Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond III
Cihan_46_1907
Xbalanque
Diamond III
Level 127
God Stats
11W - 12L
1,325 SR
Queue Stats
389W - 372L
2,151 MMR
Solo
Raijin
Raijin
Diamond I
HaIKune
Raijin
Diamond I
Level 160
God Stats
7W - 3L
1,757 SR
Queue Stats
105W - 101L
2,444 MMR
Party 1
Ymir
Ymir
Diamond III
K1rbyyツ
Ymir
Diamond III
Level 148
God Stats
6W - 1L
1,877 SR
Queue Stats
68W - 56L
2,223 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Tuff_1806
Sun Wukong
Platinum III
Level 144
God Stats
4W - 2L
1,773 SR
Queue Stats
60W - 58L
2,105 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,646 SR
2,085 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,517 SR
2,120 MMR
Serqet
Serqet
Diamond V
 
Serqet
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond IV
Jonru69
Khepri
Diamond IV
Level 107
God Stats
1W - 3L
1,265 SR
Queue Stats
144W - 120L
2,082 MMR
Solo
Apollo
Apollo
Diamond III
Odessaaziion
Apollo
Diamond III
Level 47
God Stats
3W - 6L
1,305 SR
Queue Stats
157W - 129L
2,492 MMR
Solo
Cabrakan
Cabrakan
Diamond I
ZHONG_KUI1
Cabrakan
Diamond I
Level 123
God Stats
129W - 113L
1,691 SR
Queue Stats
266W - 257L
2,353 MMR
Solo
Janus
Janus
Diamond III
aiZw00tler
Janus
Diamond III
Level 137
God Stats
17W - 6L
1,823 SR
Queue Stats
194W - 188L
2,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 4 / 8
10,954
577
10,886
12,918
7,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xbalanque
Cihan_46_1907
Xbalanque
20
7 / 1 / 2
12,210
643
11,970
16,232
6,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
HaIKune
Raijin
18
5 / 0 / 7
11,587
610
9,579
6,803
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
16
4 / 0 / 11
10,957
577
6,210
6,178
6,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Tuff_1806
Sun Wukong
16
3 / 1 / 10
10,746
566
9,145
15,142
10,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
NemesisScyllaTsukuyomiTiamatDanzaburou

VS

Bans
SetGebAo KuangGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 7 / 2
8,671
456
5,708
14,538
5,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Jonru69
Khepri
12
1 / 4 / 1
7,823
412
2,451
13,307
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
17
1 / 4 / 0
10,015
527
7,413
16,141
6,167
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
ZHONG_KUI1
Cabrakan
16
1 / 4 / 2
9,757
514
5,706
12,717
10,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
14
2 / 4 / 1
9,169
483
3,426
8,549
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
23
Kills
6
6
Deaths
23
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
8
2
L
Serqet
 
Serqet
1
7
2
0.29
W
Xbalanque
Cihan_46_1907
Xbalanque
7
1
2
8
W
Raijin
HaIKune
Raijin
5
0
7
8.5
L
Khepri
Jonru69
Khepri
1
4
1
0.38
W
Ymir
4
0
11
9.5
L
Apollo
1
4
0
0.25
W
Sun Wukong
Tuff_1806
Sun Wukong
3
1
10
8
L
Cabrakan
ZHONG_KUI1
Cabrakan
1
4
2
0.5
L
Janus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,790
Damage
24,704
57,273
Taken
65,252
34,499
Mitigated
35,110
23,393
Healing
20,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,886
4,143
0
5,016
12,918
7,579
212
3,991
8,584
0
65,339
L
Serqet
 
Serqet
5,708
1,712
0
4,026
14,538
5,365
0
3,016
11,522
0
52,895
W
Xbalanque
Cihan_46_1907
Xbalanque
11,970
6,394
0
9,224
16,232
6,968
4,165
2,171
13,667
0
115,773
W
Raijin
HaIKune
Raijin
9,579
545
0
2,251
6,803
2,782
995
1,673
5,130
107,257
0
L
Khepri
Jonru69
Khepri
2,451
0
0
3,174
13,307
9,848
0
6,005
7,302
17,263
0
W
Ymir
6,210
1,538
0
2,806
6,178
6,398
198
780
5,398
25,752
0
L
Apollo
7,413
4,816
0
7,205
16,141
6,167
3,350
965
15,176
0
82,803
W
Sun Wukong
Tuff_1806
Sun Wukong
9,145
1,897
0
4,096
15,142
10,772
0
5,821
9,171
0
53,012
L
Cabrakan
ZHONG_KUI1
Cabrakan
5,706
580
0
4,493
12,717
10,937
0
2,232
10,485
64,840
0
L
Janus
3,426
498
0
1,230
8,549
2,793
0
3,876
4,673
63,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,454
Gold Earned
45,435
587
Minions Killed
600
0
Camps Cleared
0
1,905,323
Distance Traveled
1,731,416
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,954
577
107
6
0
395,904
9
L
Serqet
8,671
456
94
5
0
376,284
2
W
Xbalanque
12,210
643
158
8
0
352,593
7
W
Raijin
11,587
610
169
9
0
362,380
4
L
Khepri
7,823
412
21
1
0
377,590
6
W
Ymir
10,957
577
44
2
0
390,425
5
L
Apollo
10,015
527
174
9
0
309,890
2
W
Sun Wukong
10,746
566
109
6
0
404,021
6
L
Cabrakan
9,757
514
158
8
0
298,929
8
L
Janus
9,169
483
153
8
0
368,723
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role