Player Matchup

Danzaburou
Danzaburou
JJWZZUP-_-
Danzaburou
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,235 Elo+
Solo
Anubis
Anubis
LieutenantDoggo
Anubis
Level 100
God Stats
17W - 9L
1,663 SR
Queue Stats
84W - 85L
1,447 Elo+
Solo
Serqet
Serqet
TheGhoulCrow
Serqet
Level 85
God Stats
3W - 5L
1,487 SR
Queue Stats
100W - 111L
1,455 Elo+
Solo
Team Averages
Level 85
1,550 SR
1,379 Elo+

VS

Team Averages
Level 97
1,330 SR
1,459 Elo+
Anhur
Anhur
IvanzOneS
Anhur
Level 126
God Stats
3W - 14L
1,242 SR
Queue Stats
185W - 239L
1,459 Elo+
Solo
Discordia
Discordia
JuantheDon
Discordia
Level 74
God Stats
25W - 12L
1,560 SR
Queue Stats
35W - 26L
1,503 Elo+
Solo
Cerberus
Cerberus
danicocs
Cerberus
Level 92
God Stats
24W - 23L
1,188 SR
Queue Stats
706W - 757L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JJWZZUP-_-
Danzaburou
14
3 / 9 / 4
11,633
612
5,891
20,472
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 5 / 3
11,820
622
12,621
14,138
6,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Serqet
15
1 / 8 / 6
11,370
598
9,977
17,049
7,102
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IvanzOneS
Anhur
15
7 / 4 / 13
13,060
687
9,075
13,329
3,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
JuantheDon
Discordia
18
13 / 3 / 9
14,226
749
26,183
11,734
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
danicocs
Cerberus
14
2 / 3 / 18
12,340
649
7,778
18,759
18,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
10
Kills
22
22
Deaths
10
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anhur
IvanzOneS
Anhur
7
4
13
3.38
L
Danzaburou
JJWZZUP-_-
Danzaburou
3
9
4
0.56
W
Discordia
JuantheDon
Discordia
13
3
9
5.83
L
6
5
3
1.5
L
Serqet
1
8
6
0.5
W
Cerberus
danicocs
Cerberus
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,489
Damage
43,036
51,659
Taken
43,822
19,529
Mitigated
26,429
7,255
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
IvanzOneS
Anhur
9,075
3,391
0
1,298
13,329
3,722
1,753
5,441
7,156
0
47,917
L
Danzaburou
JJWZZUP-_-
Danzaburou
5,891
2,105
0
3,558
20,472
6,331
1,072
12,360
7,557
0
52,278
W
Discordia
JuantheDon
Discordia
26,183
752
515
3,293
11,734
3,906
270
2,755
8,235
89,999
0
L
12,621
540
0
3,283
14,138
6,096
78
10,332
3,306
49,928
0
L
Serqet
9,977
888
0
414
17,049
7,102
0
9,956
6,753
0
31,014
W
Cerberus
danicocs
Cerberus
7,778
134
0
3,102
18,759
18,801
263
4,803
13,164
34,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
39,626
191
Minions Killed
208
0
Camps Cleared
0
851,822
Distance Traveled
1,014,551
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,060
687
55
3
0
335,972
3
L
Danzaburou
11,633
612
70
4
0
274,637
1
W
Discordia
14,226
749
107
6
0
342,109
3
L
Anubis
11,820
622
71
4
0
232,285
5
L
Serqet
11,370
598
50
3
0
344,900
7
W
Cerberus
12,340
649
46
2
0
336,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role