Player Matchup

Sun Wukong
Sun Wukong
ThatBoy2Dirty
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
TheLionKing202
Janus
Level 44
God Stats
0W - 5L
1,545 SR
Queue Stats
254W - 291L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
XxBigTeethsxX
Kuzenbo
Level 34
God Stats
0W - 2L
1,299 SR
Queue Stats
194W - 209L
1,566 Elo+
Party 2
Izanami
Izanami
crimsonsun34
Izanami
Level 43
God Stats
9W - 7L
1,724 SR
Queue Stats
115W - 96L
1,595 Elo+
Party 1
Tsukuyomi
Tsukuyomi
deathknight101
Tsukuyomi
Level 36
God Stats
2W - 3L
1,482 SR
Queue Stats
5W - 7L
1,600 Elo+
Solo
Team Averages
Level 63
1,510 SR
1,551 Elo+

VS

Team Averages
Level 45
1,525 SR
1,547 Elo+
Kukulkan
Kukulkan
CrackO JackO902
Kukulkan
Level 80
God Stats
1W - 2L
1,285 SR
Queue Stats
65W - 85L
1,324 Elo+
Party 3
Bacchus
Bacchus
DrGreenThumb1
Bacchus
Level 43
God Stats
9W - 11L
1,521 SR
Queue Stats
70W - 61L
1,609 Elo+
Party 4
Chiron
Chiron
Lowjax
Chiron
Level 29
God Stats
28W - 16L
1,677 SR
Queue Stats
701W - 645L
1,621 Elo+
Party 4
Fenrir
Fenrir
PeakyBlindr
Fenrir
Level 29
God Stats
6W - 9L
1,433 SR
Queue Stats
193W - 174L
1,586 Elo+
Party 3
Erlang Shen
Erlang Shen
VOwOlt
Erlang Shen
Level 42
God Stats
8W - 5L
1,711 SR
Queue Stats
256W - 219L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ThatBoy2Dirty
Sun Wukong
13
4 / 0 / 3
7,439
572
5,736
6,277
3,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 3 / 5
6,688
514
5,501
7,375
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
10
1 / 3 / 4
6,874
529
5,278
11,773
8,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
crimsonsun34
Izanami
10
0 / 10 / 1
6,334
487
1,735
10,804
2,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
deathknight101
Tsukuyomi
11
4 / 5 / 2
7,032
541
6,335
11,868
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 3 / 3
6,489
499
4,068
5,795
2,423
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
11
3 / 0 / 12
7,998
615
7,290
10,307
9,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
Lowjax
Chiron
14
11 / 1 / 2
9,014
693
9,715
7,715
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
3 / 4 / 3
7,201
554
6,669
8,621
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
VOwOlt
Erlang Shen
15
3 / 3 / 1
8,187
630
5,282
10,149
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
42
11
Kills
21
21
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
3
3
0.83
W
Bacchus
3
0
12
9
W
Chiron
Lowjax
Chiron
11
1
2
12
W
Fenrir
3
4
3
1.13
L
Sun Wukong
ThatBoy2Dirty
Sun Wukong
4
0
3
5.5
L
2
3
5
1.5
W
Erlang Shen
VOwOlt
Erlang Shen
3
3
1
1.17
L
Kuzenbo
1
3
4
1
L
Izanami
crimsonsun34
Izanami
0
10
1
0.05
L
Tsukuyomi
deathknight101
Tsukuyomi
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,585
Damage
33,024
48,097
Taken
42,587
20,312
Mitigated
23,263
11,392
Healing
15,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
4,068
553
0
535
5,795
2,423
488
3,041
2,630
35,015
0
W
Bacchus
7,290
962
0
3,595
10,307
9,740
0
2,077
8,158
21,553
0
W
Chiron
Lowjax
Chiron
9,715
5,226
630
4,144
7,715
2,778
4,070
1,329
6,386
0
58,604
W
Fenrir
6,669
1,624
0
1,753
8,621
3,135
0
1,896
6,583
0
35,126
L
Sun Wukong
ThatBoy2Dirty
Sun Wukong
5,736
1,603
0
3,012
6,277
3,069
0
53
6,224
0
35,440
L
5,501
772
0
1,000
7,375
2,146
0
905
6,470
30,939
0
W
Erlang Shen
VOwOlt
Erlang Shen
5,282
2,442
0
4,438
10,149
5,187
0
1,974
8,051
0
54,556
L
Kuzenbo
5,278
2,464
0
3,627
11,773
8,755
0
4,692
7,081
16,451
0
L
Izanami
crimsonsun34
Izanami
1,735
1,153
0
711
10,804
2,468
0
1,837
8,967
0
32,903
L
Tsukuyomi
deathknight101
Tsukuyomi
6,335
2,664
0
3,042
11,868
3,874
0
3,871
7,997
0
31,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,367
Gold Earned
38,889
272
Minions Killed
385
0
Camps Cleared
0
1,241,645
Distance Traveled
1,291,964
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,489
499
67
5
0
234,924
6
W
Bacchus
7,998
615
17
1
0
295,893
7
W
Chiron
9,014
693
122
9
0
224,442
1
W
Fenrir
7,201
554
70
5
0
274,151
5
L
Sun Wukong
7,439
572
56
4
0
291,751
4
L
Janus
6,688
514
60
5
0
235,199
6
W
Erlang Shen
8,187
630
109
8
0
262,554
3
L
Kuzenbo
6,874
529
15
1
0
265,885
2
L
Izanami
6,334
487
75
6
0
209,823
1
L
Tsukuyomi
7,032
541
66
5
0
238,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role