Player Matchup

Odin
Odin
Barbaricbear
Odin
Level 24
God Stats
1W - 4L
1,239 SR
Queue Stats
137W - 134L
1,322 Elo+
Party 2
Nemesis
Nemesis
FreeTragedy
Nemesis
Level 20
God Stats
1W - 1L
1,465 SR
Queue Stats
38W - 34L
1,425 Elo+
Party 3
He Bo
He Bo
Miracle25
He Bo
Level 25
God Stats
4W - 3L
1,623 SR
Queue Stats
72W - 64L
1,436 Elo+
Party 3
Yemoja
Yemoja
Svcker
Yemoja
Level 15
God Stats
6W - 12L
1,291 SR
Queue Stats
154W - 157L
1,322 Elo+
Party 2
Neith
Neith
wolftoddo
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,144 Elo+
Solo
Team Averages
Level 18
1,424 SR
1,330 Elo+

VS

Team Averages
Level 19
1,463 SR
1,324 Elo+
Hun Batz
Hun Batz
GengBeng
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
KraKe1337
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,397 Elo+
Party 1
Merlin
Merlin
Nasko02
Merlin
Level 45
God Stats
1W - 1L
1,315 SR
Queue Stats
6W - 7L
1,371 Elo+
Party 1
Vamana
Vamana
ValinstroZo
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,397 Elo+
Party 1
Neith
Neith
gatoseco12
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,059 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,525
408
3,669
8,711
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
FreeTragedy
Nemesis
12
4 / 4 / 2
7,987
499
4,763
11,703
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Miracle25
He Bo
14
5 / 9 / 1
8,910
557
9,008
10,059
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Svcker
Yemoja
10
0 / 2 / 6
6,808
426
5,261
9,480
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
wolftoddo
Neith
11
5 / 5 / 2
7,151
447
8,290
8,387
2,696
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GengBeng
Hun Batz
12
1 / 3 / 4
7,714
482
1,626
8,953
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KraKe1337
Cthulhu
12
2 / 3 / 5
7,674
480
7,289
10,956
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
Nasko02
Merlin
15
9 / 5 / 1
9,662
604
10,500
8,585
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
16
9 / 1 / 1
10,027
627
11,762
10,737
7,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
13
3 / 2 / 3
8,329
521
4,684
9,396
2,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
14
Kills
24
24
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Nemesis
FreeTragedy
Nemesis
4
4
2
1.25
W
Hun Batz
GengBeng
Hun Batz
1
3
4
1
W
Cthulhu
KraKe1337
Cthulhu
2
3
5
1.5
L
He Bo
Miracle25
He Bo
5
9
1
0.61
W
Merlin
Nasko02
Merlin
9
5
1
1.9
L
Yemoja
Svcker
Yemoja
0
2
6
1.5
W
Vamana
9
1
1
9.5
W
Neith
3
2
3
2.25
L
Neith
wolftoddo
Neith
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,991
Damage
35,861
48,340
Taken
48,627
22,328
Mitigated
23,453
5,740
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,669
1,316
0
266
8,711
5,587
0
2,267
6,370
0
26,571
L
Nemesis
FreeTragedy
Nemesis
4,763
1,933
0
2,823
11,703
4,499
0
2,699
8,783
0
38,667
W
Hun Batz
GengBeng
Hun Batz
1,626
542
0
2,921
8,953
2,838
1,158
1,479
7,313
0
38,549
W
Cthulhu
KraKe1337
Cthulhu
7,289
540
0
1,182
10,956
7,489
148
3,999
6,931
25,878
0
L
He Bo
Miracle25
He Bo
9,008
959
0
578
10,059
3,459
284
5,241
4,367
36,623
0
W
Merlin
Nasko02
Merlin
10,500
626
0
552
8,585
3,291
1,382
4,030
4,057
48,089
0
L
Yemoja
Svcker
Yemoja
5,261
1,094
1,107
678
9,480
6,087
0
3,513
5,767
22,269
0
W
Vamana
11,762
5,870
0
1,936
10,737
7,092
1,096
1,016
9,417
155
62,459
W
Neith
4,684
2,760
0
4,795
9,396
2,743
1,163
3,013
6,315
0
41,640
L
Neith
wolftoddo
Neith
8,290
5,924
0
288
8,387
2,696
1,048
3,021
5,109
0
24,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,381
Gold Earned
43,406
276
Minions Killed
415
0
Camps Cleared
0
1,428,682
Distance Traveled
1,422,089
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,525
408
55
3
0
242,445
0
L
Nemesis
7,987
499
71
4
0
331,303
0
W
Hun Batz
7,714
482
73
5
0
259,557
5
W
Cthulhu
7,674
480
44
3
0
318,923
0
L
He Bo
8,910
557
75
5
0
277,472
3
W
Merlin
9,662
604
114
7
0
272,224
2
L
Yemoja
6,808
426
36
2
0
307,408
0
W
Vamana
10,027
627
113
7
0
323,639
1
W
Neith
8,329
521
71
4
0
247,746
3
L
Neith
7,151
447
39
2
0
270,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role