Player Matchup

Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Fuseli
Fenrir
Level 147
God Stats
4W - 2L
1,500 SR
Queue Stats
263W - 243L
1,625 Elo+
Party 3
Olorun
Olorun
Kurrybow
Olorun
Level 33
God Stats
3W - 1L
1,744 SR
Queue Stats
48W - 30L
1,632 Elo+
Party 3
Skadi
Skadi
LoG_Blizz4rD
Skadi
Level 63
God Stats
10W - 9L
1,454 SR
Queue Stats
82W - 112L
1,321 Elo+
Party 2
He Bo
He Bo
lucas_salanon
He Bo
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 50L
1,305 Elo+
Party 2
Team Averages
Level 75
1,539 SR
1,477 Elo+

VS

Team Averages
Level 45
1,479 SR
1,416 Elo+
Odin
Odin
Apegamer007
Odin
Level 67
God Stats
36W - 45L
1,625 SR
Queue Stats
231W - 335L
1,431 Elo+
Party 1
Cupid
Cupid
Sedrian
Cupid
Level 48
God Stats
1W - 4L
1,500 SR
Queue Stats
138W - 252L
1,338 Elo+
Party 1
Yemoja
Yemoja
Spieletest
Yemoja
Level 15
God Stats
10W - 23L
1,417 SR
Queue Stats
70W - 164L
1,325 Elo+
Party 1
Camazotz
Camazotz
casededa
Camazotz
Level 49
God Stats
1W - 3L
1,282 SR
Queue Stats
148W - 248L
1,368 Elo+
Party 1
Baron Samedi
Baron Samedi
vagos-alex
Baron Samedi
Level 45
God Stats
1W - 2L
1,573 SR
Queue Stats
1W - 4L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 0 / 5
7,746
596
2,162
6,070
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Fuseli
Fenrir
12
12 / 0 / 6
8,857
681
13,378
8,620
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Kurrybow
Olorun
13
4 / 0 / 7
7,917
609
8,394
5,951
2,171
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 3
6,443
496
6,360
6,657
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 3 / 3
7,322
563
3,207
5,454
1,570
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,271
482
2,326
10,054
6,698
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Sedrian
Cupid
8
0 / 5 / 0
5,102
392
996
9,203
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Spieletest
Yemoja
9
0 / 5 / 0
5,827
448
2,719
9,714
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Camazotz
casededa
Camazotz
8
1 / 7 / 1
5,489
422
3,385
11,875
3,233
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
vagos-alex
Baron Samedi
11
3 / 4 / 0
6,368
490
3,192
6,848
2,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
23
Kills
4
5
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
5
4.5
L
0
2
2
0.5
W
Fenrir
Fuseli
Fenrir
12
0
6
15
W
Olorun
Kurrybow
Olorun
4
0
7
7.5
W
0
2
3
0.75
L
Cupid
Sedrian
Cupid
0
5
0
0
L
Yemoja
Spieletest
Yemoja
0
5
0
0
L
Camazotz
casededa
Camazotz
1
7
1
0.21
W
5
3
3
2.17
L
Baron Samedi
vagos-alex
Baron Samedi
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,501
Damage
12,618
32,752
Taken
47,694
14,198
Mitigated
21,404
11,971
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,162
981
0
939
6,070
2,374
0
170
5,900
0
54,577
L
2,326
679
0
2,768
10,054
6,698
0
1,566
8,403
2,438
25,509
W
Fenrir
Fuseli
Fenrir
13,378
5,464
0
4,504
8,620
5,503
355
1,803
6,817
0
38,518
W
Olorun
Kurrybow
Olorun
8,394
4,655
24
3,713
5,951
2,171
2,534
1,612
4,339
46,812
0
W
6,360
3,449
0
855
6,657
2,580
680
935
5,722
0
26,645
L
Cupid
Sedrian
Cupid
996
409
198
1,608
9,203
2,406
177
4,053
5,150
0
19,933
L
Yemoja
Spieletest
Yemoja
2,719
630
623
2,139
9,714
6,271
321
3,383
6,331
24,543
0
L
Camazotz
casededa
Camazotz
3,385
861
0
2,897
11,875
3,233
90
1,544
10,313
0
22,815
W
3,207
212
259
1,677
5,454
1,570
287
2,058
3,396
23,601
0
L
Baron Samedi
vagos-alex
Baron Samedi
3,192
215
194
821
6,848
2,796
0
952
5,896
27,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,285
Gold Earned
29,057
308
Minions Killed
247
0
Camps Cleared
0
1,284,699
Distance Traveled
1,186,538
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,746
596
99
8
0
301,125
4
L
Odin
6,271
482
74
6
0
245,301
0
W
Fenrir
8,857
681
50
4
0
283,288
2
W
Olorun
7,917
609
82
6
0
232,911
0
W
Skadi
6,443
496
38
3
0
216,679
2
L
Cupid
5,102
392
38
3
0
219,561
2
L
Yemoja
5,827
448
39
3
0
224,595
0
L
Camazotz
5,489
422
39
3
0
257,441
2
W
He Bo
7,322
563
39
3
0
250,696
2
L
Baron Samedi
6,368
490
57
4
0
239,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role