Player Matchup

Neith
Neith
El Jefe 035
Neith
Level 125
God Stats
4W - 7L
1,533 SR
Queue Stats
65W - 76L
1,475 Elo+
Party 2
Vamana
Vamana
Jspec12
Vamana
Level 153
God Stats
23W - 16L
1,649 SR
Queue Stats
146W - 131L
1,536 Elo+
Party 2
Sylvanus
Sylvanus
Nimmer44
Sylvanus
Level 120
God Stats
15W - 15L
1,542 SR
Queue Stats
33W - 35L
1,519 Elo+
Party 2
Kukulkan
Kukulkan
bmc45
Kukulkan
Level 25
God Stats
2W - 2L
1,548 SR
Queue Stats
5W - 4L
1,569 Elo+
Party 2
Bellona
Bellona
shade2040
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,560 Elo+
Party 2
Team Averages
Level 89
1,554 SR
1,532 Elo+

VS

Team Averages
Level 56
1,402 SR
1,528 Elo+
Nemesis
Nemesis
Jeffkiller1023
Nemesis
Level 32
God Stats
2W - 7L
1,227 SR
Queue Stats
654W - 648L
1,375 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Purewells
Ah Muzen Cab
Level 151
God Stats
12W - 22L
1,460 SR
Queue Stats
781W - 614L
1,666 Elo+
Party 1
Discordia
Discordia
Squirtle_Blue_Go
Discordia
Level 24
God Stats
30W - 14L
1,400 SR
Queue Stats
411W - 297L
1,584 Elo+
Party 1
Ymir
Ymir
TheoBadger
Ymir
Level 40
God Stats
6W - 4L
1,439 SR
Queue Stats
108W - 86L
1,562 Elo+
Solo
Skadi
Skadi
alysson_789
Skadi
Level 31
God Stats
6W - 10L
1,481 SR
Queue Stats
28W - 41L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
8,657
577
13,049
10,544
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Jspec12
Vamana
16
10 / 0 / 3
9,651
643
10,782
13,346
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Nimmer44
Sylvanus
13
2 / 1 / 6
8,267
551
5,558
9,405
8,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
bmc45
Kukulkan
14
5 / 2 / 2
8,367
558
6,236
7,598
2,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
shade2040
Bellona
14
3 / 1 / 1
8,026
535
6,076
8,811
6,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,407
427
1,424
11,308
4,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Purewells
Ah Muzen Cab
14
1 / 5 / 0
8,300
553
9,725
11,655
4,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
14
2 / 4 / 0
8,253
550
6,859
7,693
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 5 / 2
6,300
420
2,380
12,933
6,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 5 / 0
6,006
400
6,143
9,424
2,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
25
Kills
4
6
Deaths
25
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
0
6
0
0
W
Vamana
Jspec12
Vamana
10
0
3
11.5
W
Sylvanus
Nimmer44
Sylvanus
2
1
6
5
L
Ah Muzen Cab
Purewells
Ah Muzen Cab
1
5
0
0.2
L
Discordia
2
4
0
0.5
L
0
5
2
0.2
L
1
5
0
0.2
W
Kukulkan
bmc45
Kukulkan
5
2
2
3
W
Bellona
shade2040
Bellona
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,701
Damage
26,531
49,704
Taken
53,013
29,249
Mitigated
20,297
21,760
Healing
7,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,049
6,585
0
6,059
10,544
3,881
1,382
1,644
8,856
0
55,289
L
1,424
211
0
600
11,308
4,237
0
4,017
7,241
0
35,502
W
Vamana
Jspec12
Vamana
10,782
6,746
0
6,886
13,346
7,935
0
1,680
11,606
0
64,418
W
Sylvanus
Nimmer44
Sylvanus
5,558
991
1,145
3,732
9,405
8,157
647
2,453
6,838
24,653
0
L
Ah Muzen Cab
Purewells
Ah Muzen Cab
9,725
4,536
0
2,050
11,655
4,479
572
392
10,938
0
60,875
L
Discordia
6,859
672
0
1,195
7,693
2,638
0
2,399
5,269
51,577
0
L
2,380
40
111
3,452
12,933
6,437
0
2,859
10,074
14,708
0
L
6,143
2,196
0
393
9,424
2,506
0
2,127
7,297
0
24,091
W
Kukulkan
bmc45
Kukulkan
6,236
962
0
490
7,598
2,743
182
2,614
4,760
47,100
0
W
Bellona
shade2040
Bellona
6,076
2,062
0
3,448
8,811
6,533
676
376
8,405
0
36,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,968
Gold Earned
35,266
411
Minions Killed
372
0
Camps Cleared
0
1,411,677
Distance Traveled
1,291,567
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,657
577
93
6
0
239,008
1
L
Nemesis
6,407
427
66
4
0
276,519
0
W
Vamana
9,651
643
114
8
0
301,806
3
W
Sylvanus
8,267
551
37
2
0
252,951
3
L
Ah Muzen Cab
8,300
553
124
8
0
234,440
0
L
Discordia
8,253
550
101
7
0
267,292
2
L
Ymir
6,300
420
31
2
0
272,954
2
L
Skadi
6,006
400
50
3
0
240,362
0
W
Kukulkan
8,367
558
82
5
0
283,618
0
W
Bellona
8,026
535
85
6
0
334,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role