Player Matchup

Bellona
Bellona
Ashlore
Bellona
Level 29
God Stats
7W - 26L
1,283 SR
Queue Stats
7W - 29L
1,245 Elo+
Party 1
Merlin
Merlin
Dashoud
Merlin
Level 41
God Stats
0W - 2L
1,209 SR
Queue Stats
8W - 35L
1,226 Elo+
Party 1
Hel
Hel
FGTeofil
Hel
Level 49
God Stats
0W - 5L
1,169 SR
Queue Stats
8W - 35L
1,226 Elo+
Party 1
Arachne
Arachne
Frankfurterslag
Arachne
Level 41
God Stats
9W - 27L
1,330 SR
Queue Stats
9W - 36L
1,242 Elo+
Party 1
Sun Wukong
Sun Wukong
SoulThief01
Sun Wukong
Level 27
God Stats
5W - 19L
1,278 SR
Queue Stats
10W - 40L
1,232 Elo+
Party 1
Team Averages
Level 37
1,254 SR
1,234 Elo+

VS

Team Averages
Level 63
1,373 SR
1,347 Elo+
Kukulkan
Kukulkan
FranckK57
Kukulkan
Level 17
God Stats
4W - 9L
1,254 SR
Queue Stats
10W - 26L
1,278 Elo+
Party 3
Sun Wukong
Sun Wukong
Loliguitar
Sun Wukong
Level 22
God Stats
29W - 32L
1,300 SR
Queue Stats
85W - 100L
1,212 Elo+
Party 2
Ravana
Ravana
SkyF1re57
Ravana
Level 106
God Stats
3W - 6L
1,311 SR
Queue Stats
170W - 172L
1,482 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
kookooelda5lawy
Ah Muzen Cab
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
pondusdef
Ares
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 75L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ashlore
Bellona
14
3 / 6 / 1
9,175
417
10,467
23,540
17,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Dashoud
Merlin
13
0 / 9 / 2
8,297
377
6,346
15,788
5,394
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 8 / 0
9,522
433
11,712
21,540
9,529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 3
8,614
392
5,174
17,066
9,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
SoulThief01
Sun Wukong
13
1 / 6 / 2
7,776
353
5,550
19,754
12,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FranckK57
Kukulkan
18
6 / 3 / 10
12,446
566
13,704
8,768
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Loliguitar
Sun Wukong
16
3 / 3 / 11
11,423
519
12,509
15,463
12,937
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
SkyF1re57
Ravana
20
10 / 2 / 5
13,485
613
13,515
10,458
5,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Muzen Cab
kookooelda5lawy
Ah Muzen Cab
20
9 / 0 / 9
13,225
601
21,753
13,299
5,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
17
8 / 2 / 11
12,650
575
17,262
21,357
18,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
82
10
Kills
36
36
Deaths
10
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ashlore
Bellona
3
6
1
0.58
L
Merlin
Dashoud
Merlin
0
9
2
0.11
L
4
8
0
0.5
W
Kukulkan
FranckK57
Kukulkan
6
3
10
3.67
L
2
7
3
0.5
W
Sun Wukong
Loliguitar
Sun Wukong
3
3
11
2.83
W
Ravana
SkyF1re57
Ravana
10
2
5
6.25
L
Sun Wukong
SoulThief01
Sun Wukong
1
6
2
0.33
W
Ah Muzen Cab
kookooelda5lawy
Ah Muzen Cab
9
0
9
13.5
W
Ares
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,249
Damage
78,743
97,688
Taken
69,345
53,908
Mitigated
46,353
27,053
Healing
26,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ashlore
Bellona
10,467
5,436
822
5,071
23,540
17,439
0
8,954
14,586
0
58,078
L
Merlin
Dashoud
Merlin
6,346
912
0
1,446
15,788
5,394
246
4,407
11,381
48,067
0
L
11,712
205
4,889
8,948
21,540
9,529
177
6,263
15,277
57,012
0
W
Kukulkan
FranckK57
Kukulkan
13,704
405
0
1,713
8,768
3,640
3,282
1,507
7,261
80,950
0
L
5,174
3,811
0
4,206
17,066
9,209
0
3,861
13,205
0
39,337
W
Sun Wukong
Loliguitar
Sun Wukong
12,509
2,052
0
2,943
15,463
12,937
1,057
6,357
9,106
0
58,783
W
Ravana
SkyF1re57
Ravana
13,515
3,992
0
4,495
10,458
5,410
2,006
1,602
8,856
0
109,350
L
Sun Wukong
SoulThief01
Sun Wukong
5,550
1,161
0
1,671
19,754
12,337
0
7,481
12,273
0
32,363
W
Ah Muzen Cab
kookooelda5lawy
Ah Muzen Cab
21,753
11,596
0
9,589
13,299
5,635
3,487
3,744
9,555
0
121,710
W
Ares
17,262
974
0
7,451
21,357
18,731
658
6,813
14,544
50,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,384
Gold Earned
63,229
423
Minions Killed
612
0
Camps Cleared
0
1,879,153
Distance Traveled
2,097,095
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,175
417
101
5
0
404,364
1
L
Merlin
8,297
377
95
4
0
315,092
3
L
Hel
9,522
433
115
5
0
370,123
0
W
Kukulkan
12,446
566
132
6
0
439,789
1
L
Arachne
8,614
392
68
3
0
387,713
5
W
Sun Wukong
11,423
519
76
3
0
380,365
0
W
Ravana
13,485
613
179
8
0
457,484
4
L
Sun Wukong
7,776
353
44
2
0
401,861
2
W
Ah Muzen Cab
13,225
601
169
8
0
414,454
6
W
Ares
12,650
575
56
3
0
405,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role