Player Matchup

Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
BasicSnowflake_
Nu Wa
Gold IV
Level 158
God Stats
228W - 166L
1,640 SR
Queue Stats
1,089W - 1,114L
1,454 MMR
Solo
Bellona
Bellona
Gold V
Blurzzy-
Bellona
Gold V
Level 115
God Stats
7W - 8L
1,535 SR
Queue Stats
126W - 124L
1,327 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
WL x Abyss
Zhong Kui
Gold IV
Level 100
God Stats
1W - 1L
1,707 SR
Queue Stats
37W - 37L
1,422 MMR
Solo
Achilles
Achilles
Gold V
vogelgang16
Achilles
Gold V
Level 104
God Stats
5W - 6L
1,388 SR
Queue Stats
262W - 254L
1,320 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,554 SR
1,405 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,576 SR
1,374 MMR
Hun Batz
Hun Batz
Gold II
Anhurs Wrath
Hun Batz
Gold II
Level 51
God Stats
5W - 8L
1,450 SR
Queue Stats
136W - 110L
1,467 MMR
Party 1
Ra
Ra
Gold IV
HarleyRidingAg
Ra
Gold IV
Level 160
God Stats
86W - 71L
1,725 SR
Queue Stats
811W - 809L
1,390 MMR
Solo
Ymir
Ymir
Gold II
ISSA WIPE BRO
Ymir
Gold II
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 176L
1,467 MMR
Solo
Cerberus
Cerberus
Gold V
MacNationSGT
Cerberus
Gold V
Level 158
God Stats
19W - 16L
1,437 SR
Queue Stats
342W - 335L
1,295 MMR
Solo
Izanami
Izanami
Gold IV
Sacagaweaism
Izanami
Gold IV
Level 160
God Stats
5W - 2L
1,769 SR
Queue Stats
168W - 174L
1,250 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
1 / 5 / 3
9,030
393
5,812
13,276
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 2 / 4
9,745
424
9,080
7,796
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Blurzzy-
Bellona
9
0 / 7 / 1
7,337
319
2,668
14,428
8,234
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
WL x Abyss
Zhong Kui
16
2 / 4 / 5
9,681
421
12,805
19,913
15,996
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
vogelgang16
Achilles
18
5 / 4 / 2
11,160
485
14,079
21,037
23,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatSetCu ChulainnDanzaburouCthulhu

VS

Bans
NemesisSobekSkadiPeleHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Anhurs Wrath
Hun Batz
18
2 / 2 / 6
11,542
502
10,660
17,514
7,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
5 / 0 / 5
12,020
523
11,460
8,544
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 2 / 9
12,171
529
12,929
14,681
16,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
MacNationSGT
Cerberus
17
3 / 3 / 10
11,569
503
11,574
18,177
16,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Sacagaweaism
Izanami
20
6 / 2 / 2
13,543
589
7,369
15,763
6,807
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
8
Kills
22
22
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
5
3
0.5
W
Hun Batz
Anhurs Wrath
Hun Batz
2
2
6
2.5
L
0
2
4
1
L
Bellona
Blurzzy-
Bellona
0
7
1
0.07
W
5
0
5
7.5
W
6
2
9
5.25
W
Cerberus
MacNationSGT
Cerberus
3
3
10
2.67
W
Izanami
Sacagaweaism
Izanami
6
2
2
3.5
L
Zhong Kui
WL x Abyss
Zhong Kui
2
4
5
1.13
L
Achilles
vogelgang16
Achilles
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,444
Damage
53,992
76,450
Taken
74,679
54,677
Mitigated
50,856
20,149
Healing
35,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,812
1,149
863
2,242
13,276
4,301
0
4,560
8,690
0
55,829
W
Hun Batz
Anhurs Wrath
Hun Batz
10,660
2,960
0
5,569
17,514
7,463
1,847
4,455
12,690
0
96,087
L
9,080
1,497
0
1,990
7,796
2,446
1,010
5,556
2,142
69,719
0
L
Bellona
Blurzzy-
Bellona
2,668
391
0
2,889
14,428
8,234
58
5,572
8,622
0
26,038
W
11,460
642
6,376
4,378
8,544
3,619
1,092
2,879
5,346
84,094
0
W
12,929
1,174
0
3,371
14,681
16,438
972
4,163
9,991
65,057
0
W
Cerberus
MacNationSGT
Cerberus
11,574
497
0
5,769
18,177
16,529
450
5,060
12,763
50,229
0
W
Izanami
Sacagaweaism
Izanami
7,369
5,667
0
9,637
15,763
6,807
5,122
4,567
10,990
0
117,414
L
Zhong Kui
WL x Abyss
Zhong Kui
12,805
1,104
843
5,751
19,913
15,996
0
10,305
9,346
60,133
0
L
Achilles
vogelgang16
Achilles
14,079
3,586
0
5,571
21,037
23,700
0
9,170
11,687
277
75,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,953
Gold Earned
60,845
481
Minions Killed
703
0
Camps Cleared
0
1,828,439
Distance Traveled
2,141,297
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,030
393
87
4
0
336,786
3
W
Hun Batz
11,542
502
144
6
0
483,090
5
L
Nu Wa
9,745
424
121
5
0
367,176
10
L
Bellona
7,337
319
48
2
0
390,149
1
W
Ra
12,020
523
152
7
0
483,837
9
W
Ymir
12,171
529
119
5
0
383,730
5
W
Cerberus
11,569
503
82
4
0
423,457
2
W
Izanami
13,543
589
206
9
0
367,183
1
L
Zhong Kui
9,681
421
111
5
0
365,822
4
L
Achilles
11,160
485
114
5
0
368,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role