Player Matchup

Janus
Janus
Abelpc98
Janus
Level 144
God Stats
5W - 10L
1,362 SR
Queue Stats
257W - 233L
1,502 Elo+
Party 2
Ymir
Ymir
FunGun_Games
Ymir
Level 82
God Stats
5W - 4L
1,265 SR
Queue Stats
55W - 55L
1,404 Elo+
Solo
Cerberus
Cerberus
Jordan Jenko
Cerberus
Level 69
God Stats
17W - 19L
1,607 SR
Queue Stats
155W - 189L
1,324 Elo+
Party 4
Fenrir
Fenrir
Sephylis
Fenrir
Level 115
God Stats
16W - 12L
1,573 SR
Queue Stats
172W - 162L
1,435 Elo+
Party 4
Artemis
Artemis
sayonarazorrita
Artemis
Level 126
God Stats
10W - 13L
1,416 SR
Queue Stats
219W - 211L
1,425 Elo+
Party 2
Team Averages
Level 107
1,444 SR
1,418 Elo+

VS

Team Averages
Level 91
1,470 SR
1,421 Elo+
Neith
Neith
Lylaniee
Neith
Level 66
God Stats
59W - 82L
1,372 SR
Queue Stats
345W - 475L
1,365 Elo+
Party 3
Thanatos
Thanatos
Mail-Man-2004
Thanatos
Level 64
God Stats
2W - 8L
1,336 SR
Queue Stats
110W - 169L
1,437 Elo+
Party 3
Bakasura
Bakasura
Mr_Bluemani
Bakasura
Level 131
God Stats
4W - 7L
1,654 SR
Queue Stats
738W - 752L
1,437 Elo+
Party 1
Chang'e
Chang'e
evlipton04
Chang'e
Level 67
God Stats
19W - 22L
1,356 SR
Queue Stats
193W - 265L
1,434 Elo+
Party 3
Fafnir
Fafnir
rich_da_savage94
Fafnir
Level 126
God Stats
5W - 2L
1,632 SR
Queue Stats
161W - 168L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Abelpc98
Janus
20
7 / 2 / 6
12,965
564
17,468
10,812
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
2 / 0 / 12
11,384
495
9,886
17,079
20,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Jordan Jenko
Cerberus
19
8 / 3 / 10
12,580
547
14,599
19,781
16,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Sephylis
Fenrir
20
8 / 5 / 3
12,858
559
12,130
23,241
10,295
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 0 / 6
11,659
507
13,831
11,579
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lylaniee
Neith
13
0 / 5 / 0
8,417
366
5,039
13,139
3,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Mail-Man-2004
Thanatos
13
2 / 10 / 3
9,202
400
9,300
21,062
6,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
Mr_Bluemani
Bakasura
17
6 / 9 / 0
11,405
496
14,395
18,286
9,456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
evlipton04
Chang'e
16
1 / 4 / 1
9,611
418
6,284
16,893
5,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 3
10,212
444
10,362
20,945
21,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
32
Kills
10
10
Deaths
32
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
Abelpc98
Janus
7
2
6
5
W
2
0
12
8
W
Cerberus
Jordan Jenko
Cerberus
8
3
10
4.33
L
Neith
Lylaniee
Neith
0
5
0
0
L
Thanatos
Mail-Man-2004
Thanatos
2
10
3
0.35
L
Bakasura
Mr_Bluemani
Bakasura
6
9
0
0.67
W
Fenrir
Sephylis
Fenrir
8
5
3
1.9
L
Chang'e
evlipton04
Chang'e
1
4
1
0.38
L
1
4
3
0.63
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,914
Damage
45,380
82,492
Taken
90,325
57,030
Mitigated
47,158
32,914
Healing
33,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Abelpc98
Janus
17,468
1,237
0
2,166
10,812
4,176
2,420
3,508
7,154
90,196
0
W
9,886
1,558
390
3,808
17,079
20,488
261
5,229
11,218
48,097
0
W
Cerberus
Jordan Jenko
Cerberus
14,599
1,085
171
6,874
19,781
16,871
2,124
3,069
14,874
67,274
0
L
Neith
Lylaniee
Neith
5,039
1,204
438
3,669
13,139
3,866
179
4,687
8,398
0
56,378
L
Thanatos
Mail-Man-2004
Thanatos
9,300
3,182
0
10,891
21,062
6,813
0
8,781
11,995
0
46,229
L
Bakasura
Mr_Bluemani
Bakasura
14,395
9,794
0
3,616
18,286
9,456
514
7,813
10,465
0
43,901
W
Fenrir
Sephylis
Fenrir
12,130
5,885
0
12,537
23,241
10,295
0
1,511
20,628
0
108,039
L
Chang'e
evlipton04
Chang'e
6,284
362
2,279
7,057
16,893
5,381
0
8,762
7,807
54,882
0
L
10,362
1,944
79
5,794
20,945
21,642
26
11,084
9,707
30,415
0
W
13,831
4,384
0
6,968
11,579
5,200
3,257
2,820
8,703
0
80,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,446
Gold Earned
48,847
646
Minions Killed
426
0
Camps Cleared
0
2,101,814
Distance Traveled
1,908,004
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,965
564
203
9
0
427,510
2
W
Ymir
11,384
495
68
3
0
429,807
5
W
Cerberus
12,580
547
128
6
0
424,480
0
L
Neith
8,417
366
111
5
0
356,476
1
L
Thanatos
9,202
400
74
3
0
374,744
3
L
Bakasura
11,405
496
107
5
0
334,379
3
W
Fenrir
12,858
559
132
6
0
428,002
1
L
Chang'e
9,611
418
107
5
0
437,052
5
L
Fafnir
10,212
444
27
1
0
405,353
7
W
Artemis
11,659
507
115
5
0
392,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role