Player Matchup

Fenrir
Fenrir
AzraelBloodMist
Fenrir
Level 43
God Stats
10W - 19L
1,318 SR
Queue Stats
71W - 111L
1,365 Elo+
Party 1
Loki
Loki
Deathveawer
Loki
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Ra
Ra
Desrtoyer5988
Ra
Level 7
God Stats
3W - 3L
1,260 SR
Queue Stats
7W - 9L
1,101 Elo+
Party 1
Danzaburou
Danzaburou
FelicityGz
Danzaburou
Level 8
God Stats
2W - 3L
1,226 SR
Queue Stats
16W - 23L
1,274 Elo+
Solo
Yemoja
Yemoja
Gennixior
Yemoja
Level 24
God Stats
16W - 20L
1,408 SR
Queue Stats
39W - 55L
1,391 Elo+
Solo
Team Averages
Level 17
1,343 SR
1,326 Elo+

VS

Team Averages
Level 15
1,439 SR
1,302 Elo+
Nemesis
Nemesis
DyslexicFork
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Pele
Pele
RSMAIQUELE
Pele
Level 18
God Stats
0W - 2L
1,382 SR
Queue Stats
6W - 13L
1,105 Elo+
Solo
Tiamat
Tiamat
SighvatByssus
Tiamat
Level 6
God Stats
3W - 5L
1,238 SR
Queue Stats
56W - 78L
1,233 Elo+
Solo
Amaterasu
Amaterasu
Static-Onions
Amaterasu
Level 29
God Stats
2W - 2L
1,474 SR
Queue Stats
79W - 112L
1,389 Elo+
Party 2
Medusa
Medusa
kmoregames
Medusa
Level 18
God Stats
8W - 6L
1,601 SR
Queue Stats
72W - 73L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 3 / 9
13,645
569
20,105
18,627
11,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 1 / 8
13,629
568
13,698
17,230
7,822
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 8 / 12
11,963
498
12,894
20,250
10,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
FelicityGz
Danzaburou
18
8 / 2 / 11
12,187
508
16,678
15,394
7,550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
Gennixior
Yemoja
16
3 / 0 / 10
11,390
475
5,626
12,001
11,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DyslexicFork
Nemesis
15
5 / 14 / 4
10,282
428
7,333
21,578
9,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 4 / 1
8,064
336
3,031
12,477
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
3 / 11 / 4
9,540
398
12,909
19,323
9,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Static-Onions
Amaterasu
15
5 / 7 / 2
10,252
427
14,343
18,288
10,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
kmoregames
Medusa
12
1 / 8 / 4
8,018
334
13,714
14,620
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
29
41
Kills
14
14
Deaths
44
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
17
3
9
7.17
W
9
1
8
13
W
4
8
12
1.25
L
Nemesis
DyslexicFork
Nemesis
5
14
4
0.5
W
Danzaburou
FelicityGz
Danzaburou
8
2
11
6.75
W
Yemoja
Gennixior
Yemoja
3
0
10
8
L
0
4
1
0.13
L
3
11
4
0.45
L
Amaterasu
Static-Onions
Amaterasu
5
7
2
0.86
L
Medusa
kmoregames
Medusa
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,001
Damage
51,330
83,502
Taken
86,286
48,853
Mitigated
39,714
26,743
Healing
12,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,105
5,909
0
565
18,627
11,885
728
2,451
15,826
0
96,654
W
13,698
4,334
0
5,489
17,230
7,822
4,312
1,491
15,620
0
85,133
W
12,894
2,061
1,222
3,273
20,250
10,005
2,247
3,276
16,665
86,294
0
L
Nemesis
DyslexicFork
Nemesis
7,333
2,944
0
3,858
21,578
9,329
0
5,950
15,358
0
31,526
W
Danzaburou
FelicityGz
Danzaburou
16,678
8,732
0
3,429
15,394
7,550
5,369
1,852
13,338
0
79,182
W
Yemoja
Gennixior
Yemoja
5,626
1,256
9,773
2,992
12,001
11,591
447
2,877
8,872
24,612
0
L
3,031
123
0
1,674
12,477
5,240
0
3,182
9,203
0
39,439
L
12,909
993
0
2,282
19,323
9,551
0
2,260
16,826
30,851
0
L
Amaterasu
Static-Onions
Amaterasu
14,343
6,779
0
3,572
18,288
10,915
0
3,742
14,439
0
38,772
L
Medusa
kmoregames
Medusa
13,714
5,597
0
987
14,620
4,679
0
2,570
11,940
0
38,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,814
Gold Earned
46,156
558
Minions Killed
263
0
Camps Cleared
0
2,142,299
Distance Traveled
1,927,848
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,645
569
120
5
0
479,363
0
W
Loki
13,629
568
141
6
0
387,289
0
W
Ra
11,963
498
132
6
0
427,969
0
L
Nemesis
10,282
428
52
2
0
396,435
0
W
Danzaburou
12,187
508
123
5
0
433,092
0
W
Yemoja
11,390
475
42
2
0
414,586
0
L
Pele
8,064
336
67
3
0
430,212
6
L
Tiamat
9,540
398
48
2
0
346,657
2
L
Amaterasu
10,252
427
53
2
0
368,797
1
L
Medusa
8,018
334
43
2
0
385,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role