeid
Nemesis
10
1 / 1 / 3
6,253
521
1,621
6,795
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
7 / 1 / 5
6,996
583
5,660
9,421
7,407
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
Gneven
Mulan
13
5 / 2 / 1
7,774
648
8,086
8,636
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Homyachok
Izanami
13
4 / 2 / 6
7,772
648
6,495
8,756
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 3
7,357
613
2,990
5,213
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
18
18
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
Abylol
Hercules
0
4
1
0.13
W
Nemesis
Alzeid
Nemesis
1
1
3
2.5
W
7
1
5
9.5
L
Cupid
Chofaesse
Cupid
1
4
0
0.25
W
Mulan
Gneven
Mulan
5
2
1
2.75
W
Izanami
Homyachok
Izanami
4
2
6
3.5
L
Loki
Koncsa
Loki
5
3
0
1.67
L
Kuzenbo
Kushikova
Kuzenbo
0
4
1
0.13
W
1
0
3
2.5
L
Scylla
Ørage
Scylla
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,397
Damage
24,852
36,515
Taken
38,821
15,714
Mitigated
20,735
9,245
Healing
15,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Abylol
Hercules
5,109
2,234
0
3,794
10,630
6,154
0
0
10,255
0
26,567
W
Nemesis
Alzeid
Nemesis
1,621
856
0
524
6,795
1,959
0
572
6,158
0
33,259
W
5,660
823
487
2,785
9,421
7,407
147
2,042
7,299
13,888
0
L
Cupid
Chofaesse
Cupid
4,507
2,454
186
2,516
6,955
1,534
0
2,771
4,184
0
21,161
W
Mulan
Gneven
Mulan
8,086
2,223
0
4,398
8,636
7,108
314
0
8,361
0
36,516
W
Izanami
Homyachok
Izanami
6,495
4,993
0
3,524
8,756
2,753
2,435
947
7,809
0
54,989
L
Loki
Koncsa
Loki
4,072
1,563
0
1,818
7,270
1,917
0
794
6,402
0
27,854
L
Kuzenbo
Kushikova
Kuzenbo
3,387
1,466
0
107
6,638
4,498
0
2,334
4,304
11,130
0
W
2,990
612
0
3,803
5,213
1,508
1,174
1,816
3,185
50,521
0
L
Scylla
Ørage
Scylla
2,322
0
0
824
5,022
1,611
0
2,751
2,271
27,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,646
Gold Earned
36,152
237
Minions Killed
380
0
Camps Cleared
0
1,186,307
Distance Traveled
1,140,447
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,718
477
57
5
0
234,002
0
W
Nemesis
6,253
521
61
5
0
247,259
3
W
Sobek
6,996
583
18
2
0
253,661
4
L
Cupid
5,339
445
37
3
0
219,866
3
W
Mulan
7,774
648
80
7
0
218,844
1
W
Izanami
7,772
648
114
10
0
193,019
4
L
Loki
7,054
588
59
5
0
258,804
1
L
Kuzenbo
4,505
375
10
1
0
255,306
2
W
Sol
7,357
613
107
9
0
227,664
2
L
Scylla
6,030
503
74
6
0
218,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role