Player Matchup

King Arthur
King Arthur
Baby LinkOG
King Arthur
Level 155
God Stats
11W - 8L
1,437 SR
Queue Stats
560W - 502L
1,577 Elo+
Party 3
Skadi
Skadi
Clever Calff
Skadi
Level 146
God Stats
7W - 6L
1,478 SR
Queue Stats
500W - 461L
1,609 Elo+
Party 2
Fenrir
Fenrir
FeelingGoodMan
Fenrir
Level 157
God Stats
32W - 23L
1,800 SR
Queue Stats
195W - 180L
1,591 Elo+
Party 3
Zeus
Zeus
RIPtheDUCK
Zeus
Level 143
God Stats
6W - 6L
1,490 SR
Queue Stats
409W - 372L
1,526 Elo+
Party 3
Ganesha
Ganesha
Sul y InSaNe
Ganesha
Level 124
God Stats
4W - 4L
1,717 SR
Queue Stats
107W - 99L
1,615 Elo+
Party 2
Team Averages
Level 145
1,584 SR
1,584 Elo+

VS

Team Averages
Level 111
1,578 SR
1,555 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Eights 4 35
Janus
Level 117
God Stats
4W - 4L
1,581 SR
Queue Stats
179W - 191L
1,609 Elo+
Party 1
Erlang Shen
Erlang Shen
KuroDachii
Erlang Shen
Level 89
God Stats
1W - 4L
1,394 SR
Queue Stats
19W - 22L
1,512 Elo+
Solo
Hou Yi
Hou Yi
Not_THAT_good68
Hou Yi
Level 137
God Stats
4W - 5L
1,642 SR
Queue Stats
51W - 45L
1,622 Elo+
Solo
Cthulhu
Cthulhu
UndeadInsurance
Cthulhu
Level 101
God Stats
9W - 11L
1,774 SR
Queue Stats
238W - 260L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Baby LinkOG
King Arthur
14
1 / 1 / 3
8,307
554
8,984
13,892
9,943
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 1 / 2
9,181
612
6,897
9,731
3,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
11 / 3 / 2
9,405
627
6,689
9,581
4,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 1 / 4
8,409
561
7,997
6,208
2,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Sul y InSaNe
Ganesha
11
0 / 3 / 10
7,472
498
5,257
12,493
6,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
7 / 4 / 1
9,183
612
5,575
10,398
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 5 / 6
7,840
523
6,679
7,632
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
KuroDachii
Erlang Shen
12
1 / 3 / 0
7,059
471
7,031
10,851
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 2
6,542
436
3,182
10,236
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 2
6,402
427
5,393
12,148
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
20
Kills
9
9
Deaths
20
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
7
4
1
1.88
W
King Arthur
Baby LinkOG
King Arthur
1
1
3
2.5
W
5
1
2
6
L
1
5
6
0.8
W
11
3
2
4
L
Erlang Shen
KuroDachii
Erlang Shen
1
3
0
0.33
L
0
5
2
0.2
W
3
1
4
5
W
Ganesha
Sul y InSaNe
Ganesha
0
3
10
1.67
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,824
Damage
27,860
51,905
Taken
51,265
26,773
Mitigated
19,944
17,232
Healing
12,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,575
2,810
0
805
10,398
3,477
0
2,220
8,178
0
53,676
W
King Arthur
Baby LinkOG
King Arthur
8,984
1,167
0
5,083
13,892
9,943
148
64
13,828
0
50,383
W
6,897
3,871
0
1,895
9,731
3,193
156
1,704
8,005
0
79,693
L
6,679
170
0
330
7,632
1,976
0
3,846
3,786
43,941
0
W
6,689
1,686
0
4,051
9,581
4,797
212
2,688
6,735
0
47,995
L
Erlang Shen
KuroDachii
Erlang Shen
7,031
3,237
0
4,400
10,851
6,071
0
476
10,195
0
37,619
L
3,182
1,728
0
3,509
10,236
2,846
290
887
9,349
0
42,446
W
7,997
257
56
2,965
6,208
2,077
56
2,574
3,518
49,477
0
W
Ganesha
Sul y InSaNe
Ganesha
5,257
339
0
3,182
12,493
6,763
0
4,554
7,747
20,990
0
L
5,393
677
0
3,708
12,148
5,574
0
5,825
6,323
17,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,774
Gold Earned
37,026
431
Minions Killed
353
0
Camps Cleared
0
1,440,667
Distance Traveled
1,405,851
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,183
612
98
7
0
310,324
1
W
King Arthur
8,307
554
97
6
0
292,561
1
W
Skadi
9,181
612
139
9
0
290,917
5
L
Janus
7,840
523
86
6
0
299,025
3
W
Fenrir
9,405
627
88
6
0
329,738
10
L
Erlang Shen
7,059
471
65
4
0
262,094
3
L
Hou Yi
6,542
436
83
6
0
250,378
3
W
Zeus
8,409
561
105
7
0
241,251
0
W
Ganesha
7,472
498
2
0
0
286,200
7
L
Cthulhu
6,402
427
21
1
0
284,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role