Player Matchup

Neith
Neith
Gerch16
Neith
Level 94
God Stats
7W - 3L
1,816 SR
Queue Stats
47W - 37L
1,567 Elo+
Party 2
Baron Samedi
Baron Samedi
Jstar412
Baron Samedi
Level 61
God Stats
5W - 3L
1,682 SR
Queue Stats
190W - 174L
1,535 Elo+
Party 3
Ymir
Ymir
Parad0xical
Ymir
Level 27
God Stats
2W - 3L
1,155 SR
Queue Stats
95W - 73L
1,572 Elo+
Party 2
Mercury
Mercury
Peet33
Mercury
Level 23
God Stats
10W - 1L
1,977 SR
Queue Stats
54W - 45L
1,529 Elo+
Party 3
King Arthur
King Arthur
xCodaHx
King Arthur
Level 129
God Stats
4W - 4L
1,555 SR
Queue Stats
76W - 78L
1,523 Elo+
Party 2
Team Averages
Level 67
1,637 SR
1,545 Elo+

VS

Team Averages
Level 75
1,482 SR
1,568 Elo+
Tsukuyomi
Tsukuyomi
FireBlazeMagma
Tsukuyomi
Level 82
God Stats
6W - 8L
1,615 SR
Queue Stats
143W - 120L
1,576 Elo+
Party 1
Set
Set
GalactusCactus-
Set
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 152L
1,566 Elo+
Party 1
Ra
Ra
OzzyBoss
Ra
Level 23
God Stats
0W - 2L
1,274 SR
Queue Stats
66W - 60L
1,539 Elo+
Party 1
Sobek
Sobek
chaotic__world
Sobek
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 93L
1,559 Elo+
Party 4
Rama
Rama
xLokiDoki
Rama
Level 85
God Stats
21W - 30L
1,523 SR
Queue Stats
508W - 470L
1,601 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gerch16
Neith
15
7 / 0 / 7
8,998
600
12,304
7,083
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Baron Samedi
Jstar412
Baron Samedi
14
1 / 1 / 7
8,571
571
9,315
4,765
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 2 / 8
8,309
554
5,746
8,817
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Peet33
Mercury
15
5 / 1 / 3
9,102
607
4,007
10,424
3,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
xCodaHx
King Arthur
15
6 / 3 / 2
9,025
602
11,161
11,119
7,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FireBlazeMagma
Tsukuyomi
13
3 / 5 / 1
7,761
517
8,422
12,781
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 3
7,643
510
5,144
12,143
5,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 4 / 0
7,076
472
1,391
9,575
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 3
6,422
428
2,317
12,382
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
11
2 / 5 / 1
6,532
435
5,485
10,527
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
7
7
Deaths
23
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
FireBlazeMagma
Tsukuyomi
3
5
1
0.7
L
2
4
3
0.88
W
Neith
Gerch16
Neith
7
0
7
10.5
W
Baron Samedi
Jstar412
Baron Samedi
1
1
7
4.5
L
0
4
0
0
W
4
2
8
4
W
Mercury
Peet33
Mercury
5
1
3
6.5
L
0
5
3
0.3
W
King Arthur
xCodaHx
King Arthur
6
3
2
2.33
L
Rama
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,533
Damage
22,759
42,208
Taken
57,408
22,508
Mitigated
24,388
14,812
Healing
16,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
FireBlazeMagma
Tsukuyomi
8,422
1,516
0
5,860
12,781
4,344
0
4,467
8,072
0
47,384
L
5,144
2,595
0
2,347
12,143
5,863
0
1,410
10,662
0
42,849
W
Neith
Gerch16
Neith
12,304
5,120
0
4,215
7,083
2,395
1,088
282
6,801
0
53,777
W
Baron Samedi
Jstar412
Baron Samedi
9,315
1,112
799
1,964
4,765
2,140
605
739
4,026
50,858
0
L
1,391
284
184
3,411
9,575
3,801
0
4,340
5,031
47,108
0
W
5,746
815
0
2,145
8,817
6,984
243
1,946
6,871
28,065
0
W
Mercury
Peet33
Mercury
4,007
1,928
0
2,391
10,424
3,730
483
609
9,815
0
55,497
L
2,317
162
0
2,533
12,382
7,482
0
2,700
9,682
10,767
0
W
King Arthur
xCodaHx
King Arthur
11,161
2,003
0
3,298
11,119
7,259
130
132
10,987
0
61,574
L
Rama
5,485
4,868
0
2,387
10,527
2,898
168
1,627
8,900
0
41,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,005
Gold Earned
35,434
443
Minions Killed
366
0
Camps Cleared
0
1,418,845
Distance Traveled
1,330,249
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,761
517
95
6
0
312,671
7
L
Set
7,643
510
86
6
0
273,175
3
W
Neith
8,998
600
83
6
0
269,709
2
W
Baron Samedi
8,571
571
103
7
0
288,134
1
L
Ra
7,076
472
95
6
0
238,060
4
W
Ymir
8,309
554
42
3
0
283,657
1
W
Mercury
9,102
607
110
7
0
296,723
2
L
Sobek
6,422
428
23
2
0
274,979
2
W
King Arthur
9,025
602
105
7
0
280,622
3
L
Rama
6,532
435
67
4
0
231,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role