Player Matchup

Athena
Athena
Silver IV
AnorakTheQwuack
Athena
Silver IV
Level 80
God Stats
3W - 5L
1,596 SR
Queue Stats
23W - 32L
1,256 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Anyelous
Sun Wukong
Gold IV
Level 160
God Stats
16W - 16L
1,656 SR
Queue Stats
342W - 350L
1,256 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
GamerChase2
Baron Samedi
Gold III
Level 85
God Stats
12W - 3L
1,500 SR
Queue Stats
591W - 588L
1,306 MMR
Solo
Nemesis
Nemesis
Gold V
Mochilaz
Nemesis
Gold V
Level 129
God Stats
3W - 1L
1,654 SR
Queue Stats
109W - 117L
1,245 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
WoIfOfELoStreet
Ah Muzen Cab
Gold IV
Level 83
God Stats
2W - 2L
1,864 SR
Queue Stats
377W - 371L
1,325 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,654 SR
1,277 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,456 SR
1,327 MMR
Sobek
Sobek
Gold IV
LordAstria
Sobek
Gold IV
Level 118
God Stats
3W - 8L
1,258 SR
Queue Stats
287W - 283L
1,281 MMR
Solo
Ares
Ares
Silver I
Nanoplasm
Ares
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
Nomad139
Cupid
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,361 MMR
Solo
Thor
Thor
Silver I
badtablemanners
Thor
Silver I
Level 154
God Stats
7W - 12L
1,490 SR
Queue Stats
349W - 355L
1,207 MMR
Solo
Nu Wa
Nu Wa
Gold V
daniel101522
Nu Wa
Gold V
Level 114
God Stats
4W - 2L
1,530 SR
Queue Stats
86W - 99L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 13
11,764
535
6,148
19,730
17,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Anyelous
Sun Wukong
20
4 / 2 / 10
13,661
621
11,368
24,198
25,160
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
GamerChase2
Baron Samedi
20
8 / 2 / 11
13,704
623
17,448
17,609
9,839
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nemesis
Mochilaz
Nemesis
20
10 / 2 / 5
14,645
666
8,855
18,360
9,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
WoIfOfELoStreet
Ah Muzen Cab
20
11 / 4 / 10
14,198
645
27,139
23,540
11,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TsukuyomiDanzaburouTiamatApolloSet

VS

Bans
Guan YuYmirCu ChulainnRatatoskrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
2 / 3 / 0
10,132
461
8,778
22,777
22,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
14
3 / 6 / 8
10,441
475
13,120
21,034
19,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Cupid
Nomad139
Cupid
14
5 / 11 / 3
9,756
443
13,215
20,200
7,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 3
10,273
467
9,596
15,764
6,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 9 / 2
9,822
446
15,746
13,879
4,884
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
31
35
Kills
15
16
Deaths
35
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
6
13
1.42
W
Sun Wukong
Anyelous
Sun Wukong
4
2
10
4.5
W
Baron Samedi
GamerChase2
Baron Samedi
8
2
11
6.75
L
Sobek
2
3
0
0.67
W
Nemesis
Mochilaz
Nemesis
10
2
5
6.25
L
Ares
3
6
8
1.17
L
Cupid
Nomad139
Cupid
5
11
3
0.59
W
Ah Muzen Cab
WoIfOfELoStreet
Ah Muzen Cab
11
4
10
4
L
4
6
3
0.92
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,958
Damage
60,455
103,437
Taken
93,654
73,785
Mitigated
60,462
42,442
Healing
24,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,148
1,913
0
3,088
19,730
17,662
141
8,235
11,495
30,656
0
W
Sun Wukong
Anyelous
Sun Wukong
11,368
2,417
0
6,680
24,198
25,160
549
8,136
16,062
0
95,520
W
Baron Samedi
GamerChase2
Baron Samedi
17,448
1,371
5,509
9,570
17,609
9,839
958
8,863
8,746
98,796
0
L
Sobek
8,778
422
0
10,142
22,777
22,359
0
4,809
17,893
73,667
0
W
Nemesis
Mochilaz
Nemesis
8,855
2,974
0
3,522
18,360
9,876
3,150
4,658
13,702
0
107,430
L
Ares
13,120
585
0
4,347
21,034
19,563
0
4,890
16,094
35,512
0
L
Cupid
Nomad139
Cupid
13,215
7,166
292
4,181
20,200
7,575
41
3,645
16,505
0
55,415
W
Ah Muzen Cab
WoIfOfELoStreet
Ah Muzen Cab
27,139
16,292
0
14,073
23,540
11,248
8,008
10,148
13,392
0
128,837
L
9,596
2,649
0
4,150
15,764
6,081
0
5,506
10,233
0
64,467
L
15,746
2,927
0
1,014
13,879
4,884
96
4,546
9,333
78,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,972
Gold Earned
50,424
691
Minions Killed
540
0
Camps Cleared
0
2,129,998
Distance Traveled
1,798,778
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,764
535
59
3
0
415,452
1
W
Sun Wukong
13,661
621
174
8
0
431,743
3
W
Baron Samedi
13,704
623
151
7
0
400,105
4
L
Sobek
10,132
461
135
6
0
396,012
3
W
Nemesis
14,645
666
159
7
0
475,974
4
L
Ares
10,441
475
46
2
0
357,775
2
L
Cupid
9,756
443
110
5
0
317,432
4
W
Ah Muzen Cab
14,198
645
148
7
0
406,724
4
L
Thor
10,273
467
103
5
0
371,253
5
L
Nu Wa
9,822
446
146
7
0
356,306
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role