Player Matchup

Izanami
Izanami
FellowCape37093
Izanami
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
128W - 128L
1,518 Elo+
Solo
Fenrir
Fenrir
Soul T9
Fenrir
Level 68
God Stats
11W - 7L
1,705 SR
Queue Stats
307W - 271L
1,505 Elo+
Party 2
Bellona
Bellona
TwoHeadedmoose
Bellona
Level 129
God Stats
5W - 2L
1,943 SR
Queue Stats
36W - 30L
1,597 Elo+
Solo
Ra
Ra
Violet T9
Ra
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
306W - 250L
1,574 Elo+
Party 2
Khepri
Khepri
XDJokerXD4779
Khepri
Level 76
God Stats
2W - 3L
1,521 SR
Queue Stats
311W - 264L
1,529 Elo+
Party 2
Team Averages
Level 90
1,634 SR
1,544 Elo+

VS

Team Averages
Level 113
1,593 SR
1,530 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Anduril143
Ymir
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 74L
1,561 Elo+
Party 1
Tiamat
Tiamat
Eneticckk
Tiamat
Level 158
God Stats
26W - 21L
1,579 SR
Queue Stats
89W - 82L
1,506 Elo+
Solo
Xbalanque
Xbalanque
GORDONDONDNB
Xbalanque
Level 89
God Stats
17W - 5L
1,729 SR
Queue Stats
82W - 80L
1,534 Elo+
Party 1
Fenrir
Fenrir
ericdaniel2003
Fenrir
Level 105
God Stats
10W - 9L
1,656 SR
Queue Stats
698W - 634L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,885
490
5,238
8,814
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Soul T9
Fenrir
13
6 / 2 / 0
7,236
603
4,648
8,353
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 1 / 0
4,194
350
249
1,150
660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 5
6,219
518
7,911
6,732
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 2 / 3
5,773
481
3,149
6,355
3,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 3 / 1
6,839
570
3,729
5,594
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 2 / 3
6,166
514
3,272
11,325
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Eneticckk
Tiamat
14
2 / 1 / 4
8,228
686
8,546
8,134
5,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Xbalanque
GORDONDONDNB
Xbalanque
11
0 / 3 / 1
6,635
553
4,027
7,165
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
7 / 2 / 0
7,857
655
4,425
6,764
2,317
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
11
Kills
12
12
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
1
0.83
W
1
2
3
1.25
W
Tiamat
Eneticckk
Tiamat
2
1
4
4
L
3
4
1
0.88
W
Xbalanque
GORDONDONDNB
Xbalanque
0
3
1
0.17
L
Fenrir
Soul T9
Fenrir
6
2
0
3
L
0
1
0
0
L
1
3
5
1.17
L
1
2
3
1.25
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
23,999
31,404
Taken
38,982
11,937
Mitigated
16,614
8,045
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,729
434
435
1,031
5,594
1,698
129
2,934
2,502
28,032
0
W
3,272
642
0
2,925
11,325
5,254
189
4,086
7,013
18,240
0
W
Tiamat
Eneticckk
Tiamat
8,546
1,347
0
4,086
8,134
5,390
2,291
1,352
6,746
56,821
0
L
5,238
4,009
0
2,148
8,814
2,496
284
3,312
5,420
0
26,306
W
Xbalanque
GORDONDONDNB
Xbalanque
4,027
2,249
0
2,054
7,165
1,955
855
230
6,911
0
38,962
L
Fenrir
Soul T9
Fenrir
4,648
1,476
0
2,260
8,353
3,217
414
3,835
4,472
0
34,500
L
249
66
0
328
1,150
660
0
426
724
0
4,192
L
7,911
771
492
2,123
6,732
2,509
0
4,424
2,290
37,835
0
L
3,149
251
0
694
6,355
3,055
0
3,246
2,951
17,239
0
W
4,425
1,114
234
3,628
6,764
2,317
0
1,916
4,750
0
37,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,307
Gold Earned
35,725
224
Minions Killed
347
0
Camps Cleared
0
988,191
Distance Traveled
1,127,283
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,839
570
61
5
0
246,182
1
W
Ymir
6,166
514
24
2
0
225,360
4
W
Tiamat
8,228
686
98
8
0
210,275
0
L
Izanami
5,885
490
49
4
0
187,549
0
W
Xbalanque
6,635
553
85
7
0
198,435
3
L
Fenrir
7,236
603
69
6
0
252,829
2
L
Bellona
4,194
350
9
1
0
41,011
0
L
Ra
6,219
518
72
6
0
257,195
6
L
Khepri
5,773
481
25
2
0
249,607
1
W
Fenrir
7,857
655
79
7
0
247,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role