Player Matchup

Skadi
Skadi
Gunner_Dutch_85
Skadi
Level 9
God Stats
4W - 8L
1,151 SR
Queue Stats
20W - 34L
1,216 Elo+
Solo
Bellona
Bellona
SkitlesCFG
Bellona
Level 25
God Stats
34W - 38L
1,510 SR
Queue Stats
104W - 118L
1,352 Elo+
Solo
Sol
Sol
XOutOfTheBlackX
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
dnbFrostekk
Artio
Level 29
God Stats
25W - 23L
1,644 SR
Queue Stats
160W - 185L
1,419 Elo+
Party 2
Loki
Loki
mikydelaske
Loki
Level 27
God Stats
7W - 17L
1,317 SR
Queue Stats
72W - 83L
1,426 Elo+
Party 2
Team Averages
Level 19
1,425 SR
1,383 Elo+

VS

Team Averages
Level 20
1,442 SR
1,350 Elo+
Cerberus
Cerberus
Dead_Skull_984
Cerberus
Level 26
God Stats
4W - 5L
1,526 SR
Queue Stats
24W - 20L
1,389 Elo+
Solo
Nemesis
Nemesis
IIDxpedToDie
Nemesis
Level 22
God Stats
14W - 14L
1,429 SR
Queue Stats
124W - 121L
1,433 Elo+
Party 1
Bellona
Bellona
Ross6028
Bellona
Level 25
God Stats
27W - 24L
1,699 SR
Queue Stats
175W - 168L
1,429 Elo+
Solo
Ares
Ares
over_soldier0301
Ares
Level 3
God Stats
23W - 21L
1,260 SR
Queue Stats
281W - 328L
1,049 Elo+
Party 1
Fenrir
Fenrir
tinknoodels
Fenrir
Level 23
God Stats
4W - 4L
1,297 SR
Queue Stats
36W - 32L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
6,662
392
4,335
10,688
2,048
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
SkitlesCFG
Bellona
12
1 / 4 / 4
6,828
402
5,976
12,479
6,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 9 / 1
7,094
417
6,682
9,869
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 6 / 2
7,584
446
4,905
21,279
11,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
3 / 8 / 1
7,458
439
7,239
13,468
4,251
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
5 / 2 / 5
8,354
491
6,685
12,270
7,046
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
IIDxpedToDie
Nemesis
14
7 / 2 / 6
8,965
527
8,260
8,075
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Ross6028
Bellona
18
11 / 0 / 4
10,408
612
17,243
11,859
9,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 4 / 10
8,215
483
4,200
11,911
9,054
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
17
9 / 0 / 3
10,170
598
11,875
10,192
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
8
Kills
33
34
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
2
5
3.75
L
0
7
3
0.21
W
Nemesis
IIDxpedToDie
Nemesis
7
2
6
5
W
Bellona
Ross6028
Bellona
11
0
4
13
L
Bellona
SkitlesCFG
Bellona
1
4
4
0.75
L
2
9
1
0.28
L
2
6
2
0.5
L
3
8
1
0.44
W
1
4
10
1.5
W
Fenrir
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,137
Damage
48,263
67,783
Taken
54,307
27,686
Mitigated
33,961
16,282
Healing
17,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,685
305
96
5,139
12,270
7,046
917
4,272
7,998
39,509
0
L
4,335
2,898
0
1,018
10,688
2,048
518
3,528
7,160
0
29,465
W
Nemesis
IIDxpedToDie
Nemesis
8,260
2,774
0
1,662
8,075
3,363
585
2,191
5,884
0
38,300
W
Bellona
Ross6028
Bellona
17,243
7,023
0
4,606
11,859
9,872
1,642
1,661
10,198
0
88,267
L
Bellona
SkitlesCFG
Bellona
5,976
2,424
0
2,870
12,479
6,720
0
1,697
10,782
0
25,407
L
6,682
2,106
0
1,438
9,869
2,801
651
2,487
7,382
29,473
1,962
L
4,905
1,381
634
7,164
21,279
11,866
182
2,357
18,922
19,456
0
L
7,239
2,360
390
2,768
13,468
4,251
0
816
12,652
0
43,269
W
4,200
729
0
672
11,911
9,054
193
1,097
10,814
14,841
0
W
Fenrir
11,875
3,237
87
5,089
10,192
4,626
1,377
2,085
8,107
0
69,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,626
Gold Earned
46,112
250
Minions Killed
481
0
Camps Cleared
0
1,490,397
Distance Traveled
1,639,495
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,354
491
100
6
0
302,770
0
L
Skadi
6,662
392
39
2
0
282,975
1
W
Nemesis
8,965
527
61
4
0
357,014
0
W
Bellona
10,408
612
178
10
0
339,121
0
L
Bellona
6,828
402
39
2
0
325,984
0
L
Sol
7,094
417
69
4
0
294,409
0
L
Artio
7,584
446
25
1
0
293,512
0
L
Loki
7,458
439
78
5
0
293,517
0
W
Ares
8,215
483
22
1
0
293,882
1
W
Fenrir
10,170
598
120
7
0
346,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role