Player Matchup

Tsukuyomi
Tsukuyomi
HerNewSenpai
Tsukuyomi
Level 25
God Stats
22W - 12L
1,721 SR
Queue Stats
84W - 70L
1,649 Elo+
Solo
Osiris
Osiris
HereToLickYourV
Osiris
Level 16
God Stats
5W - 6L
1,592 SR
Queue Stats
19W - 17L
1,608 Elo+
Party 1
Cerberus
Cerberus
MoGDestroyer
Cerberus
Level 12
God Stats
6W - 6L
1,454 SR
Queue Stats
12W - 9L
1,572 Elo+
Party 1
Tiamat
Tiamat
oomsauce
Tiamat
Level 14
God Stats
0W - 4L
1,307 SR
Queue Stats
22W - 31L
1,310 Elo+
Party 1
Medusa
Medusa
wtfmywaffles
Medusa
Level 35
God Stats
8W - 1L
2,018 SR
Queue Stats
108W - 92L
1,583 Elo+
Party 1
Team Averages
Level 20
1,618 SR
1,544 Elo+

VS

Team Averages
Level 17
1,538 SR
1,618 Elo+
Ah Muzen Cab
Ah Muzen Cab
ISCOLD
Ah Muzen Cab
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 337L
1,672 Elo+
Solo
Chaac
Chaac
KnrgY
Chaac
Level 17
God Stats
5W - 2L
1,686 SR
Queue Stats
16W - 9L
1,524 Elo+
Solo
Nemesis
Nemesis
MrNeptuune
Nemesis
Level 7
God Stats
1W - 1L
1,284 SR
Queue Stats
148W - 136L
1,642 Elo+
Solo
Xing Tian
Xing Tian
Pocket1589
Xing Tian
Level 23
God Stats
4W - 1L
1,722 SR
Queue Stats
72W - 64L
1,553 Elo+
Solo
Sol
Sol
cRXQuizit
Sol
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 157L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HerNewSenpai
Tsukuyomi
19
6 / 5 / 7
12,275
534
14,117
16,498
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
2 / 6 / 4
11,688
508
8,737
24,579
18,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
MoGDestroyer
Cerberus
14
5 / 5 / 8
10,486
456
10,835
20,932
19,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
oomsauce
Tiamat
13
0 / 7 / 6
8,772
381
5,765
12,694
5,947
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
15
2 / 6 / 8
10,245
445
13,378
15,167
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ISCOLD
Ah Muzen Cab
19
7 / 4 / 5
13,160
572
12,241
15,342
7,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
KnrgY
Chaac
17
4 / 3 / 2
12,138
528
10,377
17,151
16,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
MrNeptuune
Nemesis
20
8 / 4 / 11
13,583
591
12,541
18,800
8,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Pocket1589
Xing Tian
17
2 / 2 / 13
12,212
531
7,842
15,536
14,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
6 / 2 / 6
13,388
582
18,830
18,978
6,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
64
15
Kills
27
29
Deaths
15
33
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
HerNewSenpai
Tsukuyomi
6
5
7
1.9
L
2
6
4
0.67
W
Ah Muzen Cab
ISCOLD
Ah Muzen Cab
7
4
5
2.38
W
Chaac
KnrgY
Chaac
4
3
2
1.67
L
Cerberus
MoGDestroyer
Cerberus
5
5
8
1.8
W
Nemesis
MrNeptuune
Nemesis
8
4
11
3.38
W
Xing Tian
Pocket1589
Xing Tian
2
2
13
4.25
W
6
2
6
4.5
L
Tiamat
oomsauce
Tiamat
0
7
6
0.43
L
Medusa
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,832
Damage
61,831
89,870
Taken
85,807
55,660
Mitigated
53,721
23,847
Healing
40,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
HerNewSenpai
Tsukuyomi
14,117
4,965
0
5,226
16,498
6,341
0
3,540
12,958
0
78,862
L
8,737
3,722
0
8,112
24,579
18,544
750
4,436
20,143
644
94,982
W
Ah Muzen Cab
ISCOLD
Ah Muzen Cab
12,241
4,734
0
6,811
15,342
7,040
2,160
5,251
9,811
0
90,494
W
Chaac
KnrgY
Chaac
10,377
3,199
0
7,491
17,151
16,607
898
2,275
14,774
0
73,721
L
Cerberus
MoGDestroyer
Cerberus
10,835
1,265
0
5,003
20,932
19,678
0
12,020
8,912
29,532
0
W
Nemesis
MrNeptuune
Nemesis
12,541
5,902
0
7,100
18,800
8,481
2,076
3,164
15,532
0
82,600
W
Xing Tian
Pocket1589
Xing Tian
7,842
1,527
0
4,944
15,536
14,722
28
3,545
11,899
34,937
0
W
18,830
5,488
0
14,376
18,978
6,871
3,254
2,621
16,357
122,203
0
L
Tiamat
oomsauce
Tiamat
5,765
522
0
2,085
12,694
5,947
0
2,838
9,856
34,369
0
L
Medusa
13,378
5,137
0
3,421
15,167
5,150
0
9,685
5,482
0
72,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,466
Gold Earned
64,481
557
Minions Killed
582
0
Camps Cleared
0
1,960,951
Distance Traveled
2,093,396
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,275
534
131
6
0
399,401
4
L
Osiris
11,688
508
192
8
0
414,949
1
W
Ah Muzen Cab
13,160
572
142
6
0
396,373
1
W
Chaac
12,138
528
110
5
0
433,021
0
L
Cerberus
10,486
456
56
2
0
405,724
4
W
Nemesis
13,583
591
109
5
0
462,378
8
W
Xing Tian
12,212
531
49
2
0
417,944
3
W
Sol
13,388
582
172
7
0
383,680
3
L
Tiamat
8,772
381
82
4
0
337,272
3
L
Medusa
10,245
445
96
4
0
403,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role