Player Matchup

Neith
Neith
Champawn
Neith
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 12L
1,375 Elo+
Party 1
Loki
Loki
HabeebGames
Loki
Level 66
God Stats
5W - 1L
1,158 SR
Queue Stats
281W - 246L
1,639 Elo+
Party 1
Nike
Nike
Kingkoogs
Nike
Level 48
God Stats
6W - 3L
1,560 SR
Queue Stats
126W - 101L
1,656 Elo+
Party 1
Athena
Athena
MrOrdinaryMan
Athena
Level 61
God Stats
1W - 5L
1,844 SR
Queue Stats
76W - 58L
1,540 Elo+
Party 1
Ah Puch
Ah Puch
krkman
Ah Puch
Level 120
God Stats
4W - 3L
1,767 SR
Queue Stats
38W - 31L
1,593 Elo+
Party 1
Team Averages
Level 68
1,566 SR
1,561 Elo+

VS

Team Averages
Level 46
1,568 SR
1,480 Elo+
Apollo
Apollo
GabeNoodle
Apollo
Level 29
God Stats
4W - 3L
1,839 SR
Queue Stats
125W - 141L
1,490 Elo+
Party 2
Rama
Rama
MP64
Rama
Level 45
God Stats
26W - 33L
1,503 SR
Queue Stats
223W - 239L
1,453 Elo+
Solo
Bellona
Bellona
MoosaroKujo
Bellona
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
TEEHEEMF
Sylvanus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
fatalsludge1
Ra
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Champawn
Neith
16
1 / 0 / 1
9,770
489
6,104
7,857
2,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
11 / 1 / 6
12,528
626
14,281
14,198
9,468
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
3
0 / 0 / 0
5,940
297
0
0
0
16
2 / 2 / 11
9,872
494
5,514
13,070
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
krkman
Ah Puch
19
9 / 1 / 7
11,822
591
14,960
5,098
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GabeNoodle
Apollo
11
1 / 6 / 1
7,532
377
5,499
12,449
4,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rama
MP64
Rama
17
1 / 3 / 1
10,075
504
4,627
12,490
4,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
MoosaroKujo
Bellona
13
1 / 4 / 0
8,380
419
5,650
12,537
10,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
TEEHEEMF
Sylvanus
10
1 / 3 / 2
7,841
392
4,067
10,203
6,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
0 / 7 / 2
8,381
419
3,509
11,934
4,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
23
Kills
4
4
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
Champawn
Neith
1
0
1
1.5
L
Apollo
GabeNoodle
Apollo
1
6
1
0.25
W
11
1
6
14
W
Nike
0
0
0
0
L
Rama
MP64
Rama
1
3
1
0.5
L
Bellona
MoosaroKujo
Bellona
1
4
0
0.25
W
2
2
11
3.75
L
Sylvanus
TEEHEEMF
Sylvanus
1
3
2
0.67
L
0
7
2
0.14
W
Ah Puch
krkman
Ah Puch
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,859
Damage
23,352
40,223
Taken
59,613
24,431
Mitigated
30,204
14,997
Healing
16,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Champawn
Neith
6,104
2,156
0
4,494
7,857
2,663
1,188
1,500
6,313
0
59,671
L
Apollo
GabeNoodle
Apollo
5,499
2,207
379
2,215
12,449
4,639
32
4,135
8,098
0
45,770
W
14,281
6,423
0
5,670
14,198
9,468
1,831
1,309
12,817
0
102,739
W
Nike
0
0
0
0
0
0
0
0
0
0
0
L
Rama
MP64
Rama
4,627
3,799
0
7,771
12,490
4,253
0
625
11,861
0
84,102
L
Bellona
MoosaroKujo
Bellona
5,650
2,018
0
1,132
12,537
10,378
739
3,517
8,870
0
37,661
W
5,514
1,298
0
2,053
13,070
10,335
712
3,027
9,825
28,907
0
L
Sylvanus
TEEHEEMF
Sylvanus
4,067
914
306
3,438
10,203
6,884
0
4,051
5,938
20,188
0
L
3,509
256
297
1,246
11,934
4,050
0
6,986
4,372
48,998
0
W
Ah Puch
krkman
Ah Puch
14,960
568
0
2,780
5,098
1,965
2,701
1,242
3,692
78,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,932
Gold Earned
42,209
471
Minions Killed
428
0
Camps Cleared
0
1,716,224
Distance Traveled
1,734,683
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,770
489
112
6
0
387,190
3
L
Apollo
7,532
377
77
4
0
346,723
2
W
Loki
12,528
626
166
8
0
476,776
3
W
Nike
5,940
297
0
0
0
0
0
L
Rama
10,075
504
153
8
0
352,079
4
L
Bellona
8,380
419
73
4
0
358,505
3
W
Athena
9,872
494
41
2
0
437,572
6
L
Sylvanus
7,841
392
26
1
0
271,578
4
L
Ra
8,381
419
99
5
0
405,798
0
W
Ah Puch
11,822
591
152
8
0
414,686
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role