Player Matchup

Bacchus
Bacchus
ImagineRainbows
Bacchus
Level 78
God Stats
4W - 2L
1,661 SR
Queue Stats
21W - 20L
1,703 Elo+
Party 3
Nemesis
Nemesis
Monathea
Nemesis
Level 129
God Stats
8W - 2L
1,970 SR
Queue Stats
471W - 437L
1,600 Elo+
Party 3
Bellona
Bellona
MrShackvio
Bellona
Level 20
God Stats
3W - 3L
1,567 SR
Queue Stats
27W - 15L
1,637 Elo+
Party 3
Ra
Ra
Oikalypta
Ra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
361W - 337L
1,624 Elo+
Party 3
Izanami
Izanami
Schrims
Izanami
Level 98
God Stats
0W - 3L
1,325 SR
Queue Stats
22W - 21L
1,666 Elo+
Party 3
Team Averages
Level 90
1,604 SR
1,646 Elo+

VS

Team Averages
Level 60
1,676 SR
1,643 Elo+
Guan Yu
Guan Yu
ASAPPP
Guan Yu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,727 Elo+
Party 2
Kumbhakarna
Kumbhakarna
IzDream
Kumbhakarna
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 117L
1,721 Elo+
Party 1
Izanami
Izanami
Strause
Izanami
Level 48
God Stats
4W - 0L
1,902 SR
Queue Stats
87W - 77L
1,501 Elo+
Solo
Anhur
Anhur
Varis
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
WarDoxizs
Merlin
Level 43
God Stats
5W - 3L
1,976 SR
Queue Stats
226W - 149L
1,766 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
8,239
375
5,420
17,099
14,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Monathea
Nemesis
15
0 / 6 / 4
9,785
445
8,279
17,261
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MrShackvio
Bellona
15
4 / 9 / 2
10,839
493
12,388
25,462
17,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 10 / 0
9,399
427
9,013
14,712
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Schrims
Izanami
18
2 / 3 / 1
11,895
541
8,998
13,391
5,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ASAPPP
Guan Yu
18
2 / 3 / 12
11,959
544
12,200
19,822
23,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kumbhakarna
IzDream
Kumbhakarna
17
1 / 1 / 20
11,356
516
6,009
19,960
17,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Strause
Izanami
18
2 / 1 / 10
11,627
529
6,086
10,944
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Varis
Anhur
20
20 / 1 / 10
15,017
683
26,925
17,090
7,833
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
WarDoxizs
Merlin
19
9 / 2 / 13
12,972
590
16,623
8,652
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
99
8
Kills
34
34
Deaths
8
9
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ASAPPP
Guan Yu
2
3
12
2.67
L
0
6
2
0.17
W
Kumbhakarna
IzDream
Kumbhakarna
1
1
20
11
L
Nemesis
Monathea
Nemesis
0
6
4
0.33
L
Bellona
MrShackvio
Bellona
4
9
2
0.56
L
2
10
0
0.2
L
Izanami
Schrims
Izanami
2
3
1
0.83
W
Izanami
Strause
Izanami
2
1
10
7
W
Anhur
Varis
Anhur
20
1
10
25
W
Merlin
WarDoxizs
Merlin
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,098
Damage
67,843
87,925
Taken
76,468
50,290
Mitigated
55,537
17,934
Healing
27,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ASAPPP
Guan Yu
12,200
1,689
5,015
10,705
19,822
23,215
407
2,863
16,721
98
70,388
L
5,420
610
0
2,751
17,099
14,397
0
4,971
11,870
17,772
0
W
Kumbhakarna
IzDream
Kumbhakarna
6,009
908
0
3,911
19,960
17,186
192
4,200
15,580
24,456
0
L
Nemesis
Monathea
Nemesis
8,279
3,144
0
850
17,261
8,421
996
3,064
13,956
0
66,842
L
Bellona
MrShackvio
Bellona
12,388
3,908
0
6,484
25,462
17,984
0
7,237
17,853
1,273
55,657
L
9,013
825
351
2,382
14,712
4,488
43
3,820
10,606
54,114
0
L
Izanami
Schrims
Izanami
8,998
6,409
0
5,116
13,391
5,000
426
2,375
10,910
0
109,945
W
Izanami
Strause
Izanami
6,086
3,827
0
5,238
10,944
3,626
6,702
2,438
8,392
0
87,212
W
Anhur
Varis
Anhur
26,925
17,302
0
1,703
17,090
7,833
3,700
4,358
12,436
0
141,918
W
Merlin
WarDoxizs
Merlin
16,623
826
0
1,291
8,652
3,677
1,537
1,349
7,189
76,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,157
Gold Earned
62,931
530
Minions Killed
627
0
Camps Cleared
0
1,964,221
Distance Traveled
2,107,010
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,959
544
133
6
0
436,244
1
L
Bacchus
8,239
375
18
1
0
381,556
8
W
Kumbhakarna
11,356
516
31
1
0
394,512
9
L
Nemesis
9,785
445
118
5
0
424,022
5
L
Bellona
10,839
493
94
4
0
396,560
10
L
Ra
9,399
427
111
5
0
379,733
12
L
Izanami
11,895
541
189
9
0
382,350
1
W
Izanami
11,627
529
158
7
0
406,524
5
W
Anhur
15,017
683
169
8
0
448,437
4
W
Merlin
12,972
590
136
6
0
421,293
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role