Player Matchup

Achilles
Achilles
Hrasman
Achilles
Level 156
God Stats
88W - 20L
1,891 SR
Queue Stats
795W - 187L
1,879 Elo+
Party 1
Chernobog
Chernobog
Jeez
Chernobog
Level 159
God Stats
3W - 0L
1,787 SR
Queue Stats
225W - 33L
1,957 Elo+
Party 1
Vulcan
Vulcan
Lancelot
Vulcan
Level 153
God Stats
115W - 32L
1,922 SR
Queue Stats
915W - 260L
1,844 Elo+
Party 1
Bastet
Bastet
PanadaFromCanada
Bastet
Level 157
God Stats
4W - 0L
1,713 SR
Queue Stats
63W - 24L
1,803 Elo+
Party 1
Tiamat
Tiamat
Siamei
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 157
1,763 SR
1,797 Elo+

VS

Team Averages
Level 112
1,464 SR
1,600 Elo+
Apollo
Apollo
CordialTundra
Apollo
Level 145
God Stats
0W - 1L
1,283 SR
Queue Stats
9W - 5L
1,921 Elo+
Solo
Sobek
Sobek
Joedysseus
Sobek
Level 127
God Stats
6W - 5L
1,621 SR
Queue Stats
54W - 60L
1,612 Elo+
Solo
Kukulkan
Kukulkan
darkevv
Kukulkan
Level 145
God Stats
9W - 11L
1,511 SR
Queue Stats
174W - 193L
1,563 Elo+
Solo
Merlin
Merlin
fordtruck89
Merlin
Level 81
God Stats
2W - 2L
1,455 SR
Queue Stats
4W - 7L
1,499 Elo+
Party 2
Hel
Hel
nurselibra
Hel
Level 63
God Stats
6W - 12L
1,448 SR
Queue Stats
6W - 14L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hrasman
Achilles
16
3 / 0 / 25
9,674
1,209
12,649
10,080
9,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Jeez
Chernobog
16
5 / 2 / 21
9,366
1,171
6,670
5,849
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vulcan
Lancelot
Vulcan
16
14 / 2 / 19
10,358
1,295
27,165
8,495
3,963
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
6 / 0 / 26
10,236
1,280
12,226
8,623
3,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Siamei
Tiamat
17
16 / 0 / 18
11,044
1,381
18,098
4,842
6,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

356

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,986
873
1,269
2,044
656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
13
1 / 6 / 2
8,357
1,045
3,590
19,014
13,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
darkevv
Kukulkan
13
1 / 5 / 1
8,313
1,039
12,010
13,065
4,000
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
14
1 / 15 / 3
8,322
1,040
7,802
21,082
6,910
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 17 / 1
7,816
977
7,169
24,364
9,454
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
11
44
Kills
4
4
Deaths
44
109
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Achilles
Hrasman
Achilles
3
0
25
15.5
W
Chernobog
Jeez
Chernobog
5
2
21
7.75
L
Sobek
1
6
2
0.33
W
Vulcan
Lancelot
Vulcan
14
2
19
11.75
W
6
0
26
19
W
Tiamat
Siamei
Tiamat
16
0
18
25
L
Kukulkan
darkevv
Kukulkan
1
5
1
0.3
L
Merlin
1
15
3
0.17
L
1
17
1
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,808
Damage
31,840
37,889
Taken
79,569
26,442
Mitigated
34,440
7,675
Healing
8,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,269
1,153
0
102
2,044
656
0
952
992
0
6,657
W
Achilles
Hrasman
Achilles
12,649
4,723
0
1,418
10,080
9,677
0
7,471
2,609
0
21,298
W
Chernobog
Jeez
Chernobog
6,670
3,423
0
1,068
5,849
2,367
0
5,578
271
0
21,141
L
Sobek
3,590
193
0
2,168
19,014
13,420
0
8,507
10,082
7,362
0
W
Vulcan
Lancelot
Vulcan
27,165
7,940
98
1,176
8,495
3,963
0
7,370
1,125
38,767
0
W
12,226
3,770
0
2,156
8,623
3,546
0
6,360
2,263
0
28,669
W
Tiamat
Siamei
Tiamat
18,098
1,712
0
1,759
4,842
6,889
0
3,792
1,050
32,996
0
L
Kukulkan
darkevv
Kukulkan
12,010
275
0
0
13,065
4,000
0
9,153
3,687
32,457
0
L
Merlin
7,802
70
0
1,243
21,082
6,910
0
14,362
6,420
26,208
0
L
7,169
68
2,097
3,079
24,364
9,454
0
11,664
12,400
22,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,678
Gold Earned
39,794
153
Minions Killed
134
7
Camps Cleared
3
871,666
Distance Traveled
600,446
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,986
873
13
2
1
45,157
0
W
Achilles
9,674
1,209
16
2
0
173,867
3
W
Chernobog
9,366
1,171
39
5
2
150,687
0
L
Sobek
8,357
1,045
2
0
0
164,213
0
W
Vulcan
10,358
1,295
27
3
1
197,624
0
W
Bastet
10,236
1,280
29
4
1
181,161
0
W
Tiamat
11,044
1,381
42
5
3
168,327
0
L
Kukulkan
8,313
1,039
50
6
1
135,456
0
L
Merlin
8,322
1,040
33
4
1
129,945
1
L
Hel
7,816
977
36
5
0
125,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role