Player Matchup

Tiamat
Tiamat
Gold IV
BlueCrackz
Tiamat
Gold IV
Level 124
God Stats
1W - 0L
1,510 SR
Queue Stats
29W - 25L
1,595 MMR
Party 1
Nike
Nike
Gold II
BriskFrenzy
Nike
Gold II
Level 129
God Stats
3W - 5L
1,709 SR
Queue Stats
414W - 415L
1,570 MMR
Party 3
Hades
Hades
Gold II
ChloroformMann
Hades
Gold II
Level 147
God Stats
13W - 19L
1,233 SR
Queue Stats
416W - 415L
1,530 MMR
Party 3
Chaac
Chaac
Silver II
Damaro_DJ
Chaac
Silver II
Level 99
God Stats
1W - 0L
1,755 SR
Queue Stats
8W - 4L
1,512 MMR
Party 1
Chernobog
Chernobog
Silver I
Meeleattack158
Chernobog
Silver I
Level 149
God Stats
4W - 0L
1,722 SR
Queue Stats
16W - 5L
1,543 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,586 SR
1,550 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,397 SR
1,549 MMR
Baron Samedi
Baron Samedi
Gold III
BanSama974
Baron Samedi
Gold III
Level 145
God Stats
18W - 13L
1,627 SR
Queue Stats
141W - 146L
1,578 MMR
Party 4
Skadi
Skadi
Silver I
LFC4EVER24
Skadi
Silver I
Level 81
God Stats
0W - 1L
1,258 SR
Queue Stats
65W - 67L
1,324 MMR
Party 2
Xing Tian
Xing Tian
Gold III
ZackSherman
Xing Tian
Gold III
Level 107
God Stats
5W - 9L
1,474 SR
Queue Stats
59W - 52L
1,758 MMR
Party 2
Ra
Ra
Gold IV
faitless urgan
Ra
Gold IV
Level 128
God Stats
30W - 26L
1,509 SR
Queue Stats
393W - 394L
1,553 MMR
Solo
Da Ji
Da Ji
Gold IV
misterio2292
Da Ji
Gold IV
Level 127
God Stats
0W - 5L
1,119 SR
Queue Stats
141W - 146L
1,532 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BlueCrackz
Tiamat
15
6 / 2 / 4
9,074
567
10,063
10,085
11,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 4 / 4
8,609
538
8,365
12,573
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
4 / 2 / 1
8,996
562
8,783
10,643
5,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Damaro_DJ
Chaac
13
2 / 1 / 9
7,992
500
9,000
12,318
6,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
Meeleattack158
Chernobog
16
2 / 0 / 11
9,181
574
7,376
8,913
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetCu ChulainnKumbhakarnaScyllaJormungandr

VS

Bans
ApolloDanzaburouKaliSobekIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BanSama974
Baron Samedi
12
0 / 5 / 4
7,428
464
10,032
13,023
5,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
13
0 / 4 / 1
7,405
463
2,852
7,980
1,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
ZackSherman
Xing Tian
11
1 / 2 / 3
7,072
442
6,160
14,258
7,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 3 / 2
8,965
560
8,642
12,208
4,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 6 / 3
7,562
473
4,655
11,392
4,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
20
Kills
7
9
Deaths
20
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BanSama974
Baron Samedi
0
5
4
0.4
W
Tiamat
BlueCrackz
Tiamat
6
2
4
4
W
6
4
4
2
W
4
2
1
2.25
W
Chaac
Damaro_DJ
Chaac
2
1
9
6.5
L
Skadi
0
4
1
0.13
W
Chernobog
Meeleattack158
Chernobog
2
0
11
7.5
L
Xing Tian
ZackSherman
Xing Tian
1
2
3
1.25
L
3
3
2
1.33
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,587
Damage
32,341
54,532
Taken
58,861
32,762
Mitigated
23,584
24,839
Healing
18,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BanSama974
Baron Samedi
10,032
1,040
70
3,857
13,023
5,467
0
3,848
9,125
48,822
0
W
Tiamat
BlueCrackz
Tiamat
10,063
1,082
0
3,510
10,085
11,132
315
5,525
4,045
49,965
0
W
8,365
724
0
3,352
12,573
5,123
0
3,157
9,286
0
52,486
W
8,783
1,113
639
6,106
10,643
5,876
644
4,613
5,840
62,408
0
W
Chaac
Damaro_DJ
Chaac
9,000
1,644
0
6,914
12,318
6,497
0
7,108
5,000
2,848
27,921
L
Skadi
2,852
1,239
0
2,525
7,980
1,804
910
29
7,951
0
45,650
W
Chernobog
Meeleattack158
Chernobog
7,376
5,019
0
4,318
8,913
4,134
1,451
3,254
5,527
0
79,971
L
Xing Tian
ZackSherman
Xing Tian
6,160
389
0
1,884
14,258
7,811
0
4,631
9,567
21,660
0
L
8,642
506
828
6,931
12,208
4,356
524
5,888
5,948
60,270
0
L
4,655
1,584
0
2,774
11,392
4,146
0
4,704
6,471
0
27,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,852
Gold Earned
38,432
503
Minions Killed
372
0
Camps Cleared
0
1,512,231
Distance Traveled
1,487,146
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,428
464
99
6
0
263,225
7
W
Tiamat
9,074
567
93
6
0
284,625
1
W
Nike
8,609
538
95
6
0
309,461
2
W
Hades
8,996
562
133
8
0
278,941
0
W
Chaac
7,992
500
37
2
0
340,613
1
L
Skadi
7,405
463
83
5
0
252,758
5
W
Chernobog
9,181
574
145
9
0
298,591
2
L
Xing Tian
7,072
442
20
1
0
347,209
4
L
Ra
8,965
560
120
8
0
331,226
1
L
Da Ji
7,562
473
50
3
0
292,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role