Player Matchup

Kuzenbo
Kuzenbo
Bacontaco101580
Kuzenbo
Level 15
God Stats
17W - 5L
1,648 SR
Queue Stats
67W - 54L
1,579 Elo+
Party 1
Danzaburou
Danzaburou
KinggWavyy
Danzaburou
Level 33
God Stats
13W - 11L
1,593 SR
Queue Stats
38W - 37L
1,570 Elo+
Solo
Poseidon
Poseidon
Maclunkey
Poseidon
Level 107
God Stats
2W - 0L
1,778 SR
Queue Stats
65W - 37L
1,595 Elo+
Party 1
Anhur
Anhur
Nortreego
Anhur
Level 84
God Stats
7W - 1L
1,576 SR
Queue Stats
89W - 56L
1,658 Elo+
Party 1
Khepri
Khepri
kakenob
Khepri
Level 147
God Stats
8W - 0L
1,319 SR
Queue Stats
112W - 81L
1,609 Elo+
Party 1
Team Averages
Level 77
1,583 SR
1,602 Elo+

VS

Team Averages
Level 48
1,515 SR
1,544 Elo+
Cthulhu
Cthulhu
CBD831
Cthulhu
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 15L
1,585 Elo+
Party 2
Izanami
Izanami
MikeyWikeyy
Izanami
Level 27
God Stats
14W - 11L
1,526 SR
Queue Stats
35W - 35L
1,525 Elo+
Party 3
Neith
Neith
Raging Mercy2
Neith
Level 35
God Stats
11W - 11L
1,500 SR
Queue Stats
269W - 333L
1,656 Elo+
Solo
Tiamat
Tiamat
sotiuqat
Tiamat
Level 68
God Stats
1W - 2L
1,613 SR
Queue Stats
69W - 64L
1,449 Elo+
Party 3
Horus
Horus
stevbot
Horus
Level 84
God Stats
5W - 6L
1,438 SR
Queue Stats
351W - 338L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 15
9,177
918
4,780
5,360
5,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
KinggWavyy
Danzaburou
16
5 / 1 / 15
10,861
1,086
18,577
10,552
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Maclunkey
Poseidon
17
9 / 2 / 11
11,096
1,110
21,652
8,090
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Nortreego
Anhur
17
11 / 3 / 10
11,028
1,103
17,349
10,101
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
kakenob
Khepri
17
3 / 0 / 18
11,344
1,134
8,004
4,254
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

268

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CBD831
Cthulhu
15
0 / 11 / 2
8,640
864
4,795
23,054
20,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MikeyWikeyy
Izanami
15
3 / 4 / 1
9,840
984
8,407
11,247
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 2
9,481
948
7,144
12,535
3,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
sotiuqat
Tiamat
15
1 / 6 / 2
9,445
945
9,991
12,549
8,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
stevbot
Horus
14
1 / 5 / 2
8,748
875
5,252
16,818
13,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
15
29
Kills
6
6
Deaths
29
69
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
15
8.5
L
Cthulhu
CBD831
Cthulhu
0
11
2
0.09
W
Danzaburou
KinggWavyy
Danzaburou
5
1
15
12.5
W
Poseidon
Maclunkey
Poseidon
9
2
11
7.25
L
Izanami
MikeyWikeyy
Izanami
3
4
1
0.88
W
Anhur
Nortreego
Anhur
11
3
10
5.33
L
1
3
2
0.67
W
Khepri
kakenob
Khepri
3
0
18
12
L
Tiamat
sotiuqat
Tiamat
1
6
2
0.33
L
Horus
stevbot
Horus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,362
Damage
35,589
38,357
Taken
76,203
23,776
Mitigated
50,681
5,747
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,780
1,768
0
0
5,360
5,591
0
2,287
2,708
10,930
0
L
Cthulhu
CBD831
Cthulhu
4,795
177
0
0
23,054
20,214
0
9,418
13,218
15,746
0
W
Danzaburou
KinggWavyy
Danzaburou
18,577
11,434
0
2,087
10,552
4,725
0
3,582
6,758
0
36,456
W
Poseidon
Maclunkey
Poseidon
21,652
3,250
0
0
8,090
3,623
0
3,147
4,729
42,481
0
L
Izanami
MikeyWikeyy
Izanami
8,407
6,661
0
828
11,247
4,602
0
6,482
4,593
0
31,929
W
Anhur
Nortreego
Anhur
17,349
10,407
0
2,806
10,101
4,880
0
2,653
7,292
0
34,158
L
7,144
2,600
0
1,305
12,535
3,967
0
5,530
6,889
0
35,394
W
Khepri
kakenob
Khepri
8,004
1,039
0
854
4,254
4,957
0
2,273
1,814
13,463
0
L
Tiamat
sotiuqat
Tiamat
9,991
180
0
815
12,549
8,585
0
5,900
6,484
22,405
0
L
Horus
stevbot
Horus
5,252
2,831
2,703
3,408
16,818
13,313
0
5,983
10,583
0
11,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,506
Gold Earned
46,154
178
Minions Killed
199
6
Camps Cleared
4
941,919
Distance Traveled
856,660
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,177
918
11
1
0
214,961
0
L
Cthulhu
8,640
864
25
3
0
179,805
0
W
Danzaburou
10,861
1,086
42
4
5
170,856
1
W
Poseidon
11,096
1,110
68
7
0
179,943
0
L
Izanami
9,840
984
52
5
2
170,244
0
W
Anhur
11,028
1,103
49
5
1
157,529
2
L
Neith
9,481
948
68
7
1
165,705
0
W
Khepri
11,344
1,134
8
1
0
218,630
0
L
Tiamat
9,445
945
37
4
1
175,244
0
L
Horus
8,748
875
17
2
0
165,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role